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https://github.com/oliverbooth/X10D
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Bump upm to 3.2.0-nightly.111
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@ -579,6 +579,55 @@
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<paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.y" /> component is <paramref name="y" />.
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</returns>
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</member>
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<member name="T:X10D.Unity.Numerics.Vector2IntExtensions">
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<summary>
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Numeric-extensions for <see cref="T:UnityEngine.Vector2Int" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.Deconstruct(UnityEngine.Vector2Int,System.Int32@,System.Int32@)">
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<summary>
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Deconstructs the current <see cref="T:UnityEngine.Vector2" /> into its components.
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</summary>
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<param name="vector">The vector to deconstruct.</param>
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<param name="x">The X component value.</param>
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<param name="y">The Y component value.</param>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemPoint(UnityEngine.Vector2Int)">
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<summary>
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Converts the current <see cref="T:UnityEngine.Vector2Int" /> into a <see cref="T:System.Drawing.Point" />.
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</summary>
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<param name="vector">The vector to convert.</param>
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<returns>The resulting <see cref="T:System.Drawing.Point" />.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemSize(UnityEngine.Vector2Int)">
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<summary>
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Converts the current <see cref="T:UnityEngine.Vector2Int" /> into a <see cref="T:System.Drawing.Size" />.
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</summary>
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<param name="vector">The vector to convert.</param>
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<returns>The resulting <see cref="T:System.Drawing.Size" />.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.WithX(UnityEngine.Vector2Int,System.Int32)">
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<summary>
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Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
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</summary>
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<param name="vector">The vector to copy.</param>
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<param name="x">The new X component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Vector2Int" /> whose <see cref="P:UnityEngine.Vector2Int.y" /> components is the same as that of
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<paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector2Int.x" /> component is <paramref name="x" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.WithY(UnityEngine.Vector2Int,System.Int32)">
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<summary>
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Returns a vector whose X component is the same as the specified vector, and whose Y component is a new value.
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</summary>
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<param name="vector">The vector to copy.</param>
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<param name="y">The new Y component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Vector2Int" /> whose <see cref="P:UnityEngine.Vector2Int.x" /> components is the same as that of
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<paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector2Int.y" /> component is <paramref name="y" />.
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</returns>
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</member>
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<member name="T:X10D.Unity.Numerics.Vector3Extensions">
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<summary>
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Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
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@ -640,6 +689,56 @@
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the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.z" /> component is <paramref name="z" />.
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</returns>
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</member>
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<member name="T:X10D.Unity.Numerics.Vector3IntExtensions">
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<summary>
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Numeric-extensions for <see cref="T:UnityEngine.Vector3Int" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.Deconstruct(UnityEngine.Vector3Int,System.Int32@,System.Int32@,System.Int32@)">
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<summary>
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Deconstructs the current <see cref="T:UnityEngine.Vector3Int" /> into its components.
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</summary>
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<param name="vector">The vector to deconstruct.</param>
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<param name="x">The X component value.</param>
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<param name="y">The Y component value.</param>
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<param name="z">The Z component value.</param>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithX(UnityEngine.Vector3Int,System.Int32)">
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<summary>
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Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
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</summary>
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<param name="vector">The vector to copy.</param>
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<param name="x">The new X component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.y" /> and <see cref="P:UnityEngine.Vector3Int.z"/>
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components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.x" /> component is
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<paramref name="x" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithY(UnityEngine.Vector3Int,System.Int32)">
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<summary>
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Returns a vector whose X and Z components are the same as the specified vector, and whose Y component is a new value.
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</summary>
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<param name="vector">The vector to copy.</param>
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<param name="y">The new Y component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.x" /> and <see cref="P:UnityEngine.Vector3Int.z"/>
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components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.y" /> component is
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<paramref name="y" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithZ(UnityEngine.Vector3Int,System.Int32)">
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<summary>
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Returns a vector whose X and Y components are the same as the specified vector, and whose Z component is a new value.
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</summary>
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<param name="vector">The vector to copy.</param>
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<param name="z">The new Z component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.x" /> and <see cref="P:UnityEngine.Vector3Int.y"/>
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components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.z" /> component is
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<paramref name="z" />.
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</returns>
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</member>
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<member name="T:X10D.Unity.Numerics.Vector4Extensions">
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<summary>
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Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
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