mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-23 00:38:47 +00:00
Compare commits
1 Commits
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545758ea7c
Author | SHA1 | Date | |
---|---|---|---|
|
545758ea7c |
18
.github/workflows/activate-unity.yml
vendored
Normal file
18
.github/workflows/activate-unity.yml
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
name: Acquire activation file
|
||||
on:
|
||||
workflow_dispatch: {}
|
||||
jobs:
|
||||
activation:
|
||||
name: Request manual activation file 🔑
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
# Request manual activation file
|
||||
- name: Request manual activation file
|
||||
id: getManualLicenseFile
|
||||
uses: game-ci/unity-request-activation-file@v2
|
||||
# Upload artifact (Unity_v20XX.X.XXXX.alf)
|
||||
- name: Expose as artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
|
||||
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
|
40
.github/workflows/nightly.yml
vendored
40
.github/workflows/nightly.yml
vendored
@ -34,6 +34,7 @@ jobs:
|
||||
mkdir build
|
||||
dotnet pack X10D --configuration Debug --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='nightly' -p:BuildNumber=${{ github.run_number }}
|
||||
dotnet pack X10D.Hosting --configuration Debug --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='nightly' -p:BuildNumber=${{ github.run_number }}
|
||||
dotnet pack X10D.Unity --configuration Debug --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='nightly' -p:BuildNumber=${{ github.run_number }}
|
||||
|
||||
- name: Push NuGet Package to GitHub
|
||||
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
|
||||
@ -46,3 +47,42 @@ jobs:
|
||||
with:
|
||||
name: build
|
||||
path: build/
|
||||
|
||||
- name: Checkout upm branch
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
ref: upm
|
||||
path: upm
|
||||
|
||||
- name: Build package.json
|
||||
run: |
|
||||
dotnet run --project ./tools/UpmPackageGenerator/UpmPackageGenerator.csproj "./X10D/bin/Debug/netstandard2.1/X10D.dll"
|
||||
cp package.json upm/package.json
|
||||
|
||||
- name: Copy built artifacts to upm
|
||||
run: |
|
||||
cd upm
|
||||
cp ../X10D/bin/Debug/netstandard2.1/X10D.dll ./X10D.dll
|
||||
cp ../X10D/bin/Debug/netstandard2.1/X10D.xml ./X10D.xml
|
||||
cp ../X10D.Unity/bin/Debug/netstandard2.1/X10D.Unity.dll ./X10D.Unity.dll
|
||||
cp ../X10D.Unity/bin/Debug/netstandard2.1/X10D.Unity.xml ./X10D.Unity.xml
|
||||
|
||||
- name: Check for changes
|
||||
run: |
|
||||
cd upm
|
||||
git diff --quiet
|
||||
continue-on-error: true
|
||||
|
||||
- name: Commit update
|
||||
if: ${{ success() }}
|
||||
run: |
|
||||
cd upm
|
||||
git config user.name github-actions
|
||||
git config user.email github-actions@github.com
|
||||
git add X10D.dll
|
||||
git add X10D.Unity.dll
|
||||
git add X10D.xml
|
||||
git add X10D.Unity.xml
|
||||
git add package.json
|
||||
git commit -m "Update upm branch ($GITHUB_SHA)"
|
||||
git push
|
||||
|
40
.github/workflows/prerelease.yml
vendored
40
.github/workflows/prerelease.yml
vendored
@ -33,6 +33,7 @@ jobs:
|
||||
mkdir build
|
||||
dotnet pack X10D --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='prerelease' -p:BuildNumber=${{ github.run_number }}
|
||||
dotnet pack X10D.Hosting --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='prerelease' -p:BuildNumber=${{ github.run_number }}
|
||||
dotnet pack X10D.Unity --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='prerelease' -p:BuildNumber=${{ github.run_number }}
|
||||
|
||||
- name: Push NuGet Package to GitHub
|
||||
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
|
||||
@ -51,3 +52,42 @@ jobs:
|
||||
with:
|
||||
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
||||
prerelease: true
|
||||
|
||||
- name: Checkout upm branch
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
ref: upm
|
||||
path: upm
|
||||
|
||||
- name: Build package.json
|
||||
run: |
|
||||
dotnet run --project ./tools/UpmPackageGenerator/UpmPackageGenerator.csproj "./X10D/bin/Release/netstandard2.1/X10D.dll"
|
||||
cp package.json upm/package.json
|
||||
|
||||
- name: Copy built artifacts to upm
|
||||
run: |
|
||||
cd upm
|
||||
cp ../X10D/bin/Release/netstandard2.1/X10D.dll ./X10D.dll
|
||||
cp ../X10D/bin/Release/netstandard2.1/X10D.xml ./X10D.xml
|
||||
cp ../X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.dll ./X10D.Unity.dll
|
||||
cp ../X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.xml ./X10D.Unity.xml
|
||||
|
||||
- name: Check for changes
|
||||
run: |
|
||||
cd upm
|
||||
git diff --quiet
|
||||
continue-on-error: true
|
||||
|
||||
- name: Commit update
|
||||
if: ${{ success() }}
|
||||
run: |
|
||||
cd upm
|
||||
git config user.name github-actions
|
||||
git config user.email github-actions@github.com
|
||||
git add X10D.dll
|
||||
git add X10D.Unity.dll
|
||||
git add X10D.xml
|
||||
git add X10D.Unity.xml
|
||||
git add package.json
|
||||
git commit -m "Update upm branch ($GITHUB_SHA)"
|
||||
git push
|
||||
|
40
.github/workflows/release.yml
vendored
40
.github/workflows/release.yml
vendored
@ -33,6 +33,7 @@ jobs:
|
||||
mkdir build
|
||||
dotnet pack X10D --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build
|
||||
dotnet pack X10D.Hosting --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build
|
||||
dotnet pack X10D.Unity --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build
|
||||
|
||||
- name: Push NuGet Package to GitHub
|
||||
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
|
||||
@ -51,3 +52,42 @@ jobs:
|
||||
with:
|
||||
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
||||
prerelease: false
|
||||
|
||||
- name: Checkout upm branch
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
ref: upm
|
||||
path: upm
|
||||
|
||||
- name: Build package.json
|
||||
run: |
|
||||
dotnet run --project ./tools/UpmPackageGenerator/UpmPackageGenerator.csproj "./X10D/bin/Release/netstandard2.1/X10D.dll"
|
||||
cp package.json upm/package.json
|
||||
|
||||
- name: Copy built artifacts to upm
|
||||
run: |
|
||||
cd upm
|
||||
cp ../X10D/bin/Release/netstandard2.1/X10D.dll ./X10D.dll
|
||||
cp ../X10D/bin/Release/netstandard2.1/X10D.xml ./X10D.xml
|
||||
cp ../X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.dll ./X10D.Unity.dll
|
||||
cp ../X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.xml ./X10D.Unity.xml
|
||||
|
||||
- name: Check for changes
|
||||
run: |
|
||||
cd upm
|
||||
git diff --quiet
|
||||
continue-on-error: true
|
||||
|
||||
- name: Commit update
|
||||
if: ${{ success() }}
|
||||
run: |
|
||||
cd upm
|
||||
git config user.name github-actions
|
||||
git config user.email github-actions@github.com
|
||||
git add X10D.dll
|
||||
git add X10D.Unity.dll
|
||||
git add X10D.xml
|
||||
git add X10D.Unity.xml
|
||||
git add package.json
|
||||
git commit -m "Update upm branch ($GITHUB_SHA)"
|
||||
git push
|
||||
|
2
.github/workflows/source_validator.yml
vendored
2
.github/workflows/source_validator.yml
vendored
@ -31,4 +31,4 @@ jobs:
|
||||
run: dotnet build -c Debug
|
||||
|
||||
- name: Run Source Validation
|
||||
run: dotnet run --project ./tools/SourceValidator/SourceValidator.csproj ./X10D/src
|
||||
run: dotnet run --project ./tools/SourceValidator/SourceValidator.csproj ./X10D/src ./X10D.Unity/src
|
||||
|
50
.github/workflows/unity.yml
vendored
Normal file
50
.github/workflows/unity.yml
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
name: Unity Test Runner
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- '*'
|
||||
- '*/*'
|
||||
pull_request:
|
||||
branches:
|
||||
- '*'
|
||||
- '*/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: "Unity Test Runner"
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
- name: Add GitHub NuGet source
|
||||
run: dotnet nuget add source --username oliverbooth --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/oliverbooth/index.json"
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c Release
|
||||
|
||||
- name: Copy artifacts to project
|
||||
run: |
|
||||
mkdir -p ./X10D.Unity.Tests/Assets/Libraries
|
||||
cp -r ./X10D/bin/Release/netstandard2.1/X10D.dll ./X10D.Unity.Tests/Assets/Libraries/X10D.dll
|
||||
cp -r ./X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.dll ./X10D.Unity.Tests/Assets/Libraries/X10D.Unity.dll
|
||||
|
||||
- name: Unity - Test runner
|
||||
uses: game-ci/unity-test-runner@v2.1.0
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
projectPath: X10D.Unity.Tests
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
@ -27,6 +27,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- X10D: Added `string.MDBold`, `string.MDCode`, `string.MDCodeBlock([string])`, `string.MDHeading(int)`,
|
||||
`string.MDItalic`, `string.MDLink`, `string.MDStrikeOut`, and `string.MDUnderline` for Markdown formatting.
|
||||
- X10D: Added Span overloads which complement `char.Repeat` and `string.Repeat`.
|
||||
- X10D.Unity: Added `RaycastHit.GetComponent` and `RaycastHit.TryGetComponent`.
|
||||
- X10D.Unity: Added `DebugUtility.DrawFunction`, and `DebugUtility.DrawUnjoinedPolyhedron` on which it relies.
|
||||
|
||||
### Fixed
|
||||
|
||||
@ -46,8 +48,7 @@ TypeInitializationException.
|
||||
|
||||
- X10D: Removed `IEnumerable<T>.ConcatOne` - this functionality already exists with `Append`.
|
||||
- X10D: Removed `Endianness` enum.
|
||||
- X10D.DSharpPlus: Complete sunset of library. This library will not be updated to support DSharpPlus v5.0.0 (#83).
