1
0
mirror of https://github.com/oliverbooth/X10D synced 2024-11-10 06:45:40 +00:00
Commit Graph

11 Commits

Author SHA1 Message Date
e6025b1a4c
fix: validate null arguments in X10D.Unity
The CA runs are really testing me today.
2023-04-11 17:09:14 +01:00
a8ebe9c902
fix: fix issue with GetComponentsInChildrenOnly checking wrong Transform 2023-04-10 13:42:12 +01:00
77ab429f72
refactor: remove Copy/Move component functionality
This may be returned at a later point.
2023-04-10 13:26:38 +01:00
420ec2433a
feat: add Component move/copy
As usual, experimental API - subject to change.
2023-04-07 01:21:56 +01:00
d17e1670de
Remove call to Cast, avoid alloc of Transform.Enumerator
Children are now retrieved using a combination of childCount and GetChild method
2022-05-09 19:47:02 +01:00
df0257f498
Add GameObject.SetLayerRecursively (#57) 2022-05-08 22:37:03 +01:00
60a3459663
Add GetComponentsInChildrenOnly<T> 2022-05-08 00:06:39 +01:00
f257aebc28
Add .NET Standard 2.1 target, reintroduce Unity support 2022-05-05 18:00:38 +01:00
f9b4c56f05 Remove X10D.Unity project from repo 2022-02-14 16:50:07 +00:00
6e6d6c48fb
(#14) Declare using directives outside of namespace 2021-07-19 12:48:58 +01:00
5bc71bd426 Add X10D.Unity 2020-07-15 14:33:40 +01:00