mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 03:45:41 +00:00
[X10D.Unity] Add various yield instructions
This commit is contained in:
parent
02765b8b19
commit
dcbe591d66
@ -75,6 +75,13 @@
|
|||||||
- X10D.Unity: Added `Vector3Int.WithZ()`
|
- X10D.Unity: Added `Vector3Int.WithZ()`
|
||||||
- X10D.Unity: Added `Vector4.Deconstruct()`
|
- X10D.Unity: Added `Vector4.Deconstruct()`
|
||||||
- X10D.Unity: Added `Vector4.Round([float])`
|
- X10D.Unity: Added `Vector4.Round([float])`
|
||||||
|
- X10D.Unity: Added `WaitForFrames` yield instruction
|
||||||
|
- X10D.Unity: Added `WaitForKeyDown` yield instruction
|
||||||
|
- X10D.Unity: Added `WaitForKeyUp` yield instruction
|
||||||
|
- X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction
|
||||||
|
- X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction
|
||||||
|
- X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction
|
||||||
|
- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction
|
||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
- X10D.Unity: Obsolesced `Singleton<T>`
|
- X10D.Unity: Obsolesced `Singleton<T>`
|
||||||
|
@ -0,0 +1,347 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 0
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_HaloStrength: 0.5
|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 0}
|
||||||
|
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
|
||||||
|
m_GIWorkflowMode: 1
|
||||||
|
m_GISettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 1
|
||||||
|
m_EnableRealtimeLightmaps: 0
|
||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Resolution: 2
|
||||||
|
m_BakeResolution: 40
|
||||||
|
m_AtlasSize: 1024
|
||||||
|
m_AO: 0
|
||||||
|
m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 1
|
||||||
|
m_CompAOExponentDirect: 0
|
||||||
|
m_ExtractAmbientOcclusion: 0
|
||||||
|
m_Padding: 2
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_LightmapsBakeMode: 1
|
||||||
|
m_TextureCompression: 1
|
||||||
|
m_FinalGather: 0
|
||||||
|
m_FinalGatherFiltering: 1
|
||||||
|
m_FinalGatherRayCount: 256
|
||||||
|
m_ReflectionCompression: 2
|
||||||
|
m_MixedBakeMode: 2
|
||||||
|
m_BakeBackend: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 512
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVREnvironmentSampleCount: 256
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_PVRFilteringMode: 1
|
||||||
|
m_PVRDenoiserTypeDirect: 1
|
||||||
|
m_PVRDenoiserTypeIndirect: 1
|
||||||
|
m_PVRDenoiserTypeAO: 1
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVREnvironmentMIS: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_ExportTrainingData: 0
|
||||||
|
m_TrainingDataDestination: TrainingData
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_LightingDataAsset: {fileID: 0}
|
||||||
|
m_LightingSettings: {fileID: 0}
|
||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_BuildSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
agentTypeID: 0
|
||||||
|
agentRadius: 0.5
|
||||||
|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.4
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
|
||||||
|
minRegionArea: 2
|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
accuratePlacement: 0
|
||||||
|
maxJobWorkers: 0
|
||||||
|
preserveTilesOutsideBounds: 0
|
||||||
|
debug:
|
||||||
|
m_Flags: 0
|
||||||
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1 &736700400
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 736700402}
|
||||||
|
- component: {fileID: 736700401}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: GameObject
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &736700401
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 736700400}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 67d53e2f993d4a5ba0eb34431d1846cd, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
--- !u!4 &736700402
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 736700400}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 2
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &1077233431
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1077233433}
|
||||||
|
- component: {fileID: 1077233432}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Directional Light
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!108 &1077233432
|
||||||
|
Light:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1077233431}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 10
|
||||||
|
m_Type: 1
|
||||||
|
m_Shape: 0
|
||||||
|
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||||
|
m_Intensity: 1
|
||||||
|
m_Range: 10
|
||||||
|
m_SpotAngle: 30
|
||||||
|
m_InnerSpotAngle: 21.80208
|
||||||
|
m_CookieSize: 10
|
||||||
|
m_Shadows:
|
||||||
|
m_Type: 2
|
||||||
|
m_Resolution: -1
|
||||||
|
m_CustomResolution: -1
|
||||||
|
m_Strength: 1
|
||||||
|
m_Bias: 0.05
|
||||||
|
m_NormalBias: 0.4
|
||||||
|
m_NearPlane: 0.2
|
||||||
|
m_CullingMatrixOverride:
|
||||||
|
e00: 1
|
||||||
|
e01: 0
|
||||||
|
e02: 0
|
||||||
|
e03: 0
|
||||||
|
e10: 0
|
||||||
|
e11: 1
|
||||||
|
e12: 0
|
||||||
|
e13: 0
|
||||||
|
e20: 0
|
||||||
|
e21: 0
|
||||||
|
e22: 1
|
||||||
|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_UseCullingMatrixOverride: 0
|
||||||
|
m_Cookie: {fileID: 0}
|
||||||
|
