mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-22 19:28:48 +00:00
Bump upm to 3.2.0-nightly.115
This commit is contained in:
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X10D.Unity.dll
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X10D.Unity.dll
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X10D.Unity.xml
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X10D.Unity.xml
@ -4,239 +4,6 @@
|
||||
<name>X10D.Unity</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:X10D.Unity.Box">
|
||||
<summary>
|
||||
Represents a box that can be drawn using the <see cref="T:X10D.Unity.DebugEx" /> class.
|
||||
</summary>
|
||||
<remarks>
|
||||
This structure serves no real purpose except to be used in tandem with <see cref="T:X10D.Unity.DebugEx" />. For creating a logical
|
||||
cuboid, consider using the <see cref="T:X10D.Drawing.Cuboid" /> structure.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Box.#ctor(UnityEngine.Vector3,UnityEngine.Vector3)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:X10D.Unity.Box" /> struct.
|
||||
</summary>
|
||||
<param name="origin">The origin of the box.</param>
|
||||
<param name="halfExtents">The half extents of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Box.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:X10D.Unity.Box" /> struct.
|
||||
</summary>
|
||||
<param name="origin">The origin of the box.</param>
|
||||
<param name="halfExtents">The half extents of the box.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.Origin">
|
||||
<summary>
|
||||
Gets the origin of the box.
|
||||
</summary>
|
||||
<value>The origin.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.LocalFrontTopLeft">
|
||||
<summary>
|
||||
Gets the front-top-left corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The front-top-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.LocalFrontTopRight">
|
||||
<summary>
|
||||
Gets the front-top-right corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The front-top-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.LocalFrontBottomLeft">
|
||||
<summary>
|
||||
Gets the front-bottom-left corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The front-bottom-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.LocalFrontBottomRight">
|
||||
<summary>
|
||||
Gets the front-bottom-right corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The front-bottom-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.LocalBackTopLeft">
|
||||
<summary>
|
||||
Gets the back-top-left corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The back-top-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.LocalBackTopRight">
|
||||
<summary>
|
||||
Gets the back-top-right corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The back-top-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.LocalBackBottomLeft">
|
||||
<summary>
|
||||
Gets the back-bottom-left corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The back-bottom-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.LocalBackBottomRight">
|
||||
<summary>
|
||||
Gets the back-bottom-right corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The back-bottom-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.FrontTopLeft">
|
||||
<summary>
|
||||
Gets the front-top-left corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The front-top-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.FrontTopRight">
|
||||
<summary>
|
||||
Gets the front-top-right corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The front-top-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.FrontBottomLeft">
|
||||
<summary>
|
||||
Gets the front-bottom-left corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The front-bottom-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.FrontBottomRight">
|
||||
<summary>
|
||||
Gets the front-bottom-right corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The front-bottom-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.BackTopLeft">
|
||||
<summary>
|
||||
Gets the back-bottom-left corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The back-bottom-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.BackTopRight">
|
||||
<summary>
|
||||
Gets the back-bottom-right corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The back-bottom-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.BackBottomLeft">
|
||||
<summary>
|
||||
Gets the back-bottom-right corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The back-bottom-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box.BackBottomRight">
|
||||
<summary>
|
||||
Gets the back-bottom-right corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The back-bottom-right corner.</value>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Box.op_Implicit(UnityEngine.Bounds)~X10D.Unity.Box">
|
||||
<summary>
|
||||
Implicitly converts an instance of <see cref="T:UnityEngine.Bounds" /> to an instance of <see cref="T:X10D.Unity.Box" />.
|
||||
</summary>
|
||||
<param name="bounds">The <see cref="T:UnityEngine.Bounds" /> to convert.</param>
|
||||
<returns>A new instance of <see cref="T:X10D.Unity.Box" />.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Box.op_Implicit(UnityEngine.BoundsInt)~X10D.Unity.Box">
|
||||
<summary>
|
||||
Implicitly converts an instance of <see cref="T:UnityEngine.Bounds" /> to an instance of <see cref="T:X10D.Unity.Box" />.
