|
d312d05f7a
|
Add vector tuple deconstruction
|
2022-05-16 10:30:55 +01:00 |
|
|
048e0a22f7
|
Add Singleton<T> class
|
2022-05-13 09:09:25 +01:00 |
|
|
1428618ca9
|
Add System.Numerics/UnityEngine vector/quaternion conversions
|
2022-05-09 20:40:55 +01:00 |
|
|
d17e1670de
|
Remove call to Cast, avoid alloc of Transform.Enumerator
Children are now retrieved using a combination of childCount and GetChild method
|
2022-05-09 19:47:02 +01:00 |
|
|
4d19e2f64c
|
Add Vector.With* methods (resolves #56)
|
2022-05-09 10:33:21 +01:00 |
|
|
d904daf431
|
Add Color.With* methods (resolves #55)
|
2022-05-09 10:01:03 +01:00 |
|
|
df0257f498
|
Add GameObject.SetLayerRecursively (#57)
|
2022-05-08 22:37:03 +01:00 |
|
|
aa30abea93
|
Add Color.Inverted (#54)
|
2022-05-08 19:52:49 +01:00 |
|
|
051406c279
|
Fix xmldoc to reference Vector3.magnitude not .Length()
|
2022-05-08 00:07:07 +01:00 |
|
|
60a3459663
|
Add GetComponentsInChildrenOnly<T>
|
2022-05-08 00:06:39 +01:00 |
|
|
f257aebc28
|
Add .NET Standard 2.1 target, reintroduce Unity support
|
2022-05-05 18:00:38 +01:00 |
|
|
f9b4c56f05
|
Remove X10D.Unity project from repo
|
2022-02-14 16:50:07 +00:00 |
|
|
6e6d6c48fb
|
(#14) Declare using directives outside of namespace
|
2021-07-19 12:48:58 +01:00 |
|
|
8059b067c9
|
Remove BetterBehavior and GameTime types
|
2021-07-19 12:39:07 +01:00 |
|
|
5bc71bd426
|
✨ Add X10D.Unity
|
2020-07-15 14:33:40 +01:00 |
|