mirror of https://github.com/oliverbooth/X10D
[ci skip] Call AddVertex, not AddPoint
This commit is contained in:
parent
793fa47524
commit
e501f3b75b
|
@ -1,8 +1,6 @@
|
|||
using System.Drawing;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using X10D.Drawing;
|
||||
using X10D.Unity.Drawing;
|
||||
using X10D.Unity.Numerics;
|
||||
using Color = UnityEngine.Color;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
|
@ -25,12 +23,12 @@ namespace X10D.Unity.Tests
|
|||
DebugEx.DrawEllipse(ellipse, 25, new Vector2(0.0f, 1.5f), Color.white);
|
||||
|
||||
var hexagon = new PolygonF();
|
||||
hexagon.AddPoint(new Vector2(-0.5f, 0.5f));
|
||||
hexagon.AddPoint(new Vector2(-0.25f, 1.0f));
|
||||
hexagon.AddPoint(new Vector2(0.25f, 1.0f));
|
||||
hexagon.AddPoint(new Vector2(0.5f, 0.5f));
|
||||
hexagon.AddPoint(new Vector2(0.25f, 0));
|
||||
hexagon.AddPoint(new Vector2(-0.25f, 0));
|
||||
hexagon.AddVertex(new Vector2(-0.5f, 0.5f));
|
||||
hexagon.AddVertex(new Vector2(-0.25f, 1.0f));
|
||||
hexagon.AddVertex(new Vector2(0.25f, 1.0f));
|
||||
hexagon.AddVertex(new Vector2(0.5f, 0.5f));
|
||||
hexagon.AddVertex(new Vector2(0.25f, 0));
|
||||
hexagon.AddVertex(new Vector2(-0.25f, 0));
|
||||
DebugEx.DrawPolygon(hexagon, new Vector2(3.0f, 0.0f), Color.white);
|
||||
|
||||
var sphere = new Sphere(System.Numerics.Vector3.Zero, 0.5f);
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Drawing;
|
||||
using Random = System.Random;
|
||||
|
||||
|
|
Loading…
Reference in New Issue