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📚 Update CHANGELOG
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [2.6.0] - 2020-10-20
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# Added
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- Add `string.AsNullIfEmpty()`
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- Returns the current string, or `null` if the current string is null or empty.
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- Add `string.AsNullIfWhiteSpace()`
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- Returns the current string, or `null` if the current string is null, empty, or consists of only whitespace.
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- Add `string.Reverse()`
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- Reverses the current string
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- Add `string.WithAlternative()`
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- Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current string consists of only whitespace.
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### Changed
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- n/a
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### Removed
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- n/a
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## [2.5.0] - 2020-07-15
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### Added
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- `WaitHandle.WaitOneAsync()`
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- Wraps `WaitHandle.WaitOne` as a `Task`
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- Add support for Unity 2019.4.3f1
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- Add `GameObject.LookAt(GameObject)`
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- Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject
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- Add `GameObject.LookAt(Transform)`
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- Rotates the Transform on the current GameObject so that it faces another transform
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- Add `Transform.LookAt(GameObject)`
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- Rotates the current Transform so that it faces the Transform on another GameObject
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- Add `Vector3.Round([float])`
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- Returns a rounded Vector3 by calling `float.Round()` on each component
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- Add `Vector3.WithX(float)`
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- Returns a Vector3 with a new X component value
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- Add `Vector3.WithY(float)`
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- Returns a Vector3 with a new Y component value
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- Add `Vector3.WithZ(float)`
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- Returns a Vector3 with a new Z component value
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- Add `Vector3.WithXY(float, float)`
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- Returns a Vector3 with new X and Y component values
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- Add `Vector3.WithXZ(float, float)`
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- Returns a Vector3 with new X and Z component values
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- Add `Vector3.WithYZ(float, float)`
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- Returns a Vector3 with new Y and Z component values
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- Add `BetterBehavior` (experimental wrapper over `MonoBehaviour`)
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### Changed
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- n/a
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### Removed
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- n/a
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## [2.2.0] - 2020-04-21
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### Added
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- Add `string.ChangeEncoding(Encoding, Encoding)`
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- Converts this string from one encoding to another
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- Add `string.IsLower`
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- Add `string.IsLower()`
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- Determines if all alpha characters in this string are considered lowercase
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- Add `string.IsUpper`
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- Add `string.IsUpper()`
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- Determines if all alpha characters in this string are considered uppercase
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- Various extension methods with regards to reflection:
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## [2.1.0] - 2020-04-18
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### Added
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- `bool bool.And(bool)`
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- Add `bool bool.And(bool)`
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- Performs logical AND
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- `bool bool.Or(bool)`
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- Add `bool bool.Or(bool)`
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- Performs logical OR
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- `bool bool.Not(bool)`
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- Add `bool bool.Not(bool)`
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- Performs logical NOT
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- `bool bool.XOr(bool)`
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- Add `bool bool.XOr(bool)`
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- Performs Logical XOR
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- `bool bool.NAnd(bool)`
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- Add `bool bool.NAnd(bool)`
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- Performs logical NAND
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- `bool bool.NOr(bool)`
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- Add `bool bool.NOr(bool)`
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- Performs logical NOR
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- `bool bool.XNOr(bool)`
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- Add `bool bool.XNOr(bool)`
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- Performs logical XNOR
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- `byte bool.ToByte()`
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- Add `byte bool.ToByte()`
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- 1 if `true`, 0 otherwise
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- `short bool.ToInt16()`
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- Add `short bool.ToInt16()`
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- 1 if `true`, 0 otherwise
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- `long bool.ToInt64()`
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- Add `long bool.ToInt64()`
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- 1 if `true`, 0 otherwise
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### Changed
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@ -67,6 +117,7 @@
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### ***Not documented***
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[Unreleased]: https://github.com/oliverbooth/X10D/tree/HEAD
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[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
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[2.2.0]: https://github.com/oliverbooth/X10D/releases/tag/2.2.0
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[2.1.0]: https://github.com/oliverbooth/X10D/releases/tag/2.1.0
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[2.0.0]: https://github.com/oliverbooth/X10D/releases/tag/2.0.0
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\CHANGELOG.md">
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<Link>CHANGELOG.md</Link>
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</Content>
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</ItemGroup>
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</Project>
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