using NUnit.Framework; using UnityEngine; using X10D.Core; using X10D.Unity.Numerics; using Random = System.Random; namespace X10D.Unity.Tests.Numerics { public class Vector4Tests { [Test] public void Deconstruct_ShouldReturnCorrectValues() { var vector = new Vector4(1, 2, 3, 4); (float x, float y, float z, float w) = vector; Assert.That(x, Is.EqualTo(1)); Assert.That(y, Is.EqualTo(2)); Assert.That(z, Is.EqualTo(3)); Assert.That(w, Is.EqualTo(4)); } [Test] public void Round_ShouldRoundToNearestInteger_GivenNoParameters() { var vector = new Vector4(1.5f, 2.6f, -5.2f, 0.3f); var rounded = vector.Round(); Assert.That(rounded.x, Is.EqualTo(2)); Assert.That(rounded.y, Is.EqualTo(3)); Assert.That(rounded.z, Is.EqualTo(-5)); Assert.That(rounded.w, Is.EqualTo(0)); } [Test] public void Round_ShouldRoundToNearest10_GivenPrecision10() { var vector = new Vector4(1.5f, 25.2f, -12.5f, 101.2f); var rounded = vector.Round(10); Assert.That(rounded.x, Is.EqualTo(0)); Assert.That(rounded.y, Is.EqualTo(30)); Assert.That(rounded.z, Is.EqualTo(-10)); Assert.That(rounded.w, Is.EqualTo(100)); } [Test] public void ToSystemVector_ShouldReturnVector_WithEqualComponents() { var random = new Random(); float x = random.NextSingle(); float y = random.NextSingle(); float z = random.NextSingle(); float w = random.NextSingle(); var vector = new Vector4(x, y, z, w); var systemVector = vector.ToSystemVector(); Assert.That(systemVector.Length(), Is.EqualTo(vector.magnitude).Within(1e-6f)); Assert.That(systemVector.X, Is.EqualTo(vector.x).Within(1e-6f)); Assert.That(systemVector.Y, Is.EqualTo(vector.y).Within(1e-6f)); Assert.That(systemVector.Z, Is.EqualTo(vector.z).Within(1e-6f)); Assert.That(systemVector.W, Is.EqualTo(vector.w).Within(1e-6f)); } [Test] public void ToUnityVector_ShouldReturnVector_WithEqualComponents() { var random = new Random(); float x = random.NextSingle(); float y = random.NextSingle(); float z = random.NextSingle(); float w = random.NextSingle(); var vector = new System.Numerics.Vector4(x, y, z, w); var unityVector = vector.ToUnityVector(); Assert.That(unityVector.magnitude, Is.EqualTo(vector.Length()).Within(1e-6f)); Assert.That(unityVector.x, Is.EqualTo(vector.X).Within(1e-6f)); Assert.That(unityVector.y, Is.EqualTo(vector.Y).Within(1e-6f)); Assert.That(unityVector.z, Is.EqualTo(vector.Z).Within(1e-6f)); Assert.That(unityVector.w, Is.EqualTo(vector.W).Within(1e-6f)); } [Test] public void WithW_ShouldReturnVectorWithNewW_GivenVector() { Assert.That(Vector4.one.WithW(0), Is.EqualTo(new Vector4(1, 1, 1, 0))); Assert.That(Vector4.zero.WithW(0), Is.EqualTo(Vector4.zero)); Assert.That(new Vector4(0, 0, 0, 1).WithW(0), Is.EqualTo(Vector4.zero)); Assert.That(new Vector4(1, 0, 0, 0).WithW(0), Is.EqualTo(new Vector4(1, 0, 0, 0))); Assert.That(new Vector4(0, 1, 0, 0).WithW(0), Is.EqualTo(new Vector4(0, 1, 0, 0))); Assert.That(new Vector4(0, 0, 1, 0).WithW(0), Is.EqualTo(new Vector4(0, 0, 1, 0))); Assert.That(Vector4.one.WithW(1), Is.EqualTo(Vector4.one)); Assert.That(Vector4.zero.WithW(1), Is.EqualTo(new Vector4(0, 0, 0, 1))); Assert.That(new Vector4(0, 0, 0, 1).WithW(1), Is.EqualTo(new Vector4(0, 0, 0, 1))); Assert.That(new Vector4(1, 0, 0, 0).WithW(1), Is.EqualTo(new