|
||||
- X10D.Unity: Complete sunset of library. This library will not be updated effective immediately (#86).
|
||||
- X10D.DSharpPlus: Complete sunset of library. This library will not be updated to support DSharpPlus v5.0.0.
|
||||
|
||||
## [3.3.1] - 2023-08-21
|
||||
|
||||
|
@ -109,6 +109,10 @@ Install-Package X10D -Version 4.0.0
|
||||
|
||||
Download the [latest release](https://github.com/oliverbooth/X10D/releases/latest) from this repository and adding a direct assembly reference for your chosen platform.
|
||||
|
||||
### Unity installation
|
||||
|
||||
For the Unity installation guide, refer to the [README.md in X10D.Unity](X10D.Unity/README.md).
|
||||
|
||||
## Documentation
|
||||
|
||||
Documentation and the API reference is available at https://oliverbooth.github.io/X10D/index.html. *I'm sorry this took
|
||||
|
72
X10D.Unity.Tests/.gitignore
vendored
Normal file
72
X10D.Unity.Tests/.gitignore
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
2
X10D.Unity.Tests/Assets/.gitignore
vendored
Normal file
2
X10D.Unity.Tests/Assets/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
Libraries/
|
||||
Libraries.meta
|
8
X10D.Unity.Tests/Assets/Scenes.meta
Normal file
8
X10D.Unity.Tests/Assets/Scenes.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ea315d0fd7389c41b19996891e99ae3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
354
X10D.Unity.Tests/Assets/Scenes/DebugExIntegrationTests.unity
Normal file
354
X10D.Unity.Tests/Assets/Scenes/DebugExIntegrationTests.unity
Normal file
@ -0,0 +1,354 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 12
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
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||||
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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|
||||
fileFormatVersion: 2
|
||||
guid: b95b5f3924bd65b4bb0b7703abdd4fe5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
X10D.Unity.Tests/Assets/Tests.meta
Normal file
8
X10D.Unity.Tests/Assets/Tests.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 478095eaef020f34ea189f98c9369aab
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
31
X10D.Unity.Tests/Assets/Tests/ComponentTests.cs
Normal file
31
X10D.Unity.Tests/Assets/Tests/ComponentTests.cs
Normal file
@ -0,0 +1,31 @@
|
||||
#nullable enable
|
||||
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class ComponentTests
|
||||
{
|
||||
[Test]
|
||||
public void GetComponentsInChildrenOnly_ShouldIgnoreParent()
|
||||
{
|
||||
var parent = new GameObject();
|
||||
var rigidbody = parent.AddComponent<Rigidbody>();
|
||||
|
||||
var child = new GameObject();
|
||||
child.transform.SetParent(parent.transform);
|
||||
child.AddComponent<Rigidbody>();
|
||||
|
||||
Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
|
||||
Assert.That(components, Has.Length.EqualTo(1));
|
||||
Assert.That(child, Is.EqualTo(components[0].gameObject));
|
||||
|
||||
Object.Destroy(parent);
|
||||
Object.Destroy(child);
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/ComponentTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/ComponentTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0619dbb274114e4aa247ed8f4e7cff03
|
||||
timeCreated: 1652006240
|
@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using X10D.Drawing;
|
||||
using X10D.Unity.Drawing;
|
||||
using Color = UnityEngine.Color;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
internal sealed class DebugUtilityIntegrationTests : MonoBehaviour
|
||||
{
|
||||
private void Update()
|
||||
{
|
||||
DebugUtility.DrawLine(Vector3.zero, Vector3.right, Color.red);
|
||||
DebugUtility.DrawLine(Vector3.zero, Vector3.up, Color.green);
|
||||
DebugUtility.DrawLine(Vector3.zero, Vector3.forward, Color.blue);
|
||||
|
||||
DebugUtility.DrawWireCube(new Vector3(1.5f, 0.5f, 0), Vector3.one * 0.5f, Color.yellow);
|
||||
DebugUtility.DrawRectangle(new Vector2(-1.5f, 0.5f), Vector2.one * -0.5f, Color.cyan);
|
||||
|
||||
var circle = new CircleF(0.0f, 0.0f, 0.5f);
|
||||
DebugUtility.DrawCircle(circle, 25, new Vector2(-3.0f, 0.5f), Color.magenta);
|
||||
|
||||
var ellipse = new EllipseF(0.0f, 0.0f, 1.0f, 0.5f);
|
||||
DebugUtility.DrawEllipse(ellipse, 25, new Vector2(0.0f, 1.5f), Color.white);
|
||||
|
||||
var hexagon = new PolygonF();
|
||||
hexagon.AddVertex(new Vector2(-0.5f, 0.5f));
|
||||
hexagon.AddVertex(new Vector2(-0.25f, 1.0f));
|
||||
hexagon.AddVertex(new Vector2(0.25f, 1.0f));
|
||||
hexagon.AddVertex(new Vector2(0.5f, 0.5f));
|
||||
hexagon.AddVertex(new Vector2(0.25f, 0));
|
||||
hexagon.AddVertex(new Vector2(-0.25f, 0));
|
||||
DebugUtility.DrawPolygon(hexagon, new Vector2(3.0f, 0.0f), Color.white);
|
||||
|
||||
var sphere = new Sphere(System.Numerics.Vector3.Zero, 0.5f);
|
||||
DebugUtility.DrawSphere(sphere, 25, new Vector2(0.0f, -1.5f), Color.white);
|
||||
|
||||
DebugUtility.DrawFunction(x => MathF.Sin(x + UnityEngine.Time.time % (2 * MathF.PI)), -10, 10, 0.1f, Vector3.up * 4,
|
||||
Color.yellow, 0.0f, false);
|
||||
|
||||
DebugUtility.Assert(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0fac6b15ed0b420ba300fc1ac10ef01a
|
||||
timeCreated: 1654080788
|
3
X10D.Unity.Tests/Assets/Tests/Drawing.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Drawing.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9674f5a2171d4c7d88cbfe9f1249bb27
|
||||
timeCreated: 1652006440
|
123
X10D.Unity.Tests/Assets/Tests/Drawing/Color32Tests.cs
Normal file
123
X10D.Unity.Tests/Assets/Tests/Drawing/Color32Tests.cs
Normal file
@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Unity.Drawing;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class Color32Tests
|
||||
{
|
||||
private static readonly Color32 Black = new(0, 0, 0, 255);
|
||||
private static readonly Color32 White = new(255, 255, 255, 255);
|
||||
private static readonly Color32 Red = new(255, 0, 0, 255);
|
||||
private static readonly Color32 Green = new(0, 255, 0, 255);
|
||||
private static readonly Color32 Blue = new(0, 0, 255, 255);
|
||||
private static readonly Color32 Cyan = new(0, 255, 255, 255);
|
||||
private static readonly Color32 Magenta = new(255, 0, 255, 255);
|
||||
private static readonly Color32 Yellow = new(255, 255, 0, 255);
|
||||
|
||||
[Test]
|
||||
public void Deconstruct_ShouldDeconstruct_ToCorrectValues()
|
||||
{
|
||||
byte a, r, g, b;
|
||||
|
||||
(r, g, b) = White;
|
||||
Assert.That(r, Is.EqualTo(255));
|
||||
Assert.That(g, Is.EqualTo(255));
|
||||
Assert.That(b, Is.EqualTo(255));
|
||||
|
||||
(a, r, g, b) = Yellow;
|
||||
Assert.That(a, Is.EqualTo(255));
|
||||
Assert.That(r, Is.EqualTo(255));
|
||||
Assert.That(g, Is.EqualTo(255));
|
||||
Assert.That(b, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor()
|
||||
{
|
||||
// I know it's just casting... but aim for 100% coverage babyyyy
|
||||
|
||||
Assert.That(((Color32)Color.red).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Red));
|
||||
Assert.That(((Color32)Color.green).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Green));
|
||||
Assert.That(((Color32)Color.blue).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Blue));
|
||||
Assert.That(((Color32)Color.white).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.White));
|
||||
Assert.That(((Color32)Color.black).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black));
|
||||
Assert.That(((Color32)Color.yellow).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Yellow));
|
||||
Assert.That(((Color32)Color.cyan).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Cyan));
|
||||
Assert.That(((Color32)Color.magenta).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Magenta));
|
||||
Assert.That(((Color32)Color.gray).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray));
|
||||
Assert.That(((Color32)Color.grey).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray));
|
||||
Assert.That(((Color32)Color.clear).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Inverted_ShouldReturnInvertedColor()
|
||||
{
|
||||
Assert.That(Black.Inverted(), Is.EqualTo(White));
|
||||
Assert.That(White.Inverted(), Is.EqualTo(Black));
|
||||
Assert.That(Cyan.Inverted(), Is.EqualTo(Red));
|
||||
Assert.That(Red.Inverted(), Is.EqualTo(Cyan));
|
||||
Assert.That(Magenta.Inverted(), Is.EqualTo(Green));
|
||||
Assert.That(Green.Inverted(), Is.EqualTo(Magenta));
|
||||
Assert.That(Blue.Inverted(), Is.EqualTo(Yellow));
|
||||
Assert.That(Yellow.Inverted(), Is.EqualTo(Blue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Inverted_ShouldIgnoreAlpha()
|
||||
{
|
||||
var expected = new Color32(0, 0, 0, 255);
|
||||
var actual = new Color32(255, 255, 255, 255).Inverted();
|
||||
|
||||
Assert.That(actual, Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemDrawingColor_ShouldReturnEquivalentColor()
|
||||
{
|
||||
System.Drawing.Color expected = System.Drawing.Color.FromArgb(255, 255, 255);
|
||||
System.Drawing.Color actual = White.ToSystemDrawingColor();
|
||||
|
||||
Assert.That(actual, Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityColor32_ShouldReturnEquivalentColor()
|
||||
{
|
||||
Color32 expected = White;
|
||||
Color32 actual = System.Drawing.Color.FromArgb(255, 255, 255).ToUnityColor32();
|
||||
|
||||
Assert.That(actual, Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithA0_ShouldReturnSameColor_GivenWhite()
|
||||
{
|
||||
var transparent = new Color32(255, 255, 255, 0);
|
||||
Assert.That(White.WithA(0), Is.EqualTo(transparent));
|
||||
Assert.That(transparent.WithA(0), Is.EqualTo(transparent));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithB0_ShouldReturnYellow_GivenWhite()
