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Bump upm to 3.2.0-nightly.111

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Oliver Booth 2022-05-31 11:44:25 +01:00
parent cbd3e04a9e
commit dd804a8824
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@ -579,6 +579,55 @@
<paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.y" /> component is <paramref name="y" />. <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.y" /> component is <paramref name="y" />.
</returns> </returns>
</member> </member>
<member name="T:X10D.Unity.Numerics.Vector2IntExtensions">
<summary>
Numeric-extensions for <see cref="T:UnityEngine.Vector2Int" />.
</summary>
</member>
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.Deconstruct(UnityEngine.Vector2Int,System.Int32@,System.Int32@)">
<summary>
Deconstructs the current <see cref="T:UnityEngine.Vector2" /> into its components.
</summary>
<param name="vector">The vector to deconstruct.</param>
<param name="x">The X component value.</param>
<param name="y">The Y component value.</param>
</member>
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemPoint(UnityEngine.Vector2Int)">
<summary>
Converts the current <see cref="T:UnityEngine.Vector2Int" /> into a <see cref="T:System.Drawing.Point" />.
</summary>
<param name="vector">The vector to convert.</param>
<returns>The resulting <see cref="T:System.Drawing.Point" />.</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemSize(UnityEngine.Vector2Int)">
<summary>
Converts the current <see cref="T:UnityEngine.Vector2Int" /> into a <see cref="T:System.Drawing.Size" />.
</summary>
<param name="vector">The vector to convert.</param>
<returns>The resulting <see cref="T:System.Drawing.Size" />.</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.WithX(UnityEngine.Vector2Int,System.Int32)">
<summary>
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
</summary>
<param name="vector">The vector to copy.</param>
<param name="x">The new X component value.</param>
<returns>
A new instance of <see cref="T:UnityEngine.Vector2Int" /> whose <see cref="P:UnityEngine.Vector2Int.y" /> components is the same as that of
<paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector2Int.x" /> component is <paramref name="x" />.
</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.WithY(UnityEngine.Vector2Int,System.Int32)">
<summary>
Returns a vector whose X component is the same as the specified vector, and whose Y component is a new value.
</summary>
<param name="vector">The vector to copy.</param>
<param name="y">The new Y component value.</param>
<returns>
A new instance of <see cref="T:UnityEngine.Vector2Int" /> whose <see cref="P:UnityEngine.Vector2Int.x" /> components is the same as that of
<paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector2Int.y" /> component is <paramref name="y" />.
</returns>
</member>
<member name="T:X10D.Unity.Numerics.Vector3Extensions"> <member name="T:X10D.Unity.Numerics.Vector3Extensions">
<summary> <summary>
Numeric-extensions for <see cref="T:UnityEngine.Vector3" />. Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
@ -640,6 +689,56 @@
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.z" /> component is <paramref name="z" />. the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.z" /> component is <paramref name="z" />.
</returns> </returns>
</member> </member>
<member name="T:X10D.Unity.Numerics.Vector3IntExtensions">
<summary>
Numeric-extensions for <see cref="T:UnityEngine.Vector3Int" />.
</summary>
</member>
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.Deconstruct(UnityEngine.Vector3Int,System.Int32@,System.Int32@,System.Int32@)">
<summary>
Deconstructs the current <see cref="T:UnityEngine.Vector3Int" /> into its components.
</summary>
<param name="vector">The vector to deconstruct.</param>
<param name="x">The X component value.</param>
<param name="y">The Y component value.</param>
<param name="z">The Z component value.</param>
</member>
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithX(UnityEngine.Vector3Int,System.Int32)">
<summary>
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
</summary>
<param name="vector">The vector to copy.</param>
<param name="x">The new X component value.</param>
<returns>
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.y" /> and <see cref="P:UnityEngine.Vector3Int.z"/>
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.x" /> component is
<paramref name="x" />.
</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithY(UnityEngine.Vector3Int,System.Int32)">
<summary>
Returns a vector whose X and Z components are the same as the specified vector, and whose Y component is a new value.
</summary>
<param name="vector">The vector to copy.</param>
<param name="y">The new Y component value.</param>
<returns>
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.x" /> and <see cref="P:UnityEngine.Vector3Int.z"/>
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.y" /> component is
<paramref name="y" />.
</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithZ(UnityEngine.Vector3Int,System.Int32)">
<summary>
Returns a vector whose X and Y components are the same as the specified vector, and whose Z component is a new value.
</summary>
<param name="vector">The vector to copy.</param>
<param name="z">The new Z component value.</param>
<returns>
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.x" /> and <see cref="P:UnityEngine.Vector3Int.y"/>
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.z" /> component is
<paramref name="z" />.
</returns>
</member>
<member name="T:X10D.Unity.Numerics.Vector4Extensions"> <member name="T:X10D.Unity.Numerics.Vector4Extensions">
<summary> <summary>
Numeric-extensions for <see cref="T:UnityEngine.Vector4" />. Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.

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