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mirror of https://github.com/oliverbooth/X10D synced 2024-11-22 19:28:48 +00:00

Bump upm to 3.2.0-nightly.115

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Oliver Booth 2022-06-02 12:20:23 +01:00
parent f9bd8eba82
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@ -4,239 +4,6 @@
<name>X10D.Unity</name>
</assembly>
<members>
<member name="T:X10D.Unity.Box">
<summary>
Represents a box that can be drawn using the <see cref="T:X10D.Unity.DebugEx" /> class.
</summary>
<remarks>
This structure serves no real purpose except to be used in tandem with <see cref="T:X10D.Unity.DebugEx" />. For creating a logical
cuboid, consider using the <see cref="T:X10D.Drawing.Cuboid" /> structure.
</remarks>
</member>
<member name="M:X10D.Unity.Box.#ctor(UnityEngine.Vector3,UnityEngine.Vector3)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.Box" /> struct.
</summary>
<param name="origin">The origin of the box.</param>
<param name="halfExtents">The half extents of the box.</param>
</member>
<member name="M:X10D.Unity.Box.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.Box" /> struct.
</summary>
<param name="origin">The origin of the box.</param>
<param name="halfExtents">The half extents of the box.</param>
<param name="orientation">The orientation of the box.</param>
</member>
<member name="P:X10D.Unity.Box.Origin">
<summary>
Gets the origin of the box.
</summary>
<value>The origin.</value>
</member>
<member name="P:X10D.Unity.Box.LocalFrontTopLeft">
<summary>
Gets the front-top-left corner of the box, in local space.
</summary>
<value>The front-top-left corner.</value>
</member>
<member name="P:X10D.Unity.Box.LocalFrontTopRight">
<summary>
Gets the front-top-right corner of the box, in local space.
</summary>
<value>The front-top-right corner.</value>
</member>
<member name="P:X10D.Unity.Box.LocalFrontBottomLeft">
<summary>
Gets the front-bottom-left corner of the box, in local space.
</summary>
<value>The front-bottom-left corner.</value>
</member>
<member name="P:X10D.Unity.Box.LocalFrontBottomRight">
<summary>
Gets the front-bottom-right corner of the box, in local space.
</summary>
<value>The front-bottom-right corner.</value>
</member>
<member name="P:X10D.Unity.Box.LocalBackTopLeft">
<summary>
Gets the back-top-left corner of the box, in local space.
</summary>
<value>The back-top-left corner.</value>
</member>
<member name="P:X10D.Unity.Box.LocalBackTopRight">
<summary>
Gets the back-top-right corner of the box, in local space.
</summary>
<value>The back-top-right corner.</value>
</member>
<member name="P:X10D.Unity.Box.LocalBackBottomLeft">
<summary>
Gets the back-bottom-left corner of the box, in local space.
</summary>
<value>The back-bottom-left corner.</value>
</member>
<member name="P:X10D.Unity.Box.LocalBackBottomRight">
<summary>
Gets the back-bottom-right corner of the box, in local space.
</summary>
<value>The back-bottom-right corner.</value>
</member>
<member name="P:X10D.Unity.Box.FrontTopLeft">
<summary>
Gets the front-top-left corner of the box, in world space.
</summary>
<value>The front-top-left corner.</value>
</member>
<member name="P:X10D.Unity.Box.FrontTopRight">
<summary>
Gets the front-top-right corner of the box, in world space.
</summary>
<value>The front-top-right corner.</value>
</member>
<member name="P:X10D.Unity.Box.FrontBottomLeft">
<summary>
Gets the front-bottom-left corner of the box, in world space.
</summary>
<value>The front-bottom-left corner.</value>
</member>
<member name="P:X10D.Unity.Box.FrontBottomRight">
<summary>
Gets the front-bottom-right corner of the box, in world space.
</summary>
<value>The front-bottom-right corner.</value>
</member>
<member name="P:X10D.Unity.Box.BackTopLeft">
<summary>
Gets the back-bottom-left corner of the box, in world space.
</summary>
<value>The back-bottom-left corner.</value>
</member>
<member name="P:X10D.Unity.Box.BackTopRight">
<summary>
Gets the back-bottom-right corner of the box, in world space.
</summary>
<value>The back-bottom-right corner.</value>
</member>
<member name="P:X10D.Unity.Box.BackBottomLeft">
<summary>
Gets the back-bottom-right corner of the box, in world space.
</summary>
<value>The back-bottom-right corner.</value>
</member>
<member name="P:X10D.Unity.Box.BackBottomRight">
<summary>
Gets the back-bottom-right corner of the box, in world space.