|
||||
{
|
||||
Assert.That(White.WithB(0), Is.EqualTo(Yellow));
|
||||
Assert.That(Yellow.WithB(0), Is.EqualTo(Yellow));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithG0_ShouldReturnMagenta_GivenWhite()
|
||||
{
|
||||
Assert.That(White.WithG(0), Is.EqualTo(Magenta));
|
||||
Assert.That(Magenta.WithG(0), Is.EqualTo(Magenta));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithR0_ShouldReturnCyan_GivenWhite()
|
||||
{
|
||||
Assert.That(White.WithR(0), Is.EqualTo(Cyan));
|
||||
Assert.That(Cyan.WithR(0), Is.EqualTo(Cyan));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 877c5a68b0dd44c68aae01463ae26b26
|
||||
timeCreated: 1652035626
|
121
X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs
Normal file
121
X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs
Normal file
@ -0,0 +1,121 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Unity.Drawing;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class ColorTests
|
||||
{
|
||||
private static readonly Color Black = new(0, 0, 0);
|
||||
private static readonly Color White = new(1, 1, 1);
|
||||
private static readonly Color Red = new(1, 0, 0);
|
||||
private static readonly Color Green = new(0, 1, 0);
|
||||
private static readonly Color Blue = new(0, 0, 1);
|
||||
private static readonly Color Cyan = new(0, 1, 1);
|
||||
private static readonly Color Magenta = new(1, 0, 1);
|
||||
private static readonly Color Yellow = new(1, 1, 0);
|
||||
|
||||
[Test]
|
||||
public void Deconstruct_ShouldDeconstruct_ToCorrectValues()
|
||||
{
|
||||
float a, r, g, b;
|
||||
|
||||
(r, g, b) = White;
|
||||
Assert.That(r, Is.EqualTo(1.0f));
|
||||
Assert.That(g, Is.EqualTo(1.0f));
|
||||
Assert.That(b, Is.EqualTo(1.0f));
|
||||
|
||||
(a, r, g, b) = Yellow;
|
||||
Assert.That(a, Is.EqualTo(1.0f));
|
||||
Assert.That(r, Is.EqualTo(1.0f));
|
||||
Assert.That(g, Is.EqualTo(1.0f));
|
||||
Assert.That(b, Is.EqualTo(0.0f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor()
|
||||
{
|
||||
Assert.That(Color.red.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Red));
|
||||
Assert.That(Color.green.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Green));
|
||||
Assert.That(Color.blue.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Blue));
|
||||
Assert.That(Color.white.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.White));
|
||||
Assert.That(Color.black.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black));
|
||||
Assert.That(Color.yellow.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Yellow));
|
||||
Assert.That(Color.cyan.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Cyan));
|
||||
Assert.That(Color.magenta.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Magenta));
|
||||
Assert.That(Color.gray.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray));
|
||||
Assert.That(Color.grey.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray));
|
||||
Assert.That(Color.clear.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Inverted_ShouldReturnInvertedColor()
|
||||
{
|
||||
Assert.That(Black.Inverted(), Is.EqualTo(White));
|
||||
Assert.That(White.Inverted(), Is.EqualTo(Black));
|
||||
Assert.That(Cyan.Inverted(), Is.EqualTo(Red));
|
||||
Assert.That(Red.Inverted(), Is.EqualTo(Cyan));
|
||||
Assert.That(Magenta.Inverted(), Is.EqualTo(Green));
|
||||
Assert.That(Green.Inverted(), Is.EqualTo(Magenta));
|
||||
Assert.That(Blue.Inverted(), Is.EqualTo(Yellow));
|
||||
Assert.That(Yellow.Inverted(), Is.EqualTo(Blue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Inverted_ShouldIgnoreAlpha()
|
||||
{
|
||||
var expected = new Color(0, 0, 0, 1);
|
||||
var actual = new Color(1, 1, 1, 1).Inverted();
|
||||
|
||||
Assert.That(actual, Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemDrawingColor_ShouldReturnEquivalentColor()
|
||||
{
|
||||
System.Drawing.Color expected = System.Drawing.Color.FromArgb(255, 255, 255);
|
||||
System.Drawing.Color actual = White.ToSystemDrawingColor();
|
||||
|
||||
Assert.That(actual, Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityColor_ShouldReturnEquivalentColor()
|
||||
{
|
||||
Color expected = White;
|
||||
Color actual = System.Drawing.Color.FromArgb(255, 255, 255).ToUnityColor();
|
||||
|
||||
Assert.That(actual, Is.EqualTo(expected));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithA0_ShouldReturnSameColor_GivenWhite()
|
||||
{
|
||||
var transparent = new Color(1, 1, 1, 0);
|
||||
Assert.That(White.WithA(0), Is.EqualTo(transparent));
|
||||
Assert.That(transparent.WithA(0), Is.EqualTo(transparent));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithB0_ShouldReturnYellow_GivenWhite()
|
||||
{
|
||||
Assert.That(White.WithB(0), Is.EqualTo(Yellow));
|
||||
Assert.That(Yellow.WithB(0), Is.EqualTo(Yellow));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithG0_ShouldReturnMagenta_GivenWhite()
|
||||
{
|
||||
Assert.That(White.WithG(0), Is.EqualTo(Magenta));
|
||||
Assert.That(Magenta.WithG(0), Is.EqualTo(Magenta));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithR0_ShouldReturnCyan_GivenWhite()
|
||||
{
|
||||
Assert.That(White.WithR(0), Is.EqualTo(Cyan));
|
||||
Assert.That(Cyan.WithR(0), Is.EqualTo(Cyan));
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61df0ae6778a4ab084e688f13adfc29c
|
||||
timeCreated: 1652035747
|
22
X10D.Unity.Tests/Assets/Tests/Drawing/PointFTests.cs
Normal file
22
X10D.Unity.Tests/Assets/Tests/Drawing/PointFTests.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using NUnit.Framework;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Drawing;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class PointFTests
|
||||
{
|
||||
[Test]
|
||||
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var point = new PointF(random.NextSingle(), random.NextSingle());
|
||||
var vector = point.ToUnityVector2();
|
||||
|
||||
Assert.That(vector.x, Is.EqualTo(point.X).Within(1e-6f));
|
||||
Assert.That(vector.y, Is.EqualTo(point.Y).Within(1e-6f));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d90695756d1d4760aef2523486b1b41e
|
||||
timeCreated: 1653743243
|
32
X10D.Unity.Tests/Assets/Tests/Drawing/PointTests.cs
Normal file
32
X10D.Unity.Tests/Assets/Tests/Drawing/PointTests.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using NUnit.Framework;
|
||||
using X10D.Unity.Drawing;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class PointTests
|
||||
{
|
||||
[Test]
|
||||
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var point = new Point(random.Next(), random.Next());
|
||||
var vector = point.ToUnityVector2();
|
||||
|
||||
Assert.That(vector.x, Is.EqualTo(point.X));
|
||||
Assert.That(vector.y, Is.EqualTo(point.Y));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var point = new Point(random.Next(), random.Next());
|
||||
var vector = point.ToUnityVector2Int();
|
||||
|
||||
Assert.That(vector.x, Is.EqualTo(point.X));
|
||||
Assert.That(vector.y, Is.EqualTo(point.Y));
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/Drawing/PointTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Drawing/PointTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f465794fdc394d05a34229f34e5199e2
|
||||
timeCreated: 1653742987
|
77
X10D.Unity.Tests/Assets/Tests/Drawing/RandomTests.cs
Normal file
77
X10D.Unity.Tests/Assets/Tests/Drawing/RandomTests.cs
Normal file
@ -0,0 +1,77 @@
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Unity.Drawing;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class RandomTests
|
||||
{
|
||||
[Test]
|
||||
public void NextColorArgb_ShouldReturn331515e5_GivenSeed1234()
|
||||
{
|
||||
var random = new Random(1234);
|
||||
var color = random.NextColorArgb();
|
||||
Assert.That(color.r, Is.EqualTo(0.373868465f).Within(1e-6f));
|
||||
Assert.That(color.g, Is.EqualTo(0.391597569f).Within(1e-6f));
|
||||
Assert.That(color.b, Is.EqualTo(0.675019085f).Within(1e-6f));
|
||||
Assert.That(color.a, Is.EqualTo(0.234300315f).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextColorArgb_ShouldThrow_GivenNull()
|
||||
{
|
||||
Random random = null!;
|
||||
Assert.Throws<ArgumentNullException>(() => random.NextColorArgb());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextColor32Argb_ShouldReturn331515e5_GivenSeed1234()
|
||||
{
|
||||
var random = new Random(1234);
|
||||
Assert.That(random.NextColor32Argb(), Is.EqualTo(new Color32(21, 21, 229, 51)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextColor32Argb_ShouldThrow_GivenNull()
|
||||
{
|
||||
Random random = null!;
|
||||
Assert.Throws<ArgumentNullException>(() => random.NextColor32Argb());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextColorRgb_ShouldReturn1515e5_GivenSeed1234()
|
||||
{
|
||||
var random = new Random(1234);
|
||||
var color = random.NextColorRgb();
|
||||
Assert.That(color.r, Is.EqualTo(0.234300315f).Within(1e-6f));
|
||||
Assert.That(color.g, Is.EqualTo(0.373868465f).Within(1e-6f));
|
||||
Assert.That(color.b, Is.EqualTo(0.391597569f).Within(1e-6f));
|
||||
Assert.That(color.a, Is.EqualTo(1).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextColorRgb_ShouldThrow_GivenNull()
|
||||
{
|
||||
Random random = null!;
|
||||
Assert.Throws<ArgumentNullException>(() => random.NextColorRgb());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextColor32Rgb_ShouldReturn1515e5_GivenSeed1234()
|
||||
{
|
||||
var random = new Random(1234);
|
||||
Assert.That(random.NextColor32Rgb(), Is.EqualTo(new Color32(21, 21, 229, 255)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextColor32Rgb_ShouldThrow_GivenNull()
|
||||