|
||||
</summary>
|
||||
<param name="bounds">The <see cref="T:UnityEngine.Bounds" /> to convert.</param>
|
||||
<returns>A new instance of <see cref="T:X10D.Unity.Box" />.</returns>
|
||||
</member>
|
||||
<member name="T:X10D.Unity.Box2D">
|
||||
<summary>
|
||||
Represents a 2D box that can be drawn using the <see cref="T:X10D.Unity.DebugEx" /> class.
|
||||
</summary>
|
||||
<remarks>
|
||||
This structure serves no real purpose except to be used in tandem with <see cref="T:X10D.Unity.DebugEx" />. For creating a logical
|
||||
rectangle, consider using the <see cref="T:System.Drawing.Rectangle" />, <see cref="T:System.Drawing.RectangleF" />, <see cref="T:UnityEngine.Rect" />, or
|
||||
<see cref="T:UnityEngine.RectInt" /> structures.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Box2D.#ctor(UnityEngine.Vector2,UnityEngine.Vector2)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:X10D.Unity.Box2D" /> struct.
|
||||
</summary>
|
||||
<param name="origin">The origin of the box.</param>
|
||||
<param name="halfExtents">The half extents of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Box2D.#ctor(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:X10D.Unity.Box2D" /> struct.
|
||||
</summary>
|
||||
<param name="origin">The origin of the box.</param>
|
||||
<param name="halfExtents">The half extents of the box.</param>
|
||||
<param name="rotation">The rotation of the box.</param>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.Origin">
|
||||
<summary>
|
||||
Gets the origin of the box.
|
||||
</summary>
|
||||
<value>The origin.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.LocalTopLeft">
|
||||
<summary>
|
||||
Gets the top-left corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The top-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.LocalTopRight">
|
||||
<summary>
|
||||
Gets the top-right corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The top-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.LocalBottomLeft">
|
||||
<summary>
|
||||
Gets the bottom-left corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The bottom-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.LocalBottomRight">
|
||||
<summary>
|
||||
Gets the bottom-right corner of the box, in local space.
|
||||
</summary>
|
||||
<value>The bottom-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.TopLeft">
|
||||
<summary>
|
||||
Gets the top-left corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The top-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.TopRight">
|
||||
<summary>
|
||||
Gets the top-right corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The top-right corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.BottomLeft">
|
||||
<summary>
|
||||
Gets the bottom-left corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The bottom-left corner.</value>
|
||||
</member>
|
||||
<member name="P:X10D.Unity.Box2D.BottomRight">
|
||||
<summary>
|
||||
Gets the bottom-right corner of the box, in world space.
|
||||
</summary>
|
||||
<value>The bottom-right corner.</value>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Box2D.op_Implicit(UnityEngine.Rect)~X10D.Unity.Box2D">
|
||||
<summary>
|
||||
Implicitly converts an instance of <see cref="T:UnityEngine.Rect" /> to an instance of <see cref="T:X10D.Unity.Box2D" />.
|
||||
</summary>
|
||||
<param name="rect">The <see cref="T:UnityEngine.Rect" /> to convert.</param>
|
||||
<returns>A new instance of <see cref="T:X10D.Unity.Box2D" />.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Box2D.op_Implicit(UnityEngine.RectInt)~X10D.Unity.Box2D">
|
||||
<summary>
|
||||
Implicitly converts an instance of <see cref="T:UnityEngine.RectInt" /> to an instance of <see cref="T:X10D.Unity.Box2D" />.
|
||||
</summary>
|
||||
<param name="rect">The <see cref="T:UnityEngine.RectInt" /> to convert.</param>
|
||||
<returns>A new instance of <see cref="T:X10D.Unity.Box2D" />.</returns>
|
||||
</member>
|
||||
<member name="T:X10D.Unity.ComponentExtensions">
|
||||
<summary>
|
||||
Extension methods for <see cref="T:UnityEngine.Component" />.
