mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 04:05:40 +00:00
[X10D.Unity] Add various yield instructions
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@ -75,6 +75,13 @@
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- X10D.Unity: Added `Vector3Int.WithZ()`
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- X10D.Unity: Added `Vector4.Deconstruct()`
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- X10D.Unity: Added `Vector4.Round([float])`
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- X10D.Unity: Added `WaitForFrames` yield instruction
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- X10D.Unity: Added `WaitForKeyDown` yield instruction
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- X10D.Unity: Added `WaitForKeyUp` yield instruction
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- X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction
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- X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction
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- X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction
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- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction
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### Changed
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- X10D.Unity: Obsolesced `Singleton<T>`
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@ -0,0 +1,347 @@
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@ -0,0 +1,36 @@
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using System.Collections;
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using UnityEngine;
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namespace X10D.Unity.Tests
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{
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public class YieldInstructionIntegrationTests : MonoBehaviour
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{
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private void Start()
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{
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StartCoroutine(CO_WaitForAnyKeyDown());
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StartCoroutine(CO_WaitForSpaceKeyDown());
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StartCoroutine(CO_WaitForSpaceKeyUp());
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}
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private IEnumerator CO_WaitForAnyKeyDown()
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{
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Debug.Log("Waiting for any key to be pressed...");
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yield return new WaitForKeyDown();
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Debug.Log("Key was pressed!");
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}
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private IEnumerator CO_WaitForSpaceKeyDown()
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{
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Debug.Log("Waiting for Space key to be pressed...");
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yield return new WaitForKeyDown(KeyCode.Space);
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Debug.Log("Space key was pressed!");
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}
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private IEnumerator CO_WaitForSpaceKeyUp()
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{
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Debug.Log("Waiting for Space key to be released...");
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yield return new WaitForKeyUp(KeyCode.Space);
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Debug.Log("Space key was released!");
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}
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}
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}
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guid: 67d53e2f993d4a5ba0eb34431d1846cd
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timeCreated: 1657791682
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52
X10D.Unity.Tests/Assets/Tests/YieldInstructionTests.cs
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52
X10D.Unity.Tests/Assets/Tests/YieldInstructionTests.cs
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using System;
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UTime = UnityEngine.Time;
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namespace X10D.Unity.Tests
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{
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public class YieldInstructionTests : MonoBehaviour
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{
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[UnityTest]
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public IEnumerator WaitForFrames_ShouldYieldCorrectNumberOfFrames()
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{
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int frameCount = UTime.frameCount;
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yield return new WaitForFrames(10);
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Assert.AreEqual(frameCount + 10, UTime.frameCount);
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}
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[UnityTest]
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public IEnumerator WaitForSecondsNoAlloc_ShouldYieldForCorrectTime()
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{
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var time = (int)UTime.time;
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yield return new WaitForSecondsNoAlloc(2);
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Assert.AreEqual(time + 2, (int)UTime.time);
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}
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[UnityTest]
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public IEnumerator WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime()
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{
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var time = (int)UTime.time;
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yield return new WaitForSecondsRealtimeNoAlloc(2);
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Assert.AreEqual(time + 2, (int)UTime.time);
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}
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[UnityTest]
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public IEnumerator WaitForTimeSpan_ShouldYieldForCorrectTime()
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{
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var time = (int)UTime.time;
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yield return new WaitForTimeSpan(TimeSpan.FromSeconds(2));
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Assert.AreEqual(time + 2, (int)UTime.time);
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}
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|
||||
[UnityTest]
|
||||
public IEnumerator WaitForTimeSpanRealtime_ShouldYieldForCorrectTime()
|
||||
{
|
||||
var time = (int)UTime.time;
|
||||
yield return new WaitForTimeSpanRealtime(TimeSpan.FromSeconds(2));
|
||||
Assert.AreEqual(time + 2, (int)UTime.time);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7d35eefdf5b43278a6f6aa268a71091
|
||||
timeCreated: 1657795834
|
40
X10D.Unity/src/WaitForFrames.cs
Normal file
40
X10D.Unity/src/WaitForFrames.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a yield instruction that waits for a specific number of frames.
|
||||
/// </summary>
|
||||
public struct WaitForFrames : IEnumerator
|
||||
{
|
||||
private readonly int _frameCount;
|
||||
private int _frameIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WaitForFrames" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="frameCount">The frame count.</param>
|
||||
public WaitForFrames(int frameCount)
|
||||
{
|
||||
_frameCount = frameCount;
|
||||
_frameIndex = 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public object Current
|
||||
{
|
||||
get => _frameCount;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool MoveNext()
|
||||
{
|
||||
return ++_frameIndex <= _frameCount;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
_frameIndex = 0;
|
||||
}
|
||||
}
|
38
X10D.Unity/src/WaitForKeyDown.cs
Normal file
38
X10D.Unity/src/WaitForKeyDown.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a yield instruction that waits for a key to be pressed.