m_DrawHalo: 0
|
||||||
|
m_Flare: {fileID: 0}
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_Lightmapping: 4
|
||||||
|
m_LightShadowCasterMode: 0
|
||||||
|
m_AreaSize: {x: 1, y: 1}
|
||||||
|
m_BounceIntensity: 1
|
||||||
|
m_ColorTemperature: 6570
|
||||||
|
m_UseColorTemperature: 0
|
||||||
|
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_UseBoundingSphereOverride: 0
|
||||||
|
m_UseViewFrustumForShadowCasterCull: 1
|
||||||
|
m_ShadowRadius: 0
|
||||||
|
m_ShadowAngle: 0
|
||||||
|
--- !u!4 &1077233433
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1077233431}
|
||||||
|
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||||
|
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||||
|
--- !u!1 &1698122894
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1698122897}
|
||||||
|
- component: {fileID: 1698122896}
|
||||||
|
- component: {fileID: 1698122895}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Main Camera
|
||||||
|
m_TagString: MainCamera
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!81 &1698122895
|
||||||
|
AudioListener:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1698122894}
|
||||||
|
m_Enabled: 1
|
||||||
|
--- !u!20 &1698122896
|
||||||
|
Camera:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1698122894}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ClearFlags: 1
|
||||||
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
|
m_projectionMatrixMode: 1
|
||||||
|
m_GateFitMode: 2
|
||||||
|
m_FOVAxisMode: 0
|
||||||
|
m_SensorSize: {x: 36, y: 24}
|
||||||
|
m_LensShift: {x: 0, y: 0}
|
||||||
|
m_FocalLength: 50
|
||||||
|
m_NormalizedViewPortRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
near clip plane: 0.3
|
||||||
|
far clip plane: 1000
|
||||||
|
field of view: 60
|
||||||
|
orthographic: 0
|
||||||
|
orthographic size: 5
|
||||||
|
m_Depth: -1
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingPath: -1
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 3
|
||||||
|
m_HDR: 1
|
||||||
|
m_AllowMSAA: 1
|
||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
--- !u!4 &1698122897
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1698122894}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b95b5f3924bd65b4bb0b7703abdd4fe5
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace X10D.Unity.Tests
|
||||||
|
{
|
||||||
|
public class YieldInstructionIntegrationTests : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
StartCoroutine(CO_WaitForAnyKeyDown());
|
||||||
|
StartCoroutine(CO_WaitForSpaceKeyDown());
|
||||||
|
StartCoroutine(CO_WaitForSpaceKeyUp());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CO_WaitForAnyKeyDown()
|
||||||
|
{
|
||||||
|
Debug.Log("Waiting for any key to be pressed...");
|
||||||
|
yield return new WaitForKeyDown();
|
||||||
|
Debug.Log("Key was pressed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CO_WaitForSpaceKeyDown()
|
||||||
|
{
|
||||||
|
Debug.Log("Waiting for Space key to be pressed...");
|
||||||
|
yield return new WaitForKeyDown(KeyCode.Space);
|
||||||
|
Debug.Log("Space key was pressed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CO_WaitForSpaceKeyUp()
|
||||||
|
{
|
||||||
|
Debug.Log("Waiting for Space key to be released...");
|
||||||
|
yield return new WaitForKeyUp(KeyCode.Space);
|
||||||
|
Debug.Log("Space key was released!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 67d53e2f993d4a5ba0eb34431d1846cd
|
||||||
|
timeCreated: 1657791682
|
52
X10D.Unity.Tests/Assets/Tests/YieldInstructionTests.cs
Normal file
52
X10D.Unity.Tests/Assets/Tests/YieldInstructionTests.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
using UTime = UnityEngine.Time;
|
||||||
|
|
||||||
|
namespace X10D.Unity.Tests
|
||||||
|
{
|
||||||
|
public class YieldInstructionTests : MonoBehaviour
|
||||||
|
{
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForFrames_ShouldYieldCorrectNumberOfFrames()
|
||||||
|
{
|
||||||
|
int frameCount = UTime.frameCount;
|
||||||
|
yield return new WaitForFrames(10);
|
||||||
|
Assert.AreEqual(frameCount + 10, UTime.frameCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForSecondsNoAlloc_ShouldYieldForCorrectTime()
|
||||||
|
{
|
||||||
|
var time = (int)UTime.time;
|
||||||
|
yield return new WaitForSecondsNoAlloc(2);
|
||||||
|
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime()
|
||||||
|
{
|
||||||
|
var time = (int)UTime.time;
|
||||||
|
yield return new WaitForSecondsRealtimeNoAlloc(2);
|
||||||
|
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForTimeSpan_ShouldYieldForCorrectTime()
|
||||||
|
{
|
||||||
|
var time = (int)UTime.time;
|
||||||
|
yield return new WaitForTimeSpan(TimeSpan.FromSeconds(2));
|
||||||
|
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForTimeSpanRealtime_ShouldYieldForCorrectTime()
|
||||||
|
{
|
||||||
|
var time = (int)UTime.time;
|
||||||
|
yield return new WaitForTimeSpanRealtime(TimeSpan.FromSeconds(2));
|
||||||
|
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d7d35eefdf5b43278a6f6aa268a71091
|
||||||
|
timeCreated: 1657795834
|
40
X10D.Unity/src/WaitForFrames.cs
Normal file
40
X10D.Unity/src/WaitForFrames.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction that waits for a specific number of frames.
