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https://github.com/oliverbooth/X10D
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[X10D.Unity] Add various yield instructions
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@ -75,6 +75,13 @@
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- X10D.Unity: Added `Vector3Int.WithZ()`
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- X10D.Unity: Added `Vector3Int.WithZ()`
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- X10D.Unity: Added `Vector4.Deconstruct()`
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- X10D.Unity: Added `Vector4.Deconstruct()`
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- X10D.Unity: Added `Vector4.Round([float])`
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- X10D.Unity: Added `Vector4.Round([float])`
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- X10D.Unity: Added `WaitForFrames` yield instruction
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- X10D.Unity: Added `WaitForKeyDown` yield instruction
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- X10D.Unity: Added `WaitForKeyUp` yield instruction
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- X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction
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- X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction
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- X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction
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- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction
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### Changed
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### Changed
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- X10D.Unity: Obsolesced `Singleton<T>`
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- X10D.Unity: Obsolesced `Singleton<T>`
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@ -0,0 +1,347 @@
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@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b95b5f3924bd65b4bb0b7703abdd4fe5
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace X10D.Unity.Tests
|
||||||
|
{
|
||||||
|
public class YieldInstructionIntegrationTests : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
StartCoroutine(CO_WaitForAnyKeyDown());
|
||||||
|
StartCoroutine(CO_WaitForSpaceKeyDown());
|
||||||
|
StartCoroutine(CO_WaitForSpaceKeyUp());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CO_WaitForAnyKeyDown()
|
||||||
|
{
|
||||||
|
Debug.Log("Waiting for any key to be pressed...");
|
||||||
|
yield return new WaitForKeyDown();
|
||||||
|
Debug.Log("Key was pressed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CO_WaitForSpaceKeyDown()
|
||||||
|
{
|
||||||
|
Debug.Log("Waiting for Space key to be pressed...");
|
||||||
|
yield return new WaitForKeyDown(KeyCode.Space);
|
||||||
|
Debug.Log("Space key was pressed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CO_WaitForSpaceKeyUp()
|
||||||
|
{
|
||||||
|
Debug.Log("Waiting for Space key to be released...");
|
||||||
|
yield return new WaitForKeyUp(KeyCode.Space);
|
||||||
|
Debug.Log("Space key was released!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 67d53e2f993d4a5ba0eb34431d1846cd
|
||||||
|
timeCreated: 1657791682
|
52
X10D.Unity.Tests/Assets/Tests/YieldInstructionTests.cs
Normal file
52
X10D.Unity.Tests/Assets/Tests/YieldInstructionTests.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
using UTime = UnityEngine.Time;
|
||||||
|
|
||||||
|
namespace X10D.Unity.Tests
|
||||||
|
{
|
||||||
|
public class YieldInstructionTests : MonoBehaviour
|
||||||
|
{
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForFrames_ShouldYieldCorrectNumberOfFrames()
|
||||||
|
{
|
||||||
|
int frameCount = UTime.frameCount;
|
||||||
|
yield return new WaitForFrames(10);
|
||||||
|
Assert.AreEqual(frameCount + 10, UTime.frameCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForSecondsNoAlloc_ShouldYieldForCorrectTime()
|
||||||
|
{
|
||||||
|
var time = (int)UTime.time;
|
||||||
|
yield return new WaitForSecondsNoAlloc(2);
|
||||||
|
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime()
|
||||||
|
{
|
||||||
|
var time = (int)UTime.time;
|
||||||
|
yield return new WaitForSecondsRealtimeNoAlloc(2);
|
||||||
|
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForTimeSpan_ShouldYieldForCorrectTime()
|
||||||
|
{
|
||||||
|
var time = (int)UTime.time;
|
||||||
|
yield return new WaitForTimeSpan(TimeSpan.FromSeconds(2));
|
||||||
|
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitForTimeSpanRealtime_ShouldYieldForCorrectTime()
|
||||||
|
{
|
||||||
|
var time = (int)UTime.time;
|
||||||
|
yield return new WaitForTimeSpanRealtime(TimeSpan.FromSeconds(2));
|
||||||
|
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d7d35eefdf5b43278a6f6aa268a71091
|
||||||
|
timeCreated: 1657795834
|
40
X10D.Unity/src/WaitForFrames.cs
Normal file
40
X10D.Unity/src/WaitForFrames.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction that waits for a specific number of frames.