{
|
||||
Random random = null!;
|
||||
Assert.Throws<ArgumentNullException>(() => random.NextColor32Rgb());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28fa03c101834cd79774d8138b9d4adb
|
||||
timeCreated: 1652006445
|
36
X10D.Unity.Tests/Assets/Tests/Drawing/RectIntTests.cs
Normal file
36
X10D.Unity.Tests/Assets/Tests/Drawing/RectIntTests.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Unity.Drawing;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class RectIntTests
|
||||
{
|
||||
[Test]
|
||||
public void ToSystemRectangle_ShouldReturnRectangleF_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
|
||||
var rectangle = rect.ToSystemRectangle();
|
||||
|
||||
Assert.That(rectangle.X, Is.EqualTo(rect.x));
|
||||
Assert.That(rectangle.Y, Is.EqualTo(rect.y));
|
||||
Assert.That(rectangle.Width, Is.EqualTo(rect.width));
|
||||
Assert.That(rectangle.Height, Is.EqualTo(rect.height));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
|
||||
var rectangle = rect.ToSystemRectangleF();
|
||||
|
||||
Assert.That(rectangle.X, Is.EqualTo(rect.x));
|
||||
Assert.That(rectangle.Y, Is.EqualTo(rect.y));
|
||||
Assert.That(rectangle.Width, Is.EqualTo(rect.width));
|
||||
Assert.That(rectangle.Height, Is.EqualTo(rect.height));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18f2e8fbc200475ca5fe7857a457a874
|
||||
timeCreated: 1654077768
|
24
X10D.Unity.Tests/Assets/Tests/Drawing/RectTests.cs
Normal file
24
X10D.Unity.Tests/Assets/Tests/Drawing/RectTests.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Drawing;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class RectTests
|
||||
{
|
||||
[Test]
|
||||
public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var rect = new Rect(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
|
||||
var rectangle = rect.ToSystemRectangleF();
|
||||
|
||||
Assert.That(rectangle.X, Is.EqualTo(rect.x).Within(1e-6f));
|
||||
Assert.That(rectangle.Y, Is.EqualTo(rect.y).Within(1e-6f));
|
||||
Assert.That(rectangle.Width, Is.EqualTo(rect.width).Within(1e-6f));
|
||||
Assert.That(rectangle.Height, Is.EqualTo(rect.height).Within(1e-6f));
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/Drawing/RectTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Drawing/RectTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb1ec5372c354f06b39e03649b9307db
|
||||
timeCreated: 1653743583
|
24
X10D.Unity.Tests/Assets/Tests/Drawing/RectangleFTests.cs
Normal file
24
X10D.Unity.Tests/Assets/Tests/Drawing/RectangleFTests.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Drawing;
|
||||
using NUnit.Framework;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Drawing;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class RectangleFTests
|
||||
{
|
||||
[Test]
|
||||
public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var rectangle = new RectangleF(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
|
||||
var rect = rectangle.ToUnityRect();
|
||||
|
||||
Assert.That(rect.x, Is.EqualTo(rectangle.X).Within(1e-6f));
|
||||
Assert.That(rect.y, Is.EqualTo(rectangle.Y).Within(1e-6f));
|
||||
Assert.That(rect.width, Is.EqualTo(rectangle.Width).Within(1e-6f));
|
||||
Assert.That(rect.height, Is.EqualTo(rectangle.Height).Within(1e-6f));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f38cbc892021405cad2b52de1f960a00
|
||||
timeCreated: 1653743640
|
36
X10D.Unity.Tests/Assets/Tests/Drawing/RectangleTests.cs
Normal file
36
X10D.Unity.Tests/Assets/Tests/Drawing/RectangleTests.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Drawing;
|
||||
using NUnit.Framework;
|
||||
using X10D.Unity.Drawing;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class RectangleTests
|
||||
{
|
||||
[Test]
|
||||
public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
|
||||
var rect = rectangle.ToUnityRect();
|
||||
|
||||
Assert.That(rect.x, Is.EqualTo(rectangle.X));
|
||||
Assert.That(rect.y, Is.EqualTo(rectangle.Y));
|
||||
Assert.That(rect.width, Is.EqualTo(rectangle.Width));
|
||||
Assert.That(rect.height, Is.EqualTo(rectangle.Height));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityRectInt_ShouldReturnRect_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
|
||||
var rect = rectangle.ToUnityRectInt();
|
||||
|
||||
Assert.That(rect.x, Is.EqualTo(rectangle.X));
|
||||
Assert.That(rect.y, Is.EqualTo(rectangle.Y));
|
||||
Assert.That(rect.width, Is.EqualTo(rectangle.Width));
|
||||
Assert.That(rect.height, Is.EqualTo(rectangle.Height));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c74177035d1452a8a7ca08c0a27124b
|
||||
timeCreated: 1653743677
|
22
X10D.Unity.Tests/Assets/Tests/Drawing/SizeFTests.cs
Normal file
22
X10D.Unity.Tests/Assets/Tests/Drawing/SizeFTests.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using NUnit.Framework;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Drawing;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class SizeFTests
|
||||
{
|
||||
[Test]
|
||||
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var size = new SizeF(random.NextSingle(), random.NextSingle());
|
||||
var vector = size.ToUnityVector2();
|
||||
|
||||
Assert.That(vector.x, Is.EqualTo(size.Width).Within(1e-6f));
|
||||
Assert.That(vector.y, Is.EqualTo(size.Height).Within(1e-6f));
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/Drawing/SizeFTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Drawing/SizeFTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b93fe56510de4ddcb9354bde7f10c362
|
||||
timeCreated: 1653743377
|
32
X10D.Unity.Tests/Assets/Tests/Drawing/SizeTests.cs
Normal file
32
X10D.Unity.Tests/Assets/Tests/Drawing/SizeTests.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using NUnit.Framework;
|
||||
using X10D.Unity.Drawing;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class SizeTests
|
||||
{
|
||||
[Test]
|
||||
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var size = new Size(random.Next(), random.Next());
|
||||
var vector = size.ToUnityVector2();
|
||||
|
||||
Assert.That(vector.x, Is.EqualTo(size.Width));
|
||||
Assert.That(vector.y, Is.EqualTo(size.Height));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
var size = new Size(random.Next(), random.Next());
|
||||
var vector = size.ToUnityVector2Int();
|
||||
|
||||
Assert.That(vector.x, Is.EqualTo(size.Width));
|
||||
Assert.That(vector.y, Is.EqualTo(size.Height));
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/Drawing/SizeTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Drawing/SizeTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c748bfe02fce4b459df7ef2779c2a486
|
||||
timeCreated: 1653743400
|
116
X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs
Normal file
116
X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs
Normal file
@ -0,0 +1,116 @@
|
||||
#nullable enable
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class GameObjectTests
|
||||
{
|
||||
[Test]
|
||||
public void GetComponentsInChildrenOnly_ShouldIgnoreParent()
|
||||
{
|
||||
var parent = new GameObject();
|
||||
parent.AddComponent<Rigidbody>();
|
||||
|
||||
var child = new GameObject();
|
||||
child.transform.SetParent(parent.transform);
|
||||
child.AddComponent<Rigidbody>();
|
||||
|
||||
Rigidbody[] components = parent.GetComponentsInChildrenOnly<Rigidbody>();
|
||||
Assert.That(components, Has.Length.EqualTo(1));
|
||||
Assert.That(child, Is.EqualTo(components[0].gameObject));
|
||||
|
||||
Object.Destroy(parent);
|
||||
Object.Destroy(child);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess", Justification = "False positive.")]
|
||||
public void LookAt_ShouldRotateSameAsTransform()
|
||||
{
|
||||
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
|
||||
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
|
||||
Transform firstTransform = first.transform;
|
||||
Transform secondTransform = second.transform;
|
||||
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
Assert.That(secondTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
|
||||
firstTransform.LookAt(secondTransform);
|
||||
Quaternion expected = firstTransform.rotation;
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
|
||||
first.LookAt(second);
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(expected));
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
|
||||
first.LookAt(second.transform);
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(expected));
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
|
||||
first.LookAt(Vector3.right);
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(expected));
|
||||
|
||||
Object.Destroy(first);
|
||||
Object.Destroy(second);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SetLayerRecursively_ShouldSetLayerRecursively()
|
||||
{
|
||||
var parent = new GameObject();
|
||||
var child = new GameObject();
|
||||
var grandChild = new GameObject();
|
||||
|
||||
child.transform.SetParent(parent.transform);
|
||||
grandChild.transform.SetParent(child.transform);
|
||||
|
||||
int layer = LayerMask.NameToLayer("UI");
|
||||
Assert.AreNotEqual(layer, parent.layer);
|
||||
Assert.AreNotEqual(layer, child.layer);
|
||||
Assert.AreNotEqual(layer, grandChild.layer);
|
||||
|
||||
parent.SetLayerRecursively(layer);
|
||||
|
||||
Assert.That(parent.layer, Is.EqualTo(layer));
|
||||
Assert.That(child.layer, Is.EqualTo(layer));
|
||||
Assert.That(grandChild.layer, Is.EqualTo(layer));
|
||||
|
||||
Object.Destroy(parent);
|
||||
Object.Destroy(child);
|
||||
Object.Destroy(grandChild);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess", Justification = "False positive.")]