</summary>
<value>The back-bottom-right corner.</value>
</member>
<member name="M:X10D.Unity.Box.op_Implicit(UnityEngine.Bounds)~X10D.Unity.Box">
<summary>
Implicitly converts an instance of <see cref="T:UnityEngine.Bounds" /> to an instance of <see cref="T:X10D.Unity.Box" />.
</summary>
<param name="bounds">The <see cref="T:UnityEngine.Bounds" /> to convert.</param>
<returns>A new instance of <see cref="T:X10D.Unity.Box" />.</returns>
</member>
<member name="M:X10D.Unity.Box.op_Implicit(UnityEngine.BoundsInt)~X10D.Unity.Box">
<summary>
Implicitly converts an instance of <see cref="T:UnityEngine.Bounds" /> to an instance of <see cref="T:X10D.Unity.Box" />.
</summary>
<param name="bounds">The <see cref="T:UnityEngine.Bounds" /> to convert.</param>
<returns>A new instance of <see cref="T:X10D.Unity.Box" />.</returns>
</member>
<member name="T:X10D.Unity.Box2D">
<summary>
Represents a 2D box that can be drawn using the <see cref="T:X10D.Unity.DebugEx" /> class.
</summary>
<remarks>
This structure serves no real purpose except to be used in tandem with <see cref="T:X10D.Unity.DebugEx" />. For creating a logical
rectangle, consider using the <see cref="T:System.Drawing.Rectangle" />, <see cref="T:System.Drawing.RectangleF" />, <see cref="T:UnityEngine.Rect" />, or
<see cref="T:UnityEngine.RectInt" /> structures.
</remarks>
</member>
<member name="M:X10D.Unity.Box2D.#ctor(UnityEngine.Vector2,UnityEngine.Vector2)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.Box2D" /> struct.
</summary>
<param name="origin">The origin of the box.</param>
<param name="halfExtents">The half extents of the box.</param>
</member>
<member name="M:X10D.Unity.Box2D.#ctor(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
<summary>
Initializes a new instance of the <see cref="T:X10D.Unity.Box2D" /> struct.
</summary>
<param name="origin">The origin of the box.</param>
<param name="halfExtents">The half extents of the box.</param>
<param name="rotation">The rotation of the box.</param>
</member>
<member name="P:X10D.Unity.Box2D.Origin">
<summary>
Gets the origin of the box.
</summary>
<value>The origin.</value>
</member>
<member name="P:X10D.Unity.Box2D.LocalTopLeft">
<summary>
Gets the top-left corner of the box, in local space.
</summary>
<value>The top-left corner.</value>
</member>
<member name="P:X10D.Unity.Box2D.LocalTopRight">
<summary>
Gets the top-right corner of the box, in local space.
</summary>
<value>The top-right corner.</value>
</member>
<member name="P:X10D.Unity.Box2D.LocalBottomLeft">
<summary>
Gets the bottom-left corner of the box, in local space.
</summary>
<value>The bottom-left corner.</value>
</member>
<member name="P:X10D.Unity.Box2D.LocalBottomRight">
<summary>
Gets the bottom-right corner of the box, in local space.
</summary>
<value>The bottom-right corner.</value>
</member>
<member name="P:X10D.Unity.Box2D.TopLeft">
<summary>
Gets the top-left corner of the box, in world space.
</summary>
<value>The top-left corner.</value>
</member>
<member name="P:X10D.Unity.Box2D.TopRight">
<summary>
Gets the top-right corner of the box, in world space.
</summary>
<value>The top-right corner.</value>
</member>
<member name="P:X10D.Unity.Box2D.BottomLeft">
<summary>
Gets the bottom-left corner of the box, in world space.
</summary>
<value>The bottom-left corner.</value>
</member>
<member name="P:X10D.Unity.Box2D.BottomRight">
<summary>
Gets the bottom-right corner of the box, in world space.
</summary>
<value>The bottom-right corner.</value>
</member>
<member name="M:X10D.Unity.Box2D.op_Implicit(UnityEngine.Rect)~X10D.Unity.Box2D">
<summary>
Implicitly converts an instance of <see cref="T:UnityEngine.Rect" /> to an instance of <see cref="T:X10D.Unity.Box2D" />.
</summary>
<param name="rect">The <see cref="T:UnityEngine.Rect" /> to convert.</param>
<returns>A new instance of <see cref="T:X10D.Unity.Box2D" />.</returns>
</member>
<member name="M:X10D.Unity.Box2D.op_Implicit(UnityEngine.RectInt)~X10D.Unity.Box2D">
<summary>
Implicitly converts an instance of <see cref="T:UnityEngine.RectInt" /> to an instance of <see cref="T:X10D.Unity.Box2D" />.
