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mirror of https://github.com/oliverbooth/X10D synced 2024-11-09 23:25:43 +00:00

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Author SHA1 Message Date
Oliver Booth
319d78a19d
Merge 19c467d88b into bd1b12da71 2024-02-17 18:24:04 +00:00
bd1b12da71
docs: update 3.x.x migration docs 2024-02-17 17:54:06 +00:00
Oliver Booth
8d2b4b011b
Merge branch 'main' into release/4.0.0 2024-02-17 17:28:53 +00:00
25062bbf8b
fix(ci): fix coverage reports 2024-02-17 16:23:14 +00:00

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@ -3,6 +3,9 @@
X10D 4.0.0 is a major release that introduces breaking changes. This document will help you migrate your code from 3.x.x X10D 4.0.0 is a major release that introduces breaking changes. This document will help you migrate your code from 3.x.x
to 4.0.0. to 4.0.0.
When a breaking change is mentioned, the compatibility mirrors that of the Microsoft documentation for .NET, which you
can find [here](https://learn.microsoft.com/en-us/dotnet/core/compatibility/categories).
## Removed APIs ## Removed APIs
### X10D.DSharpPlus library ### X10D.DSharpPlus library
@ -12,8 +15,18 @@ wrapper library. However, I have since moved to using a different library, and a
scope of X10D or in my best interest to maintain it. The library will remain available on NuGet until DSharpPlus release scope of X10D or in my best interest to maintain it. The library will remain available on NuGet until DSharpPlus release
5.0.0 as stable, and X10D.DSharpPlus will NOT be part of X10D 4.0.0. I'm sorry for any inconvenience this may cause. 5.0.0 as stable, and X10D.DSharpPlus will NOT be part of X10D 4.0.0. I'm sorry for any inconvenience this may cause.
### X10D.Unity library
The `X10D.Unity` library has been removed. This library was used to provide extension methods for the Unity API. Due to
game development politics, I no longer feel it in my best interest to continue development of the Unity package. The
library will remain on NuGet for the foreseeable future but will no longer be maintained. The `upm` branch of the Git
repository will remain available indefinitely also.
### `Endianness` enum ### `Endianness` enum
**Source incompatible change**
The `Endianness` enum was used to specify the endianness of data when reading or writing to a stream. This was causing The `Endianness` enum was used to specify the endianness of data when reading or writing to a stream. This was causing
some clutter, and makes it harder to develop X10D, so it was removed. In its stead, any method which accepted an some clutter, and makes it harder to develop X10D, so it was removed. In its stead, any method which accepted an
`Endianness` parameter now has two overloads: one for big-endian, and one for little-endian. For example, the following `Endianness` parameter now has two overloads: one for big-endian, and one for little-endian. For example, the following
@ -41,12 +54,16 @@ Span<byte> buffer = stackalloc byte[4];
### `IEnumerable<T>.ConcatOne(T)` extension method ### `IEnumerable<T>.ConcatOne(T)` extension method
**Source incompatible change**
The `IEnumerable<T>.ConcatOne` extension method was used to concatenate a single item to an enumerable. At the time, I The `IEnumerable<T>.ConcatOne` extension method was used to concatenate a single item to an enumerable. At the time, I
was unaware of the `Enumerable.Append` method, which does the same thing. As such, `ConcatOne` has been removed. There was unaware of the `Enumerable.Append` method, which does the same thing. As such, `ConcatOne` has been removed. There
is no migration path for this, as the built in `Append` method from LINQ is a drop-in replacement. is no migration path for this, as the built in `Append` method from LINQ is a drop-in replacement.
## Exception Changes ## Exception Changes
**Source incompatible change**
If you were previously catching TypeInitializationException when calling `Stream.GetHash<>` or `Stream.TryWriteHash<>`, If you were previously catching TypeInitializationException when calling `Stream.GetHash<>` or `Stream.TryWriteHash<>`,
you will now need to catch a ArgumentException instead. The justification for this change is that ArgumentException is you will now need to catch a ArgumentException instead. The justification for this change is that ArgumentException is
more general, and more easily understood by developers. more general, and more easily understood by developers.