|
||||
public void SetParent_ShouldSetParent()
|
||||
{
|
||||
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
|
||||
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
|
||||
|
||||
Assert.That(first.transform.parent, Is.EqualTo(null));
|
||||
Assert.That(second.transform.parent, Is.EqualTo(null));
|
||||
|
||||
first.SetParent(second);
|
||||
Assert.That(first.transform.parent, Is.EqualTo(second.transform));
|
||||
|
||||
first.transform.SetParent(null!);
|
||||
Assert.That(first.transform.parent, Is.EqualTo(null));
|
||||
|
||||
second.SetParent(first);
|
||||
Assert.That(second.transform.parent, Is.EqualTo(first.transform));
|
||||
|
||||
Object.Destroy(first);
|
||||
Object.Destroy(second);
|
||||
}
|
||||
}
|
||||
}
|
11
X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs.meta
Normal file
11
X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fde6c311eaec944abe1e4531a2980bc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
X10D.Unity.Tests/Assets/Tests/Numerics.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Numerics.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c906e39e3c8d44c7a8dafe042fedf677
|
||||
timeCreated: 1652006420
|
47
X10D.Unity.Tests/Assets/Tests/Numerics/QuaternionTests.cs
Normal file
47
X10D.Unity.Tests/Assets/Tests/Numerics/QuaternionTests.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class QuaternionTests
|
||||
{
|
||||
[Test]
|
||||
public void ToSystemQuaternion_ShouldReturnQuaternion_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
float w = random.NextSingle();
|
||||
|
||||
var quaternion = new Quaternion(x, y, z, w);
|
||||
var systemQuaternion = quaternion.ToSystemQuaternion();
|
||||
|
||||
Assert.That(systemQuaternion.X, Is.EqualTo(quaternion.x).Within(1e-6f));
|
||||
Assert.That(systemQuaternion.Y, Is.EqualTo(quaternion.y).Within(1e-6f));
|
||||
Assert.That(systemQuaternion.Z, Is.EqualTo(quaternion.z).Within(1e-6f));
|
||||
Assert.That(systemQuaternion.W, Is.EqualTo(quaternion.w).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityQuaternion_ShouldReturnQuaternion_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
float w = random.NextSingle();
|
||||
|
||||
var quaternion = new System.Numerics.Quaternion(x, y, z, w);
|
||||
var unityQuaternion = quaternion.ToUnityQuaternion();
|
||||
|
||||
Assert.That(unityQuaternion.x, Is.EqualTo(quaternion.X).Within(1e-6f));
|
||||
Assert.That(unityQuaternion.y, Is.EqualTo(quaternion.Y).Within(1e-6f));
|
||||
Assert.That(unityQuaternion.z, Is.EqualTo(quaternion.Z).Within(1e-6f));
|
||||
Assert.That(unityQuaternion.w, Is.EqualTo(quaternion.W).Within(1e-6f));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a395fec41c5a4e9d9ffb05324e8159b0
|
||||
timeCreated: 1652124913
|
55
X10D.Unity.Tests/Assets/Tests/Numerics/RandomTests.cs
Normal file
55
X10D.Unity.Tests/Assets/Tests/Numerics/RandomTests.cs
Normal file
@ -0,0 +1,55 @@
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using X10D.Unity.Numerics;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class RandomTests
|
||||
{
|
||||
[Test]
|
||||
public void NextUnitVector2_ShouldReturnVector_WithMagnitude1()
|
||||
{
|
||||
var random = new Random();
|
||||
var vector = random.NextUnitVector2();
|
||||
Assert.That(vector.magnitude, Is.EqualTo(1).Within(1e-6));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextUnitVector2_ShouldThrow_GivenNullRandom()
|
||||
{
|
||||
Random random = null!;
|
||||
Assert.Throws<ArgumentNullException>(() => random.NextUnitVector2());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextUnitVector3_ShouldReturnVector_WithMagnitude1()
|
||||
{
|
||||
var random = new Random();
|
||||
var vector = random.NextUnitVector3();
|
||||
Assert.That(vector.magnitude, Is.EqualTo(1).Within(1e-6));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextUnitVector3_ShouldThrow_GivenNullRandom()
|
||||
{
|
||||
Random random = null!;
|
||||
Assert.Throws<ArgumentNullException>(() => random.NextUnitVector3());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextRotation_ShouldThrow_GivenNullRandom()
|
||||
{
|
||||
Random random = null!;
|
||||
Assert.Throws<ArgumentNullException>(() => random.NextRotation());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NextRotationUniform_ShouldThrow_GivenNullRandom()
|
||||
{
|
||||
Random random = null!;
|
||||
Assert.Throws<ArgumentNullException>(() => random.NextRotationUniform());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74577fe33f85446194c4ae2315caaace
|
||||
timeCreated: 1652006301
|
76
X10D.Unity.Tests/Assets/Tests/Numerics/Vector2IntTests.cs
Normal file
76
X10D.Unity.Tests/Assets/Tests/Numerics/Vector2IntTests.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class Vector2IntTests
|
||||
{
|
||||
[Test]
|
||||
public void Deconstruct_ShouldReturnCorrectValues()
|
||||
{
|
||||
var vector = new Vector2Int(1, 2);
|
||||
(int x, int y) = vector;
|
||||
|
||||
Assert.That(x, Is.EqualTo(1));
|
||||
Assert.That(y, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemPoint_ShouldReturnPoint_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
int x = random.Next();
|
||||
int y = random.Next();
|
||||
|
||||
var vector = new Vector2Int(x, y);
|
||||
var point = vector.ToSystemPoint();
|
||||
|
||||
Assert.That(point.X, Is.EqualTo(vector.x));
|
||||
Assert.That(point.Y, Is.EqualTo(vector.y));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemSize_ShouldReturnSize_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
int x = random.Next();
|
||||
int y = random.Next();
|
||||
|
||||
var vector = new Vector2Int(x, y);
|
||||
var point = vector.ToSystemSize();
|
||||
|
||||
Assert.That(point.Width, Is.EqualTo(vector.x));
|
||||
Assert.That(point.Height, Is.EqualTo(vector.y));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.That(Vector2Int.one.WithX(0), Is.EqualTo(Vector2Int.up));
|
||||
Assert.That(Vector2Int.zero.WithX(0), Is.EqualTo(Vector2Int.zero));
|
||||
Assert.That(Vector2Int.right.WithX(0), Is.EqualTo(Vector2Int.zero));
|
||||
Assert.That(Vector2Int.up.WithX(0), Is.EqualTo(Vector2Int.up));
|
||||
|
||||
Assert.That(Vector2Int.one.WithX(1), Is.EqualTo(Vector2Int.one));
|
||||
Assert.That(Vector2Int.zero.WithX(1), Is.EqualTo(Vector2Int.right));
|
||||
Assert.That(Vector2Int.right.WithX(1), Is.EqualTo(Vector2Int.right));
|
||||
Assert.That(Vector2Int.up.WithX(1), Is.EqualTo(Vector2Int.one));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.That(Vector2Int.one.WithY(0), Is.EqualTo(Vector2Int.right));
|
||||
Assert.That(Vector2Int.zero.WithY(0), Is.EqualTo(Vector2Int.zero));
|
||||
Assert.That(Vector2Int.right.WithY(0), Is.EqualTo(Vector2Int.right));
|
||||
Assert.That(Vector2Int.up.WithY(0), Is.EqualTo(Vector2Int.zero));
|
||||
|
||||
Assert.That(Vector2Int.one.WithY(1), Is.EqualTo(Vector2Int.one));
|
||||
Assert.That(Vector2Int.zero.WithY(1), Is.EqualTo(Vector2Int.up));
|
||||
Assert.That(Vector2Int.right.WithY(1), Is.EqualTo(Vector2Int.one));
|
||||
Assert.That(Vector2Int.up.WithY(1), Is.EqualTo(Vector2Int.up));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad987e96afa849e6b0626ba7d7720f7b
|
||||
timeCreated: 1653993201
|
127
X10D.Unity.Tests/Assets/Tests/Numerics/Vector2Tests.cs
Normal file
127
X10D.Unity.Tests/Assets/Tests/Numerics/Vector2Tests.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class Vector2Tests
|
||||
{
|
||||
[Test]
|
||||
public void Deconstruct_ShouldReturnCorrectValues()
|
||||
{
|
||||
var vector = new Vector2(1, 2);
|
||||
(float x, float y) = vector;
|
||||
|
||||
Assert.That(x, Is.EqualTo(1));
|
||||
Assert.That(y, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Round_ShouldRoundToNearestInteger_GivenNoParameters()
|
||||
{
|
||||
var vector = new Vector2(1.5f, 2.6f);
|
||||
var rounded = vector.Round();
|
||||
|
||||
Assert.That(rounded.x, Is.EqualTo(2));
|
||||
Assert.That(rounded.y, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Round_ShouldRoundToNearest10_GivenPrecision10()
|
||||
{
|
||||
var vector = new Vector2(1.5f, 25.2f);
|
||||
var rounded = vector.Round(10);
|
||||
|
||||
Assert.That(rounded.x, Is.EqualTo(0));
|
||||
Assert.That(rounded.y, Is.EqualTo(30));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemPointF_ShouldReturnPoint_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
|
||||
var vector = new Vector2(x, y);
|
||||
var point = vector.ToSystemPointF();
|
||||
|
||||
Assert.That(point.X, Is.EqualTo(vector.x).Within(1e-6f));
|
||||
Assert.That(point.Y, Is.EqualTo(vector.y).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemSizeF_ShouldReturnSize_WithEquivalentMembers()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
|
||||
var vector = new Vector2(x, y);
|
||||
var point = vector.ToSystemSizeF();
|
||||
|
||||
Assert.That(point.Width, Is.EqualTo(vector.x).Within(1e-6f));
|
||||
Assert.That(point.Height, Is.EqualTo(vector.y).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
|
||||
var vector = new Vector2(x, y);
|
||||
var systemVector = vector.ToSystemVector();
|
||||
|
||||
Assert.That(systemVector.Length(), Is.EqualTo(vector.magnitude).Within(1e-6f));
|
||||
Assert.That(systemVector.X, Is.EqualTo(vector.x).Within(1e-6f));
|
||||
Assert.That(systemVector.Y, Is.EqualTo(vector.y).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
