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Fix alpha values in Color32Tests

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Oliver Booth 2022-05-16 10:40:32 +01:00
parent d312d05f7a
commit e23aa13fda
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@ -1,4 +1,4 @@
using System.Collections; using System.Collections;
using NUnit.Framework; using NUnit.Framework;
using UnityEngine; using UnityEngine;
using UnityEngine.TestTools; using UnityEngine.TestTools;
@ -8,14 +8,14 @@ namespace X10D.Unity.Tests.Drawing
{ {
public class Color32Tests public class Color32Tests
{ {
private static readonly Color32 Black = new(0, 0, 0, 1); private static readonly Color32 Black = new(0, 0, 0, 255);
private static readonly Color32 White = new(255, 255, 255, 1); private static readonly Color32 White = new(255, 255, 255, 255);
private static readonly Color32 Red = new(255, 0, 0, 1); private static readonly Color32 Red = new(255, 0, 0, 255);
private static readonly Color32 Green = new(0, 255, 0, 1); private static readonly Color32 Green = new(0, 255, 0, 255);
private static readonly Color32 Blue = new(0, 0, 255, 1); private static readonly Color32 Blue = new(0, 0, 255, 255);
private static readonly Color32 Cyan = new(0, 255, 255, 1); private static readonly Color32 Cyan = new(0, 255, 255, 255);
private static readonly Color32 Magenta = new(255, 0, 255, 1); private static readonly Color32 Magenta = new(255, 0, 255, 255);
private static readonly Color32 Yellow = new(255, 255, 0, 1); private static readonly Color32 Yellow = new(255, 255, 0, 255);
[UnityTest] [UnityTest]
public IEnumerator Inverted_ShouldReturnInvertedColor() public IEnumerator Inverted_ShouldReturnInvertedColor()