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https://github.com/oliverbooth/X10D
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test: suppress ReSharper.Unity.InefficientPropertyAccess
This is false positive being thrown by the analyzer. The values are - in fact - changing before being read each time.
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@ -2,6 +2,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using NUnit.Framework;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools;
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@ -122,6 +123,7 @@ namespace X10D.Unity.Tests
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}
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}
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[UnityTest]
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[UnityTest]
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[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess", Justification = "False positive.")]
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public IEnumerator LookAt_ShouldRotateSameAsTransform()
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public IEnumerator LookAt_ShouldRotateSameAsTransform()
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{
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{
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var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
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var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
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@ -281,6 +283,7 @@ namespace X10D.Unity.Tests
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}
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}
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[UnityTest]
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[UnityTest]
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[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess", Justification = "False positive.")]
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public IEnumerator SetParent_ShouldSetParent()
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public IEnumerator SetParent_ShouldSetParent()
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{
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{
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var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
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var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
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