|
||||
var vector = new System.Numerics.Vector2(x, y);
|
||||
var unityVector = vector.ToUnityVector();
|
||||
|
||||
Assert.That(unityVector.magnitude, Is.EqualTo(vector.Length()).Within(1e-6f));
|
||||
Assert.That(unityVector.x, Is.EqualTo(vector.X).Within(1e-6f));
|
||||
Assert.That(unityVector.y, Is.EqualTo(vector.Y).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.That(Vector2.one.WithX(0), Is.EqualTo(Vector2.up));
|
||||
Assert.That(Vector2.zero.WithX(0), Is.EqualTo(Vector2.zero));
|
||||
Assert.That(Vector2.right.WithX(0), Is.EqualTo(Vector2.zero));
|
||||
Assert.That(Vector2.up.WithX(0), Is.EqualTo(Vector2.up));
|
||||
|
||||
Assert.That(Vector2.one.WithX(1), Is.EqualTo(Vector2.one));
|
||||
Assert.That(Vector2.zero.WithX(1), Is.EqualTo(Vector2.right));
|
||||
Assert.That(Vector2.right.WithX(1), Is.EqualTo(Vector2.right));
|
||||
Assert.That(Vector2.up.WithX(1), Is.EqualTo(Vector2.one));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.That(Vector2.one.WithY(0), Is.EqualTo(Vector2.right));
|
||||
Assert.That(Vector2.zero.WithY(0), Is.EqualTo(Vector2.zero));
|
||||
Assert.That(Vector2.right.WithY(0), Is.EqualTo(Vector2.right));
|
||||
Assert.That(Vector2.up.WithY(0), Is.EqualTo(Vector2.zero));
|
||||
|
||||
Assert.That(Vector2.one.WithY(1), Is.EqualTo(Vector2.one));
|
||||
Assert.That(Vector2.zero.WithY(1), Is.EqualTo(Vector2.up));
|
||||
Assert.That(Vector2.right.WithY(1), Is.EqualTo(Vector2.one));
|
||||
Assert.That(Vector2.up.WithY(1), Is.EqualTo(Vector2.up));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83385270996049569380ae9769ff1381
|
||||
timeCreated: 1652088132
|
69
X10D.Unity.Tests/Assets/Tests/Numerics/Vector3IntTests.cs
Normal file
69
X10D.Unity.Tests/Assets/Tests/Numerics/Vector3IntTests.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Unity.Numerics;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class Vector3IntTests
|
||||
{
|
||||
[Test]
|
||||
public void Deconstruct_ShouldReturnCorrectValues()
|
||||
{
|
||||
var vector = new Vector3Int(1, 2, 3);
|
||||
(float x, float y, float z) = vector;
|
||||
|
||||
Assert.That(x, Is.EqualTo(1));
|
||||
Assert.That(y, Is.EqualTo(2));
|
||||
Assert.That(z, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.That(Vector3Int.one.WithX(0), Is.EqualTo(new Vector3Int(0, 1, 1)));
|
||||
Assert.That(Vector3Int.zero.WithX(0), Is.EqualTo(Vector3Int.zero));
|
||||
Assert.That(Vector3Int.right.WithX(0), Is.EqualTo(Vector3Int.zero));
|
||||
Assert.That(Vector3Int.up.WithX(0), Is.EqualTo(Vector3Int.up));
|
||||
Assert.That(Vector3Int.forward.WithX(0), Is.EqualTo(Vector3Int.forward));
|
||||
|
||||
Assert.That(Vector3Int.one.WithX(1), Is.EqualTo(Vector3Int.one));
|
||||
Assert.That(Vector3Int.zero.WithX(1), Is.EqualTo(Vector3Int.right));
|
||||
Assert.That(Vector3Int.right.WithX(1), Is.EqualTo(Vector3Int.right));
|
||||
Assert.That(Vector3Int.up.WithX(1), Is.EqualTo(new Vector3Int(1, 1, 0)));
|
||||
Assert.That(Vector3Int.forward.WithX(1), Is.EqualTo(new Vector3Int(1, 0, 1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.That(Vector3Int.one.WithY(0), Is.EqualTo(new Vector3Int(1, 0, 1)));
|
||||
Assert.That(Vector3Int.zero.WithY(0), Is.EqualTo(Vector3Int.zero));
|
||||
Assert.That(Vector3Int.right.WithY(0), Is.EqualTo(Vector3Int.right));
|
||||
Assert.That(Vector3Int.up.WithY(0), Is.EqualTo(Vector3Int.zero));
|
||||
Assert.That(Vector3Int.forward.WithY(0), Is.EqualTo(Vector3Int.forward));
|
||||
|
||||
Assert.That(Vector3Int.one.WithY(1), Is.EqualTo(Vector3Int.one));
|
||||
Assert.That(Vector3Int.zero.WithY(1), Is.EqualTo(Vector3Int.up));
|
||||
Assert.That(Vector3Int.right.WithY(1), Is.EqualTo(new Vector3Int(1, 1, 0)));
|
||||
Assert.That(Vector3Int.up.WithY(1), Is.EqualTo(Vector3Int.up));
|
||||
Assert.That(Vector3Int.forward.WithY(1), Is.EqualTo(new Vector3Int(0, 1, 1)));
|
||||
;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
|
||||
{
|
||||
Assert.That(Vector3Int.one.WithZ(0), Is.EqualTo(new Vector3Int(1, 1, 0)));
|
||||
Assert.That(Vector3Int.zero.WithZ(0), Is.EqualTo(Vector3Int.zero));
|
||||
Assert.That(Vector3Int.right.WithZ(0), Is.EqualTo(Vector3Int.right));
|
||||
Assert.That(Vector3Int.up.WithZ(0), Is.EqualTo(Vector3Int.up));
|
||||
Assert.That(Vector3Int.forward.WithZ(0), Is.EqualTo(Vector3Int.zero));
|
||||
|
||||
Assert.That(Vector3Int.one.WithZ(1), Is.EqualTo(Vector3Int.one));
|
||||
Assert.That(Vector3Int.zero.WithZ(1), Is.EqualTo(Vector3Int.forward));
|
||||
Assert.That(Vector3Int.right.WithZ(1), Is.EqualTo(new Vector3Int(1, 0, 1)));
|
||||
Assert.That(Vector3Int.up.WithZ(1), Is.EqualTo(new Vector3Int(0, 1, 1)));
|
||||
Assert.That(Vector3Int.forward.WithZ(1), Is.EqualTo(Vector3Int.forward));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e474d98fd3ee48159980aaa88040cfb3
|
||||
timeCreated: 1653993371
|
126
X10D.Unity.Tests/Assets/Tests/Numerics/Vector3Tests.cs
Normal file
126
X10D.Unity.Tests/Assets/Tests/Numerics/Vector3Tests.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class Vector3Tests
|
||||
{
|
||||
[Test]
|
||||
public void Deconstruct_ShouldReturnCorrectValues()
|
||||
{
|
||||
var vector = new Vector3(1, 2, 3);
|
||||
(float x, float y, float z) = vector;
|
||||
|
||||
Assert.That(x, Is.EqualTo(1));
|
||||
Assert.That(y, Is.EqualTo(2));
|
||||
Assert.That(z, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Round_ShouldRoundToNearestInteger_GivenNoParameters()
|
||||
{
|
||||
var vector = new Vector3(1.5f, 2.6f, -5.2f);
|
||||
var rounded = vector.Round();
|
||||
|
||||
Assert.That(rounded.x, Is.EqualTo(2));
|
||||
Assert.That(rounded.y, Is.EqualTo(3));
|
||||
Assert.That(rounded.z, Is.EqualTo(-5));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Round_ShouldRoundToNearest10_GivenPrecision10()
|
||||
{
|
||||
var vector = new Vector3(1.5f, 25.2f, -12.5f);
|
||||
var rounded = vector.Round(10);
|
||||
|
||||
Assert.That(rounded.x, Is.EqualTo(0));
|
||||
Assert.That(rounded.y, Is.EqualTo(30));
|
||||
Assert.That(rounded.z, Is.EqualTo(-10));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
|
||||
var vector = new Vector3(x, y, z);
|
||||
var systemVector = vector.ToSystemVector();
|
||||
|
||||
Assert.That(systemVector.Length(), Is.EqualTo(vector.magnitude).Within(1e-6f));
|
||||
Assert.That(systemVector.X, Is.EqualTo(vector.x).Within(1e-6f));
|
||||
Assert.That(systemVector.Y, Is.EqualTo(vector.y).Within(1e-6f));
|
||||
Assert.That(systemVector.Z, Is.EqualTo(vector.z).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
|
||||
var vector = new System.Numerics.Vector3(x, y, z);
|
||||
var unityVector = vector.ToUnityVector();
|
||||
|
||||
Assert.That(unityVector.magnitude, Is.EqualTo(vector.Length()).Within(1e-6f));
|
||||
Assert.That(unityVector.x, Is.EqualTo(vector.X).Within(1e-6f));
|
||||
Assert.That(unityVector.y, Is.EqualTo(vector.Y).Within(1e-6f));
|
||||
Assert.That(unityVector.z, Is.EqualTo(vector.Z).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.That(Vector3.one.WithX(0), Is.EqualTo(new Vector3(0, 1, 1)));
|
||||
Assert.That(Vector3.zero.WithX(0), Is.EqualTo(Vector3.zero));
|
||||
Assert.That(Vector3.right.WithX(0), Is.EqualTo(Vector3.zero));
|
||||
Assert.That(Vector3.up.WithX(0), Is.EqualTo(Vector3.up));
|
||||
Assert.That(Vector3.forward.WithX(0), Is.EqualTo(Vector3.forward));
|
||||
|
||||
Assert.That(Vector3.one.WithX(1), Is.EqualTo(Vector3.one));
|
||||
Assert.That(Vector3.zero.WithX(1), Is.EqualTo(Vector3.right));
|
||||
Assert.That(Vector3.right.WithX(1), Is.EqualTo(Vector3.right));
|
||||
Assert.That(Vector3.up.WithX(1), Is.EqualTo(new Vector3(1, 1, 0)));
|
||||
Assert.That(Vector3.forward.WithX(1), Is.EqualTo(new Vector3(1, 0, 1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.That(Vector3.one.WithY(0), Is.EqualTo(new Vector3(1, 0, 1)));
|
||||
Assert.That(Vector3.zero.WithY(0), Is.EqualTo(Vector3.zero));
|
||||
Assert.That(Vector3.right.WithY(0), Is.EqualTo(Vector3.right));
|
||||
Assert.That(Vector3.up.WithY(0), Is.EqualTo(Vector3.zero));
|
||||
Assert.That(Vector3.forward.WithY(0), Is.EqualTo(Vector3.forward));
|
||||
|
||||
Assert.That(Vector3.one.WithY(1), Is.EqualTo(Vector3.one));
|
||||
Assert.That(Vector3.zero.WithY(1), Is.EqualTo(Vector3.up));
|
||||
Assert.That(Vector3.right.WithY(1), Is.EqualTo(new Vector3(1, 1, 0)));
|
||||
Assert.That(Vector3.up.WithY(1), Is.EqualTo(Vector3.up));
|
||||
Assert.That(Vector3.forward.WithY(1), Is.EqualTo(new Vector3(0, 1, 1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
|
||||
{
|
||||
Assert.That(Vector3.one.WithZ(0), Is.EqualTo(new Vector3(1, 1, 0)));
|
||||
Assert.That(Vector3.zero.WithZ(0), Is.EqualTo(Vector3.zero));
|
||||
Assert.That(Vector3.right.WithZ(0), Is.EqualTo(Vector3.right));
|
||||
Assert.That(Vector3.up.WithZ(0), Is.EqualTo(Vector3.up));
|
||||
Assert.That(Vector3.forward.WithZ(0), Is.EqualTo(Vector3.zero));
|
||||
|
||||
Assert.That(Vector3.one.WithZ(1), Is.EqualTo(Vector3.one));
|
||||
Assert.That(Vector3.zero.WithZ(1), Is.EqualTo(Vector3.forward));
|
||||
Assert.That(Vector3.right.WithZ(1), Is.EqualTo(new Vector3(1, 0, 1)));
|
||||
Assert.That(Vector3.up.WithZ(1), Is.EqualTo(new Vector3(0, 1, 1)));
|
||||
Assert.That(Vector3.forward.WithZ(1), Is.EqualTo(Vector3.forward));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a00d613201bd497d91c9e98bca8dd6b1
