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https://github.com/oliverbooth/X10D
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@ -1,4 +1,6 @@
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using System.Runtime.Intrinsics.X86;
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#if NET5_0_OR_GREATER
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using System.Runtime.Intrinsics.X86;
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#endif
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using NUnit.Framework;
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using X10D.Collections;
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@ -1,4 +1,6 @@
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using System.Runtime.Intrinsics.X86;
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#if NET5_0_OR_GREATER
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using System.Runtime.Intrinsics.X86;
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#endif
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using NUnit.Framework;
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using X10D.Collections;
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@ -26,7 +26,7 @@ To install X10D in Unity, follow the steps blow:
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The [upm](https://github.com/oliverbooth/X10D/tree/upm) branch contains the latest nightly - that is the bleeding edge version of X10D.
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If you'd like to remain on a stable release, specify a commit hash after the `#` instead of `upm`.
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The latest current stable is 3.2.0, which is commit [55898d9e70228380b2d039c55e36d89cfe8a0fa2](https://github.com/oliverbooth/X10D/commit/55898d9e70228380b2d039c55e36d89cfe8a0fa2).
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The latest current stable is 3.3.1, which is commit [0bb35bb565fff170a3848acdffbb5d53087de64b](https://github.com/oliverbooth/X10D/commit/0bb35bb565fff170a3848acdffbb5d53087de64b).
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Keep in mind that referencing a specific commit rather than the `upm` branch will prevent the auto-updater in Unity from detecting new versions.
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## Contributing
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