</summary>
<param name="rect">The <see cref="T:UnityEngine.RectInt" /> to convert.</param>
<returns>A new instance of <see cref="T:X10D.Unity.Box2D" />.</returns>
</member>
<member name="T:X10D.Unity.ComponentExtensions">
<summary>
Extension methods for <see cref="T:UnityEngine.Component" />.
@ -257,364 +24,6 @@
primitives.
</summary>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3)">
<summary>
Draws a box.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
<summary>
Draws a box with the specified orientation.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="orientation">The orientation of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
<summary>
Draws a box with the specified color.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@)">
<summary>
Draws a box with the specified orientation and color.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="orientation">The orientation of the box.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
<summary>
Draws a box with the specified color and duration.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single)">
<summary>
Draws a box with the specified orientation, color, and duration.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="orientation">The orientation of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a box with the specified color and duration.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a box with the specified orientation, color, and duration.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="orientation">The orientation of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@)">
<summary>
Draws a box with the specified color.
</summary>
<param name="box">The box to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@,System.Single)">
<summary>
Draws a box with the specified color and duration.
</summary>
<param name="box">The box to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a box with the specified color and duration.
</summary>
<param name="box">The box to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
<summary>
Draws a rectangle.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
<summary>
Draws a rectangle with the specified rotation.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="rotation">The rotation of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified rotation and color.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="rotation">The rotation of the box.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified rotation, color, and duration.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="rotation">The rotation of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified rotation, color, and duration.
</summary>
<param name="center">The center point.</param>
<param name="halfExtents">The extents of the box, halved.</param>
<param name="rotation">The rotation of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="box">The box to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="box">The box to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="box">The box to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32)">
<summary>
Draws a circle with the specified color.
@ -1854,6 +1263,171 @@
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
<summary>
Draws a rectangle.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rect">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="rectangle">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rectangle">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rectangle">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
<summary>
Draws a rectangle with the specified color.
</summary>
<param name="rectangle">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rectangle">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a rectangle with the specified color and duration.
</summary>
<param name="rectangle">The rectangle to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32)">
<summary>
Draws a sphere with the specified color.
@ -2002,6 +1576,160 @@
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@)">
<summary>
Draws an axis-aligned bounding box.
</summary>
<param name="bounds">The bounding box to draw.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@)">
<summary>
Draws an axis-aligned bounding box.
</summary>
<param name="bounds">The bounding box to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@,System.Single)">
<summary>
Draws an axis-aligned bounding box.
</summary>
<param name="bounds">The bounding box to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws an axis-aligned bounding box.
</summary>
<param name="bounds">The bounding box to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3)">
<summary>
Draws a wireframe cube with a center and a size.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
<summary>
Draws a wireframe cube with the specified orientation.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="orientation">The orientation of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
<summary>
Draws a wireframe cube with the specified color.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@)">
<summary>
Draws a wireframe cube with the specified orientation and color.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="orientation">The orientation of the box.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
<summary>
Draws a wireframe cube with the specified color and duration.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single)">
<summary>
Draws a wireframe cube with the specified orientation, color, and duration.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="orientation">The orientation of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a wireframe cube with the specified color and duration.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a wireframe cube with the specified orientation, color, and duration.
</summary>
<param name="center">The center point.</param>
<param name="size">The extents of the box.</param>
<param name="orientation">The orientation of the box.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@)">
<summary>
Draws a wireframe cube with the specified color.
</summary>
<param name="cuboid">The cuboid to draw.</param>
<param name="color">The color of the box.</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@,System.Single)">
<summary>
Draws a wireframe cube with the specified color and duration.
</summary>
<param name="cuboid">The cuboid to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
</member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a wireframe cube with the specified color and duration.
</summary>
<param name="cuboid">The cuboid to draw.</param>
<param name="color">The color of the box.</param>
<param name="duration">
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param>
<param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
</param>
</member>
<member name="T:X10D.Unity.Drawing.Color32Extensions">
<summary>
Drawing-related extensions for <see cref="T:UnityEngine.Color32" />.

BIN
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@ -6,7 +6,7 @@
"url": "https://oliverbooth.dev"
},
"displayName": "X10D",
"version": "3.2.0-nightly.114",
"version": "3.2.0-nightly.115",
"unity": "2021.2",
"description": "Extension methods on crack",
"keywords": ["dotnet", "extension-methods"],