|
||||
timeCreated: 1652088132
|
157
X10D.Unity.Tests/Assets/Tests/Numerics/Vector4Tests.cs
Normal file
157
X10D.Unity.Tests/Assets/Tests/Numerics/Vector4Tests.cs
Normal file
@ -0,0 +1,157 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class Vector4Tests
|
||||
{
|
||||
[Test]
|
||||
public void Deconstruct_ShouldReturnCorrectValues()
|
||||
{
|
||||
var vector = new Vector4(1, 2, 3, 4);
|
||||
(float x, float y, float z, float w) = vector;
|
||||
|
||||
Assert.That(x, Is.EqualTo(1));
|
||||
Assert.That(y, Is.EqualTo(2));
|
||||
Assert.That(z, Is.EqualTo(3));
|
||||
Assert.That(w, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Round_ShouldRoundToNearestInteger_GivenNoParameters()
|
||||
{
|
||||
var vector = new Vector4(1.5f, 2.6f, -5.2f, 0.3f);
|
||||
var rounded = vector.Round();
|
||||
|
||||
Assert.That(rounded.x, Is.EqualTo(2));
|
||||
Assert.That(rounded.y, Is.EqualTo(3));
|
||||
Assert.That(rounded.z, Is.EqualTo(-5));
|
||||
Assert.That(rounded.w, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Round_ShouldRoundToNearest10_GivenPrecision10()
|
||||
{
|
||||
var vector = new Vector4(1.5f, 25.2f, -12.5f, 101.2f);
|
||||
var rounded = vector.Round(10);
|
||||
|
||||
Assert.That(rounded.x, Is.EqualTo(0));
|
||||
Assert.That(rounded.y, Is.EqualTo(30));
|
||||
Assert.That(rounded.z, Is.EqualTo(-10));
|
||||
Assert.That(rounded.w, Is.EqualTo(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToSystemVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
float w = random.NextSingle();
|
||||
|
||||
var vector = new Vector4(x, y, z, w);
|
||||
var systemVector = vector.ToSystemVector();
|
||||
|
||||
Assert.That(systemVector.Length(), Is.EqualTo(vector.magnitude).Within(1e-6f));
|
||||
Assert.That(systemVector.X, Is.EqualTo(vector.x).Within(1e-6f));
|
||||
Assert.That(systemVector.Y, Is.EqualTo(vector.y).Within(1e-6f));
|
||||
Assert.That(systemVector.Z, Is.EqualTo(vector.z).Within(1e-6f));
|
||||
Assert.That(systemVector.W, Is.EqualTo(vector.w).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToUnityVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
float w = random.NextSingle();
|
||||
|
||||
var vector = new System.Numerics.Vector4(x, y, z, w);
|
||||
var unityVector = vector.ToUnityVector();
|
||||
|
||||
Assert.That(unityVector.magnitude, Is.EqualTo(vector.Length()).Within(1e-6f));
|
||||
Assert.That(unityVector.x, Is.EqualTo(vector.X).Within(1e-6f));
|
||||
Assert.That(unityVector.y, Is.EqualTo(vector.Y).Within(1e-6f));
|
||||
Assert.That(unityVector.z, Is.EqualTo(vector.Z).Within(1e-6f));
|
||||
Assert.That(unityVector.w, Is.EqualTo(vector.W).Within(1e-6f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithW_ShouldReturnVectorWithNewW_GivenVector()
|
||||
{
|
||||
Assert.That(Vector4.one.WithW(0), Is.EqualTo(new Vector4(1, 1, 1, 0)));
|
||||
Assert.That(Vector4.zero.WithW(0), Is.EqualTo(Vector4.zero));
|
||||
Assert.That(new Vector4(0, 0, 0, 1).WithW(0), Is.EqualTo(Vector4.zero));
|
||||
Assert.That(new Vector4(1, 0, 0, 0).WithW(0), Is.EqualTo(new Vector4(1, 0, 0, 0)));
|
||||
Assert.That(new Vector4(0, 1, 0, 0).WithW(0), Is.EqualTo(new Vector4(0, 1, 0, 0)));
|
||||
Assert.That(new Vector4(0, 0, 1, 0).WithW(0), Is.EqualTo(new Vector4(0, 0, 1, 0)));
|
||||
|
||||
Assert.That(Vector4.one.WithW(1), Is.EqualTo(Vector4.one));
|
||||
Assert.That(Vector4.zero.WithW(1), Is.EqualTo(new Vector4(0, 0, 0, 1)));
|
||||
Assert.That(new Vector4(0, 0, 0, 1).WithW(1), Is.EqualTo(new Vector4(0, 0, 0, 1)));
|
||||
Assert.That(new Vector4(1, 0, 0, 0).WithW(1), Is.EqualTo(new Vector4(1, 0, 0, 1)));
|
||||
Assert.That(new Vector4(0, 1, 0, 0).WithW(1), Is.EqualTo(new Vector4(0, 1, 0, 1)));
|
||||
Assert.That(new Vector4(0, 0, 1, 0).WithW(1), Is.EqualTo(new Vector4(0, 0, 1, 1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.That(Vector4.one.WithX(0), Is.EqualTo(new Vector4(0, 1, 1, 1)));
|
||||
Assert.That(Vector4.zero.WithX(0), Is.EqualTo(Vector4.zero));
|
||||
Assert.That(new Vector4(0, 0, 0, 1).WithX(0), Is.EqualTo(new Vector4(0, 0, 0, 1)));
|
||||
Assert.That(new Vector4(1, 0, 0, 0).WithX(0), Is.EqualTo(Vector4.zero));
|
||||
Assert.That(new Vector4(0, 1, 0, 0).WithX(0), Is.EqualTo(new Vector4(0, 1, 0, 0)));
|
||||
Assert.That(new Vector4(0, 0, 1, 0).WithX(0), Is.EqualTo(new Vector4(0, 0, 1, 0)));
|
||||
|
||||
Assert.That(Vector4.one.WithX(1), Is.EqualTo(Vector4.one));
|
||||
Assert.That(Vector4.zero.WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 0)));
|
||||
Assert.That(new Vector4(0, 0, 0, 1).WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 1)));
|
||||
Assert.That(new Vector4(1, 0, 0, 0).WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 0)));
|
||||
Assert.That(new Vector4(0, 1, 0, 0).WithX(1), Is.EqualTo(new Vector4(1, 1, 0, 0)));
|
||||
Assert.That(new Vector4(0, 0, 1, 0).WithX(1), Is.EqualTo(new Vector4(1, 0, 1, 0)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.That(Vector4.one.WithY(0), Is.EqualTo(new Vector4(1, 0, 1, 1)));
|
||||
Assert.That(Vector4.zero.WithY(0), Is.EqualTo(Vector4.zero));
|
||||
Assert.That(new Vector4(0, 0, 0, 1).WithY(0), Is.EqualTo(new Vector4(0, 0, 0, 1)));
|
||||
Assert.That(new Vector4(1, 0, 0, 0).WithY(0), Is.EqualTo(new Vector4(1, 0, 0, 0)));
|
||||
Assert.That(new Vector4(0, 1, 0, 0).WithY(0), Is.EqualTo(Vector4.zero));
|
||||
Assert.That(new Vector4(0, 0, 1, 0).WithY(0), Is.EqualTo(new Vector4(0, 0, 1, 0)));
|
||||
|
||||
Assert.That(Vector4.one.WithY(1), Is.EqualTo(Vector4.one));
|
||||
Assert.That(Vector4.zero.WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 0)));
|
||||
Assert.That(new Vector4(0, 0, 0, 1).WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 1)));
|
||||
Assert.That(new Vector4(1, 0, 0, 0).WithY(1), Is.EqualTo(new Vector4(1, 1, 0, 0)));
|
||||
Assert.That(new Vector4(0, 1, 0, 0).WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 0)));
|
||||
Assert.That(new Vector4(0, 0, 1, 0).WithY(1), Is.EqualTo(new Vector4(0, 1, 1, 0)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
|
||||
{
|
||||
Assert.That(Vector4.one.WithZ(0), Is.EqualTo(new Vector4(1, 1, 0, 1)));
|
||||
Assert.That(Vector4.zero.WithZ(0), Is.EqualTo(Vector4.zero));
|
||||
Assert.That(new Vector4(0, 0, 0, 1).WithZ(0), Is.EqualTo(new Vector4(0, 0, 0, 1)));
|
||||
Assert.That(new Vector4(1, 0, 0, 0).WithZ(0), Is.EqualTo(new Vector4(1, 0, 0, 0)));
|
||||
Assert.That(new Vector4(0, 1, 0, 0).WithZ(0), Is.EqualTo(new Vector4(0, 1, 0, 0)));
|
||||
Assert.That(new Vector4(0, 0, 1, 0).WithZ(0), Is.EqualTo(Vector4.zero));
|
||||
|
||||
Assert.That(Vector4.one.WithZ(1), Is.EqualTo(Vector4.one));
|
||||
Assert.That(Vector4.zero.WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 0)));
|
||||
Assert.That(new Vector4(0, 0, 0, 1).WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 1)));
|
||||
Assert.That(new Vector4(1, 0, 0, 0).WithZ(1), Is.EqualTo(new Vector4(1, 0, 1, 0)));
|
||||
Assert.That(new Vector4(0, 1, 0, 0).WithZ(1), Is.EqualTo(new Vector4(0, 1, 1, 0)));
|
||||
Assert.That(new Vector4(0, 0, 1, 0).WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 0)));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d487c2046a64354b199f4de01d57391
|
||||
timeCreated: 1652088132
|
43
X10D.Unity.Tests/Assets/Tests/SingletonTests.cs
Normal file
43
X10D.Unity.Tests/Assets/Tests/SingletonTests.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class SingletonTests
|
||||
{
|
||||
[Test]
|
||||
public void Singleton_ShouldReturnNewInstance_WhenNoInstanceExists()
|
||||
{
|
||||
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
|
||||
Assert.That(instance, Is.Not.Null);
|
||||
Assert.That(instance.Flag);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Singleton_ShouldReturnSameInstance_WhenAccessedTwice()
|
||||
{
|
||||
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
|
||||
Assert.That(instance, Is.Not.Null);
|
||||
Assert.That(Singleton<TestBehaviour>.Instance, Is.EqualTo(instance));
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Singleton_ShouldReturnNewInstance_WhenDestroyed()
|
||||
{
|
||||
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
|
||||
Assert.That(instance, Is.Not.Null);
|
||||
Object.Destroy(instance);
|
||||
|
||||
yield return null;
|
||||
|
||||
Assert.IsFalse(instance);
|
||||
|
||||
// ReSharper disable once HeuristicUnreachableCode
|
||||
instance = Singleton<TestBehaviour>.Instance;
|
||||
Assert.That(instance, Is.Not.Null);
|
||||
Assert.IsTrue(instance.Flag);
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/SingletonTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/SingletonTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c51198d124f40859bd9298d3241d5a6
|
||||
timeCreated: 1652428949
|
10
X10D.Unity.Tests/Assets/Tests/TestBehaviour.cs
Normal file
10
X10D.Unity.Tests/Assets/Tests/TestBehaviour.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
internal sealed class TestBehaviour : Singleton<TestBehaviour>
|
||||
{
|
||||
public bool Flag
|
||||
{
|
||||
get => true;
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/TestBehaviour.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/TestBehaviour.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df932718d20948ecbe9b0de8aa7bbaf4
|
||||
timeCreated: 1652428898
|
59
X10D.Unity.Tests/Assets/Tests/TransformTests.cs
