diff --git a/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs b/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs index 56c8dee..b7e4c69 100644 --- a/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs +++ b/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs @@ -10,8 +10,8 @@ namespace X10D.Unity.Tests { public class ComponentTests { - [UnityTest] - public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent() + [Test] + public void GetComponentsInChildrenOnly_ShouldIgnoreParent() { var parent = new GameObject(); var rigidbody = parent.AddComponent(); @@ -19,8 +19,6 @@ namespace X10D.Unity.Tests var child = new GameObject(); child.AddComponent(); - yield return null; - Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly(); Assert.That(components, Has.Length.EqualTo(1)); Assert.That(child, Is.EqualTo(components[0].gameObject));