|
e6025b1a4c
|
fix: validate null arguments in X10D.Unity
The CA runs are really testing me today.
|
2023-04-11 17:09:14 +01:00 |
|
|
a8ebe9c902
|
fix: fix issue with GetComponentsInChildrenOnly checking wrong Transform
|
2023-04-10 13:42:12 +01:00 |
|
|
77ab429f72
|
refactor: remove Copy/Move component functionality
This may be returned at a later point.
|
2023-04-10 13:26:38 +01:00 |
|
|
420ec2433a
|
feat: add Component move/copy
As usual, experimental API - subject to change.
|
2023-04-07 01:21:56 +01:00 |
|
|
d17e1670de
|
Remove call to Cast, avoid alloc of Transform.Enumerator
Children are now retrieved using a combination of childCount and GetChild method
|
2022-05-09 19:47:02 +01:00 |
|
|
df0257f498
|
Add GameObject.SetLayerRecursively (#57)
|
2022-05-08 22:37:03 +01:00 |
|
|
60a3459663
|
Add GetComponentsInChildrenOnly<T>
|
2022-05-08 00:06:39 +01:00 |
|
|
f257aebc28
|
Add .NET Standard 2.1 target, reintroduce Unity support
|
2022-05-05 18:00:38 +01:00 |
|
|
f9b4c56f05
|
Remove X10D.Unity project from repo
|
2022-02-14 16:50:07 +00:00 |
|
|
6e6d6c48fb
|
(#14) Declare using directives outside of namespace
|
2021-07-19 12:48:58 +01:00 |
|
|
5bc71bd426
|
✨ Add X10D.Unity
|
2020-07-15 14:33:40 +01:00 |
|