Normal file
59
X10D.Unity.Tests/Assets/Tests/TransformTests.cs
Normal file
@ -0,0 +1,59 @@
|
||||
#nullable enable
|
||||
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class TransformTests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator LookAt_ShouldRotateSameAsTransform()
|
||||
{
|
||||
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
|
||||
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
|
||||
Transform firstTransform = first.transform;
|
||||
Transform secondTransform = second.transform;
|
||||
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
Assert.That(secondTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
|
||||
firstTransform.LookAt(secondTransform);
|
||||
Quaternion expected = firstTransform.rotation;
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
|
||||
firstTransform.LookAt(second);
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(expected));
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator SetParent_ShouldSetParent()
|
||||
{
|
||||
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
|
||||
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
|
||||
|
||||
Assert.That(first.transform.parent, Is.EqualTo(null));
|
||||
Assert.That(second.transform.parent, Is.EqualTo(null));
|
||||
|
||||
first.transform.SetParent(second);
|
||||
Assert.That(first.transform.parent, Is.EqualTo(second.transform));
|
||||
|
||||
first.transform.SetParent(null!);
|
||||
Assert.That(first.transform.parent, Is.EqualTo(null));
|
||||
|
||||
second.transform.SetParent(first);
|
||||
Assert.That(second.transform.parent, Is.EqualTo(first.transform));
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/TransformTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/TransformTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f1518cdf51546288b7a16369297be5e
|
||||
timeCreated: 1652005981
|
23
X10D.Unity.Tests/Assets/Tests/X10D.Unity.Tests.asmdef
Normal file
23
X10D.Unity.Tests/Assets/Tests/X10D.Unity.Tests.asmdef
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "X10D.Unity.Tests",
|
||||
"rootNamespace": "X10D.Unity",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll",
|
||||
"X10D.dll",
|
||||
"X10D.Unity.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34215b8a0b1faf64487ff72821603aad
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class YieldInstructionIntegrationTests : MonoBehaviour
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(CO_WaitForAnyKeyDown());
|
||||
StartCoroutine(CO_WaitForSpaceKeyDown());
|
||||
StartCoroutine(CO_WaitForSpaceKeyUp());
|
||||
}
|
||||
|
||||
private IEnumerator CO_WaitForAnyKeyDown()
|
||||
{
|
||||
Debug.Log("Waiting for any key to be pressed...");
|
||||
yield return new WaitForKeyDown();
|
||||
Debug.Log("Key was pressed!");
|
||||
}
|
||||
|
||||
private IEnumerator CO_WaitForSpaceKeyDown()
|
||||
{
|
||||
Debug.Log("Waiting for Space key to be pressed...");
|
||||
yield return new WaitForKeyDown(KeyCode.Space);
|
||||
Debug.Log("Space key was pressed!");
|
||||
}
|
||||
|
||||
private IEnumerator CO_WaitForSpaceKeyUp()
|
||||
{
|
||||
Debug.Log("Waiting for Space key to be released...");
|
||||
yield return new WaitForKeyUp(KeyCode.Space);
|
||||
Debug.Log("Space key was released!");
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67d53e2f993d4a5ba0eb34431d1846cd
|
||||
timeCreated: 1657791682
|
52
X10D.Unity.Tests/Assets/Tests/YieldInstructionTests.cs
Normal file
52
X10D.Unity.Tests/Assets/Tests/YieldInstructionTests.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using UTime = UnityEngine.Time;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class YieldInstructionTests : MonoBehaviour
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator WaitForFrames_ShouldYieldCorrectNumberOfFrames()
|
||||
{
|
||||
int frameCount = UTime.frameCount;
|
||||
yield return new WaitForFrames(10);
|
||||
Assert.That(UTime.frameCount, Is.EqualTo(frameCount + 10), $"{frameCount + 10} == {UTime.frameCount}");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitForSecondsNoAlloc_ShouldYieldForCorrectTime()
|
||||
{
|
||||
float time = UTime.time;
|
||||
yield return new WaitForSecondsNoAlloc(2);
|
||||
Assert.That(UTime.time, Is.EqualTo(time + 2).Within(1e-2), $"{time + 2} == {UTime.time}");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime()
|
||||
{
|
||||
float time = UTime.time;
|
||||
yield return new WaitForSecondsRealtimeNoAlloc(2);
|
||||
Assert.That(UTime.time, Is.EqualTo(time + 2).Within(1e-2), $"{time + 2} == {UTime.time}");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitForTimeSpan_ShouldYieldForCorrectTime()
|
||||
{
|
||||
float time = UTime.time;
|
||||
yield return new WaitForTimeSpan(TimeSpan.FromSeconds(2.0));
|
||||
Assert.That(UTime.time, Is.GreaterThanOrEqualTo(time + 2.0f).Or.GreaterThanOrEqualTo(time + 1.5f));
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitForTimeSpanRealtime_ShouldYieldForCorrectTime()
|
||||
{
|
||||
float time = UTime.time;
|
||||
yield return new WaitForTimeSpanRealtime(TimeSpan.FromSeconds(2.0));
|
||||
Assert.That(UTime.time, Is.EqualTo(time + 2).Within(1e-2), $"{time + 2} == {UTime.time}");
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7d35eefdf5b43278a6f6aa268a71091
|
||||
timeCreated: 1657795834
|
46
X10D.Unity.Tests/Packages/manifest.json
Normal file
46
X10D.Unity.Tests/Packages/manifest.json
Normal file
@ -0,0 +1,46 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.0.5",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.ide.rider": "3.0.24",
|
||||
"com.unity.ide.visualstudio": "2.0.18",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.5",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.8.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
419
X10D.Unity.Tests/Packages/packages-lock.json
Normal file
419
X10D.Unity.Tests/Packages/packages-lock.json
Normal file
@ -0,0 +1,419 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.0.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.editorcoroutines": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.feature.development": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.18",
|
||||
"com.unity.ide.rider": "3.0.24",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.2.2",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.testtools.codecoverage": "1.2.4"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.24",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.18",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "1.0.3",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.7",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.7"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.2.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.0.16",
|
||||
"com.unity.settings-manager": "1.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.6.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "2.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.7",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.visualscripting": {
|
||||
"version": "1.8.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
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19
X10D.Unity.Tests/ProjectSettings/AudioManager.asset
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19
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34
X10D.Unity.Tests/ProjectSettings/DynamicsManager.asset
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30
X10D.Unity.Tests/ProjectSettings/EditorSettings.asset
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X10D.Unity.Tests/ProjectSettings/InputManager.asset
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X10D.Unity.Tests/ProjectSettings/MemorySettings.asset
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91
X10D.Unity.Tests/ProjectSettings/NavMeshAreas.asset
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91
X10D.Unity.Tests/ProjectSettings/NavMeshAreas.asset
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56
X10D.Unity.Tests/ProjectSettings/Physics2DSettings.asset
Normal file
56
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7
X10D.Unity.Tests/ProjectSettings/PresetManager.asset
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708
X10D.Unity.Tests/ProjectSettings/ProjectSettings.asset
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708
X10D.Unity.Tests/ProjectSettings/ProjectSettings.asset
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},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture2D",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
43
X10D.Unity.Tests/ProjectSettings/TagManager.asset
Normal file
43
X10D.Unity.Tests/ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
9
X10D.Unity.Tests/ProjectSettings/TimeManager.asset
Normal file
9
X10D.Unity.Tests/ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
35
X10D.Unity.Tests/ProjectSettings/UnityConnectSettings.asset
Normal file
35
X10D.Unity.Tests/ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
12
X10D.Unity.Tests/ProjectSettings/VFXManager.asset
Normal file
12
X10D.Unity.Tests/ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
10
X10D.Unity.Tests/ProjectSettings/XRSettings.asset
Normal file
10
X10D.Unity.Tests/ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user