1
0
mirror of https://github.com/oliverbooth/X10D synced 2024-11-22 19:28:48 +00:00

🚚 Rename Random.CoinToss() to Random.NextBoolean()

Fixes #17 and part of #15
This commit is contained in:
Oliver Booth 2021-01-16 13:54:42 +00:00
parent bbfdf39d09
commit db43993d56

View File

@ -16,23 +16,25 @@ namespace X10D
internal static Random Random { get; } = new Random();
/// <summary>
/// Returns either <see langword="true" /> or <see langword="false" /> based on <paramref name="random" />'s next
/// generation.
/// Returns either <see langword="true" /> or <see langword="false" /> based on the next generation of the current
/// <see cref="System.Random" />.
/// </summary>
/// <param name="random">The <see cref="System.Random" /> instance.</param>
/// <returns>
/// Returns <see langword="true" /> or <see langword="false" /> depending on the return value
/// from <see cref="System.Random.Next(int)" />.
/// <see langword="true" /> if the return value from <see cref="System.Random.NextDouble()" /> is greater than or
/// equal to 0.5
/// -or-
/// <see langword="false" /> otherwise.
/// </returns>
/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
public static bool CoinToss(this Random random)
public static bool NextBoolean(this Random random)
{
if (random is null)
{
throw new ArgumentNullException(nameof(random));
}
return random.Next(2) == 0;
return random.NextDouble() >= 0.5;
}
/// <summary>