From f4d6c9083b5f3cce4ee35401c08c7e15a405444b Mon Sep 17 00:00:00 2001 From: Oliver Booth Date: Mon, 10 Apr 2023 13:44:37 +0100 Subject: [PATCH] refactor(test): remove lingering IEnumerator test Remant from 0b5bb074c8b33746b56bd44ac2a565d2e8a797d0 --- X10D.Unity.Tests/Assets/Tests/ComponentTests.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs b/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs index 56c8dee..b7e4c69 100644 --- a/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs +++ b/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs @@ -10,8 +10,8 @@ namespace X10D.Unity.Tests { public class ComponentTests { - [UnityTest] - public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent() + [Test] + public void GetComponentsInChildrenOnly_ShouldIgnoreParent() { var parent = new GameObject(); var rigidbody = parent.AddComponent(); @@ -19,8 +19,6 @@ namespace X10D.Unity.Tests var child = new GameObject(); child.AddComponent(); - yield return null; - Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly(); Assert.That(components, Has.Length.EqualTo(1)); Assert.That(child, Is.EqualTo(components[0].gameObject));