|
||||||
|
/// </summary>
|
||||||
|
public struct WaitForFrames : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly int _frameCount;
|
||||||
|
private int _frameIndex;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForFrames" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frameCount">The frame count.</param>
|
||||||
|
public WaitForFrames(int frameCount)
|
||||||
|
{
|
||||||
|
_frameCount = frameCount;
|
||||||
|
_frameIndex = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _frameCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return ++_frameIndex <= _frameCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_frameIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
38
X10D.Unity/src/WaitForKeyDown.cs
Normal file
38
X10D.Unity/src/WaitForKeyDown.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction that waits for a key to be pressed.
|
||||||
|
/// </summary>
|
||||||
|
public readonly struct WaitForKeyDown : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly KeyCode _keyCode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForKeyDown" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="keyCode">The key to wait for.</param>
|
||||||
|
public WaitForKeyDown(KeyCode keyCode)
|
||||||
|
{
|
||||||
|
_keyCode = keyCode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _keyCode == KeyCode.None ? Input.anyKeyDown : Input.GetKeyDown(_keyCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return !(_keyCode == KeyCode.None ? Input.anyKeyDown : Input.GetKeyDown(_keyCode));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
38
X10D.Unity/src/WaitForKeyUp.cs
Normal file
38
X10D.Unity/src/WaitForKeyUp.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction that waits for a key to be released.
|
||||||
|
/// </summary>
|
||||||
|
public readonly struct WaitForKeyUp : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly KeyCode _keyCode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForKeyUp" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="keyCode">The key to wait for.</param>
|
||||||
|
public WaitForKeyUp(KeyCode keyCode)
|
||||||
|
{
|
||||||
|
_keyCode = keyCode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _keyCode == KeyCode.None || Input.GetKeyUp(_keyCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return !(_keyCode == KeyCode.None || Input.GetKeyUp(_keyCode));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
41
X10D.Unity/src/WaitForSecondsNoAlloc.cs
Normal file
41
X10D.Unity/src/WaitForSecondsNoAlloc.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction which waits for a specified amount of seconds.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSeconds" />.</remarks>
|
||||||
|
public struct WaitForSecondsNoAlloc : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly float _duration;
|
||||||
|
private float _delta;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="duration">The duration of the pause, in seconds.</param>
|
||||||
|
public WaitForSecondsNoAlloc(float duration)
|
||||||
|
{
|
||||||
|
_duration = duration;
|
||||||
|
_delta = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _delta;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
_delta += UnityEngine.Time.deltaTime;
|
||||||
|
return _delta < _duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
38
X10D.Unity/src/WaitForSecondsRealtimeNoAlloc.cs
Normal file
38
X10D.Unity/src/WaitForSecondsRealtimeNoAlloc.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSecondsRealtime" />.</remarks>
|
||||||
|
public readonly struct WaitForSecondsRealtimeNoAlloc : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly DateTime _expectedEnd;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="duration">The duration of the pause, in seconds.</param>
|
||||||
|
public WaitForSecondsRealtimeNoAlloc(float duration)
|
||||||
|
{
|
||||||
|
_expectedEnd = DateTime.Now + TimeSpan.FromSeconds(duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => DateTime.Now;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return DateTime.Now < _expectedEnd;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
42
X10D.Unity/src/WaitForTimeSpan.cs
Normal file
42
X10D.Unity/src/WaitForTimeSpan.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||||
|
/// </summary>
|
||||||
|
public struct WaitForTimeSpan : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly TimeSpan _duration;
|
||||||
|
private readonly DateTime _start;
|
||||||
|
private DateTime _current;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="duration">The duration of the pause.</param>
|
||||||
|
public WaitForTimeSpan(TimeSpan duration)
|
||||||
|
{
|
||||||
|
_duration = duration;
|
||||||
|
_start = DateTime.Now;
|
||||||
|
_current = _start;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _current;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
_current += TimeSpan.FromSeconds(UnityEngine.Time.deltaTime);
|
||||||
|
return _current < _start + _duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
37
X10D.Unity/src/WaitForTimeSpanRealtime.cs
Normal file
37
X10D.Unity/src/WaitForTimeSpanRealtime.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||||
|
/// </summary>
|
||||||
|
public readonly struct WaitForTimeSpanRealtime : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly DateTime _expectedEnd;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForTimeSpanRealtime" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="duration">The duration of the pause.</param>
|
||||||
|
public WaitForTimeSpanRealtime(TimeSpan duration)
|
||||||
|
{
|
||||||
|
_expectedEnd = DateTime.Now + duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => DateTime.Now;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return DateTime.Now < _expectedEnd;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user