|
||||||
|
/// </summary>
|
||||||
|
public struct WaitForFrames : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly int _frameCount;
|
||||||
|
private int _frameIndex;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForFrames" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frameCount">The frame count.</param>
|
||||||
|
public WaitForFrames(int frameCount)
|
||||||
|
{
|
||||||
|
_frameCount = frameCount;
|
||||||
|
_frameIndex = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _frameCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return ++_frameIndex <= _frameCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_frameIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
38
X10D.Unity/src/WaitForKeyDown.cs
Normal file
38
X10D.Unity/src/WaitForKeyDown.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction that waits for a key to be pressed.
|
||||||
|
/// </summary>
|
||||||
|
public readonly struct WaitForKeyDown : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly KeyCode _keyCode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForKeyDown" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="keyCode">The key to wait for.</param>
|
||||||
|
public WaitForKeyDown(KeyCode keyCode)
|
||||||
|
{
|
||||||
|
_keyCode = keyCode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _keyCode == KeyCode.None ? Input.anyKeyDown : Input.GetKeyDown(_keyCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return !(_keyCode == KeyCode.None ? Input.anyKeyDown : Input.GetKeyDown(_keyCode));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
38
X10D.Unity/src/WaitForKeyUp.cs
Normal file
38
X10D.Unity/src/WaitForKeyUp.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction that waits for a key to be released.
|
||||||
|
/// </summary>
|
||||||
|
public readonly struct WaitForKeyUp : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly KeyCode _keyCode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForKeyUp" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="keyCode">The key to wait for.</param>
|
||||||
|
public WaitForKeyUp(KeyCode keyCode)
|
||||||
|
{
|
||||||
|
_keyCode = keyCode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _keyCode == KeyCode.None || Input.GetKeyUp(_keyCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return !(_keyCode == KeyCode.None || Input.GetKeyUp(_keyCode));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
41
X10D.Unity/src/WaitForSecondsNoAlloc.cs
Normal file
41
X10D.Unity/src/WaitForSecondsNoAlloc.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction which waits for a specified amount of seconds.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSeconds" />.</remarks>
|
||||||
|
public struct WaitForSecondsNoAlloc : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly float _duration;
|
||||||
|
private float _delta;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="duration">The duration of the pause, in seconds.</param>
|
||||||
|
public WaitForSecondsNoAlloc(float duration)
|
||||||
|
{
|
||||||
|
_duration = duration;
|
||||||
|
_delta = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _delta;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
_delta += UnityEngine.Time.deltaTime;
|
||||||
|
return _delta < _duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
38
X10D.Unity/src/WaitForSecondsRealtimeNoAlloc.cs
Normal file
38
X10D.Unity/src/WaitForSecondsRealtimeNoAlloc.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSecondsRealtime" />.</remarks>
|
||||||
|
public readonly struct WaitForSecondsRealtimeNoAlloc : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly DateTime _expectedEnd;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="duration">The duration of the pause, in seconds.</param>
|
||||||
|
public WaitForSecondsRealtimeNoAlloc(float duration)
|
||||||
|
{
|
||||||
|
_expectedEnd = DateTime.Now + TimeSpan.FromSeconds(duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => DateTime.Now;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return DateTime.Now < _expectedEnd;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
42
X10D.Unity/src/WaitForTimeSpan.cs
Normal file
42
X10D.Unity/src/WaitForTimeSpan.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||||
|
/// </summary>
|
||||||
|
public struct WaitForTimeSpan : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly TimeSpan _duration;
|
||||||
|
private readonly DateTime _start;
|
||||||
|
private DateTime _current;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="duration">The duration of the pause.</param>
|
||||||
|
public WaitForTimeSpan(TimeSpan duration)
|
||||||
|
{
|
||||||
|
_duration = duration;
|
||||||
|
_start = DateTime.Now;
|
||||||
|
_current = _start;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => _current;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
_current += TimeSpan.FromSeconds(UnityEngine.Time.deltaTime);
|
||||||
|
return _current < _start + _duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
37
X10D.Unity/src/WaitForTimeSpanRealtime.cs
Normal file
37
X10D.Unity/src/WaitForTimeSpanRealtime.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace X10D.Unity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||||
|
/// </summary>
|
||||||
|
public readonly struct WaitForTimeSpanRealtime : IEnumerator
|
||||||
|
{
|
||||||
|
private readonly DateTime _expectedEnd;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="WaitForTimeSpanRealtime" /> struct.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="duration">The duration of the pause.</param>
|
||||||
|
public WaitForTimeSpanRealtime(TimeSpan duration)
|
||||||
|
{
|
||||||
|
_expectedEnd = DateTime.Now + duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public object Current
|
||||||
|
{
|
||||||
|
get => DateTime.Now;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
return DateTime.Now < _expectedEnd;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user