|
||||
@ -257,364 +24,6 @@
|
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primitives.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3)">
|
||||
<summary>
|
||||
Draws a box.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
|
||||
<summary>
|
||||
Draws a box with the specified orientation.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a box with the specified color.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a box with the specified orientation and color.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a box with the specified color and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a box with the specified orientation, color, and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a box with the specified color and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a box with the specified orientation, color, and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a box with the specified color.
|
||||
</summary>
|
||||
<param name="box">The box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a box with the specified color and duration.
|
||||
</summary>
|
||||
<param name="box">The box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a box with the specified color and duration.
|
||||
</summary>
|
||||
<param name="box">The box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
|
||||
<summary>
|
||||
Draws a rectangle.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified rotation.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="rotation">The rotation of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified rotation and color.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="rotation">The rotation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified rotation, color, and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="rotation">The rotation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified rotation, color, and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="halfExtents">The extents of the box, halved.</param>
|
||||
<param name="rotation">The rotation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="box">The box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="box">The box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="box">The box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32)">
|
||||
<summary>
|
||||
Draws a circle with the specified color.
|
||||
@ -1854,6 +1263,171 @@
|
||||
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
|
||||
<summary>
|
||||
Draws a rectangle.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rect">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="rectangle">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rectangle">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rectangle">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color.
|
||||
</summary>
|
||||
<param name="rectangle">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rectangle">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a rectangle with the specified color and duration.
|
||||
</summary>
|
||||
<param name="rectangle">The rectangle to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32)">
|
||||
<summary>
|
||||
Draws a sphere with the specified color.
|
||||
@ -2002,6 +1576,160 @@
|
||||
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@)">
|
||||
<summary>
|
||||
Draws an axis-aligned bounding box.
|
||||
</summary>
|
||||
<param name="bounds">The bounding box to draw.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws an axis-aligned bounding box.
|
||||
</summary>
|
||||
<param name="bounds">The bounding box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws an axis-aligned bounding box.
|
||||
</summary>
|
||||
<param name="bounds">The bounding box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws an axis-aligned bounding box.
|
||||
</summary>
|
||||
<param name="bounds">The bounding box to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3)">
|
||||
<summary>
|
||||
Draws a wireframe cube with a center and a size.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified orientation.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified color.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified orientation and color.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified color and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified orientation, color, and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified color and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified orientation, color, and duration.
|
||||
</summary>
|
||||
<param name="center">The center point.</param>
|
||||
<param name="size">The extents of the box.</param>
|
||||
<param name="orientation">The orientation of the box.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified color.
|
||||
</summary>
|
||||
<param name="cuboid">The cuboid to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@,System.Single)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified color and duration.
|
||||
</summary>
|
||||
<param name="cuboid">The cuboid to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Draws a wireframe cube with the specified color and duration.
|
||||
</summary>
|
||||
<param name="cuboid">The cuboid to draw.</param>
|
||||
<param name="color">The color of the box.</param>
|
||||
<param name="duration">
|
||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
</param>
|
||||
<param name="depthTest">
|
||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
</param>
|
||||
</member>
|
||||
<member name="T:X10D.Unity.Drawing.Color32Extensions">
|
||||
<summary>
|
||||
Drawing-related extensions for <see cref="T:UnityEngine.Color32" />.
|
||||
|
@ -6,7 +6,7 @@
|
||||
"url": "https://oliverbooth.dev"
|
||||
},
|
||||
"displayName": "X10D",
|
||||
"version": "3.2.0-nightly.114",
|
||||
"version": "3.2.0-nightly.115",
|
||||
"unity": "2021.2",
|
||||
"description": "Extension methods on crack",
|
||||
"keywords": ["dotnet", "extension-methods"],
|
||||
|
Loading…
Reference in New Issue
Block a user