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Add Bounds overload to DebugEx.DrawWireCube

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Oliver Booth 2022-06-02 12:18:03 +01:00
parent a8d3ac96ca
commit e9e081b220
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@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using X10D.Drawing;
using X10D.Unity.Numerics;
@ -6,6 +6,55 @@ namespace X10D.Unity;
public static partial class DebugEx
{
/// <summary>
/// Draws an axis-aligned bounding box.
/// </summary>
/// <param name="bounds">The bounding box to draw.</param>
public static void DrawWireCube(in Bounds bounds)
{
DrawWireCube(bounds.center, bounds.size, Color.white, DefaultDrawDuration, DefaultDepthTest);
}
/// <summary>
/// Draws an axis-aligned bounding box.
/// </summary>
/// <param name="bounds">The bounding box to draw.</param>
/// <param name="color">The color of the box.</param>
public static void DrawWireCube(in Bounds bounds, in Color color)
{
DrawWireCube(bounds.center, bounds.size, color, DefaultDrawDuration, DefaultDepthTest);
}
/// <summary>
/// Draws an axis-aligned bounding box.
/// </summary>
/// <param name="bounds">The bounding box to draw.</param>
/// <param name="color">The color of the box.</param>
/// <param name="duration">
/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
/// </param>
public static void DrawWireCube(in Bounds bounds, in Color color, float duration)
{
DrawWireCube(bounds.center, bounds.size, color, duration, DefaultDepthTest);
}
/// <summary>
/// Draws an axis-aligned bounding box.
/// </summary>
/// <param name="bounds">The bounding box to draw.</param>
/// <param name="color">The color of the box.</param>
/// <param name="duration">
/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
/// </param>
/// <param name="depthTest">
/// <see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
/// <see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
/// </param>
public static void DrawWireCube(in Bounds bounds, in Color color, float duration, bool depthTest)
{
DrawWireCube(bounds.center, bounds.size, color, duration, depthTest);
}
/// <summary>
/// Draws a wireframe cube with a center and a size.
/// </summary>