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https://github.com/oliverbooth/X10D
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Refer to points as vertices in unit tests
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@ -9,7 +9,7 @@ namespace X10D.Tests.Drawing;
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public class PolygonFTests
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{
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[TestMethod]
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public void AddPoints_ShouldAddPoints()
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public void AddVertices_ShouldAddVertices()
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{
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var polygon = PolygonF.Empty;
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polygon.AddVertices(new[] {new PointF(1, 2), new PointF(3, 4)});
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@ -20,7 +20,7 @@ public class PolygonFTests
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}
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[TestMethod]
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public void ClearPoints_ShouldClearPoints()
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public void ClearVertices_ShouldClearVertices()
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{
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var polygon = PolygonF.Empty;
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polygon.AddVertices(new[] {new Vector2(1, 2), new Vector2(3, 4)});
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@ -34,7 +34,7 @@ public class PolygonFTests
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}
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[TestMethod]
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public void Constructor_ShouldPopulatePoints_GivenPolygon()
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public void Constructor_ShouldPopulateVertices_GivenPolygon()
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{
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var pointPolygon = new PolygonF(new[] {new PointF(1, 2), new PointF(3, 4)});
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var vectorPolygon = new PolygonF(new[] {new Vector2(1, 2), new Vector2(3, 4)});
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@ -44,7 +44,7 @@ public class PolygonFTests
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}
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[TestMethod]
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public void CopyConstructor_ShouldCopyPoints_GivenPolygon()
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public void CopyConstructor_ShouldCopyVertices_GivenPolygon()
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{
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var first = PolygonF.Empty;
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first.AddVertices(new[] {new PointF(1, 2), new PointF(3, 4)});
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@ -8,7 +8,7 @@ namespace X10D.Tests.Drawing;
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public class PolygonTests
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{
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[TestMethod]
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public void AddPoints_ShouldAddPoints()
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public void AddVertices_ShouldAddVertices()
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{
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var polygon = Polygon.Empty;
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polygon.AddVertices(new[] {new Point(1, 2), new Point(3, 4)});
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@ -20,7 +20,7 @@ public class PolygonTests
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}
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[TestMethod]
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public void ClearPoints_ShouldClearPoints()
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public void ClearVertices_ShouldClearVertices()
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{
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var polygon = Polygon.Empty;
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polygon.AddVertices(new[] {new Point(1, 2), new Point(3, 4)});
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@ -34,7 +34,7 @@ public class PolygonTests
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}
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[TestMethod]
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public void CopyConstructor_ShouldCopyPoints_GivenPolygon()
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public void CopyConstructor_ShouldCopyVertices_GivenPolygon()
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{
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var first = Polygon.Empty;
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first.AddVertices(new[] {new Point(1, 2), new Point(3, 4)});
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