|
||||
/// </summary>
|
||||
public readonly struct WaitForKeyDown : IEnumerator
|
||||
{
|
||||
private readonly KeyCode _keyCode;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WaitForKeyDown" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="keyCode">The key to wait for.</param>
|
||||
public WaitForKeyDown(KeyCode keyCode)
|
||||
{
|
||||
_keyCode = keyCode;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public object Current
|
||||
{
|
||||
get => _keyCode == KeyCode.None ? Input.anyKeyDown : Input.GetKeyDown(_keyCode);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool MoveNext()
|
||||
{
|
||||
return !(_keyCode == KeyCode.None ? Input.anyKeyDown : Input.GetKeyDown(_keyCode));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
}
|
38
X10D.Unity/src/WaitForKeyUp.cs
Normal file
38
X10D.Unity/src/WaitForKeyUp.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a yield instruction that waits for a key to be released.
|
||||
/// </summary>
|
||||
public readonly struct WaitForKeyUp : IEnumerator
|
||||
{
|
||||
private readonly KeyCode _keyCode;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WaitForKeyUp" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="keyCode">The key to wait for.</param>
|
||||
public WaitForKeyUp(KeyCode keyCode)
|
||||
{
|
||||
_keyCode = keyCode;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public object Current
|
||||
{
|
||||
get => _keyCode == KeyCode.None || Input.GetKeyUp(_keyCode);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool MoveNext()
|
||||
{
|
||||
return !(_keyCode == KeyCode.None || Input.GetKeyUp(_keyCode));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
}
|
41
X10D.Unity/src/WaitForSecondsNoAlloc.cs
Normal file
41
X10D.Unity/src/WaitForSecondsNoAlloc.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a yield instruction which waits for a specified amount of seconds.
|
||||
/// </summary>
|
||||
/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSeconds" />.</remarks>
|
||||
public struct WaitForSecondsNoAlloc : IEnumerator
|
||||
{
|
||||
private readonly float _duration;
|
||||
private float _delta;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="duration">The duration of the pause, in seconds.</param>
|
||||
public WaitForSecondsNoAlloc(float duration)
|
||||
{
|
||||
_duration = duration;
|
||||
_delta = 0f;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public object Current
|
||||
{
|
||||
get => _delta;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool MoveNext()
|
||||
{
|
||||
_delta += UnityEngine.Time.deltaTime;
|
||||
return _delta < _duration;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
}
|
38
X10D.Unity/src/WaitForSecondsRealtimeNoAlloc.cs
Normal file
38
X10D.Unity/src/WaitForSecondsRealtimeNoAlloc.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||
/// </summary>
|
||||
/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSecondsRealtime" />.</remarks>
|
||||
public readonly struct WaitForSecondsRealtimeNoAlloc : IEnumerator
|
||||
{
|
||||
private readonly DateTime _expectedEnd;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="duration">The duration of the pause, in seconds.</param>
|
||||
public WaitForSecondsRealtimeNoAlloc(float duration)
|
||||
{
|
||||
_expectedEnd = DateTime.Now + TimeSpan.FromSeconds(duration);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public object Current
|
||||
{
|
||||
get => DateTime.Now;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool MoveNext()
|
||||
{
|
||||
return DateTime.Now < _expectedEnd;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
}
|
42
X10D.Unity/src/WaitForTimeSpan.cs
Normal file
42
X10D.Unity/src/WaitForTimeSpan.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||
/// </summary>
|
||||
public struct WaitForTimeSpan : IEnumerator
|
||||
{
|
||||
private readonly TimeSpan _duration;
|
||||
private readonly DateTime _start;
|
||||
private DateTime _current;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="duration">The duration of the pause.</param>
|
||||
public WaitForTimeSpan(TimeSpan duration)
|
||||
{
|
||||
_duration = duration;
|
||||
_start = DateTime.Now;
|
||||
_current = _start;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public object Current
|
||||
{
|
||||
get => _current;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool MoveNext()
|
||||
{
|
||||
_current += TimeSpan.FromSeconds(UnityEngine.Time.deltaTime);
|
||||
return _current < _start + _duration;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
}
|
37
X10D.Unity/src/WaitForTimeSpanRealtime.cs
Normal file
37
X10D.Unity/src/WaitForTimeSpanRealtime.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
|
||||
/// </summary>
|
||||
public readonly struct WaitForTimeSpanRealtime : IEnumerator
|
||||
{
|
||||
private readonly DateTime _expectedEnd;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WaitForTimeSpanRealtime" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="duration">The duration of the pause.</param>
|
||||
public WaitForTimeSpanRealtime(TimeSpan duration)
|
||||
{
|
||||
_expectedEnd = DateTime.Now + duration;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public object Current
|
||||
{
|
||||
get => DateTime.Now;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool MoveNext()
|
||||
{
|
||||
return DateTime.Now < _expectedEnd;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user