📚 Update CHANGELOG

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Oliver Booth 2021-01-14 16:10:59 +00:00
parent 8713821b8b
commit da4ec4cfc3
2 changed files with 69 additions and 12 deletions

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# Changelog
## [2.6.0] - 2020-10-20
# Added
- Add `string.AsNullIfEmpty()`
- Returns the current string, or `null` if the current string is null or empty.
- Add `string.AsNullIfWhiteSpace()`
- Returns the current string, or `null` if the current string is null, empty, or consists of only whitespace.
- Add `string.Reverse()`
- Reverses the current string
- Add `string.WithAlternative()`
- Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current string consists of only whitespace.
### Changed
- n/a
### Removed
- n/a
## [2.5.0] - 2020-07-15
### Added
- `WaitHandle.WaitOneAsync()`
- Wraps `WaitHandle.WaitOne` as a `Task`
- Add support for Unity 2019.4.3f1
- Add `GameObject.LookAt(GameObject)`
- Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject
- Add `GameObject.LookAt(Transform)`
- Rotates the Transform on the current GameObject so that it faces another transform
- Add `Transform.LookAt(GameObject)`
- Rotates the current Transform so that it faces the Transform on another GameObject
- Add `Vector3.Round([float])`
- Returns a rounded Vector3 by calling `float.Round()` on each component
- Add `Vector3.WithX(float)`
- Returns a Vector3 with a new X component value
- Add `Vector3.WithY(float)`
- Returns a Vector3 with a new Y component value
- Add `Vector3.WithZ(float)`
- Returns a Vector3 with a new Z component value
- Add `Vector3.WithXY(float, float)`
- Returns a Vector3 with new X and Y component values
- Add `Vector3.WithXZ(float, float)`
- Returns a Vector3 with new X and Z component values
- Add `Vector3.WithYZ(float, float)`
- Returns a Vector3 with new Y and Z component values
- Add `BetterBehavior` (experimental wrapper over `MonoBehaviour`)
### Changed
- n/a
### Removed
- n/a
## [2.2.0] - 2020-04-21
### Added
- Add `string.ChangeEncoding(Encoding, Encoding)`
- Converts this string from one encoding to another
- Add `string.IsLower`
- Add `string.IsLower()`
- Determines if all alpha characters in this string are considered lowercase
- Add `string.IsUpper`
- Add `string.IsUpper()`
- Determines if all alpha characters in this string are considered uppercase
- Various extension methods with regards to reflection:
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## [2.1.0] - 2020-04-18
### Added
- `bool bool.And(bool)`
- Add `bool bool.And(bool)`
- Performs logical AND
- `bool bool.Or(bool)`
- Add `bool bool.Or(bool)`
- Performs logical OR
- `bool bool.Not(bool)`
- Add `bool bool.Not(bool)`
- Performs logical NOT
- `bool bool.XOr(bool)`
- Add `bool bool.XOr(bool)`
- Performs Logical XOR
- `bool bool.NAnd(bool)`
- Add `bool bool.NAnd(bool)`
- Performs logical NAND
- `bool bool.NOr(bool)`
- Add `bool bool.NOr(bool)`
- Performs logical NOR
- `bool bool.XNOr(bool)`
- Add `bool bool.XNOr(bool)`
- Performs logical XNOR
- `byte bool.ToByte()`
- Add `byte bool.ToByte()`
- 1 if `true`, 0 otherwise
- `short bool.ToInt16()`
- Add `short bool.ToInt16()`
- 1 if `true`, 0 otherwise
- `long bool.ToInt64()`
- Add `long bool.ToInt64()`
- 1 if `true`, 0 otherwise
### Changed
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### ***Not documented***
[Unreleased]: https://github.com/oliverbooth/X10D/tree/HEAD
[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
[2.2.0]: https://github.com/oliverbooth/X10D/releases/tag/2.2.0
[2.1.0]: https://github.com/oliverbooth/X10D/releases/tag/2.1.0
[2.0.0]: https://github.com/oliverbooth/X10D/releases/tag/2.0.0

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</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="..\CHANGELOG.md">
<Link>CHANGELOG.md</Link>
</Content>
</ItemGroup>
</Project>