Vector4(1, 0, 0, 1))); Assert.That(new Vector4(0, 1, 0, 0).WithW(1), Is.EqualTo(new Vector4(0, 1, 0, 1))); Assert.That(new Vector4(0, 0, 1, 0).WithW(1), Is.EqualTo(new Vector4(0, 0, 1, 1))); } [Test] public void WithX_ShouldReturnVectorWithNewX_GivenVector() { Assert.That(Vector4.one.WithX(0), Is.EqualTo(new Vector4(0, 1, 1, 1))); Assert.That(Vector4.zero.WithX(0), Is.EqualTo(Vector4.zero)); Assert.That(new Vector4(0, 0, 0, 1).WithX(0), Is.EqualTo(new Vector4(0, 0, 0, 1))); Assert.That(new Vector4(1, 0, 0, 0).WithX(0), Is.EqualTo(Vector4.zero)); Assert.That(new Vector4(0, 1, 0, 0).WithX(0), Is.EqualTo(new Vector4(0, 1, 0, 0))); Assert.That(new Vector4(0, 0, 1, 0).WithX(0), Is.EqualTo(new Vector4(0, 0, 1, 0))); Assert.That(Vector4.one.WithX(1), Is.EqualTo(Vector4.one)); Assert.That(Vector4.zero.WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 0))); Assert.That(new Vector4(0, 0, 0, 1).WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 1))); Assert.That(new Vector4(1, 0, 0, 0).WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 0))); Assert.That(new Vector4(0, 1, 0, 0).WithX(1), Is.EqualTo(new Vector4(1, 1, 0, 0))); Assert.That(new Vector4(0, 0, 1, 0).WithX(1), Is.EqualTo(new Vector4(1, 0, 1, 0))); } [Test] public void WithY_ShouldReturnVectorWithNewY_GivenVector() { Assert.That(Vector4.one.WithY(0), Is.EqualTo(new Vector4(1, 0, 1, 1))); Assert.That(Vector4.zero.WithY(0), Is.EqualTo(Vector4.zero)); Assert.That(new Vector4(0, 0, 0, 1).WithY(0), Is.EqualTo(new Vector4(0, 0, 0, 1))); Assert.That(new Vector4(1, 0, 0, 0).WithY(0), Is.EqualTo(new Vector4(1, 0, 0, 0))); Assert.That(new Vector4(0, 1, 0, 0).WithY(0), Is.EqualTo(Vector4.zero)); Assert.That(new Vector4(0, 0, 1, 0).WithY(0), Is.EqualTo(new Vector4(0, 0, 1, 0))); Assert.That(Vector4.one.WithY(1), Is.EqualTo(Vector4.one)); Assert.That(Vector4.zero.WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 0))); Assert.That(new Vector4(0, 0, 0, 1).WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 1))); Assert.That(new Vector4(1, 0, 0, 0).WithY(1), Is.EqualTo(new Vector4(1, 1, 0, 0))); Assert.That(new Vector4(0, 1, 0, 0).WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 0))); Assert.That(new Vector4(0, 0, 1, 0).WithY(1), Is.EqualTo(new Vector4(0, 1, 1, 0))); } [Test] public void WithZ_ShouldReturnVectorWithNewZ_GivenVector() { Assert.That(Vector4.one.WithZ(0), Is.EqualTo(new Vector4(1, 1, 0, 1))); Assert.That(Vector4.zero.WithZ(0), Is.EqualTo(Vector4.zero)); Assert.That(new Vector4(0, 0, 0, 1).WithZ(0), Is.EqualTo(new Vector4(0, 0, 0, 1))); Assert.That(new Vector4(1, 0, 0, 0).WithZ(0), Is.EqualTo(new Vector4(1, 0, 0, 0))); Assert.That(new Vector4(0, 1, 0, 0).WithZ(0), Is.EqualTo(new Vector4(0, 1, 0, 0))); Assert.That(new Vector4(0, 0, 1, 0).WithZ(0), Is.EqualTo(Vector4.zero)); Assert.That(Vector4.one.WithZ(1), Is.EqualTo(Vector4.one)); Assert.That(Vector4.zero.WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 0))); Assert.That(new Vector4(0, 0, 0, 1).WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 1))); Assert.That(new Vector4(1, 0, 0, 0).WithZ(1), Is.EqualTo(new Vector4(1, 0, 1, 0))); Assert.That(new Vector4(0, 1, 0, 0).WithZ(1), Is.EqualTo(new Vector4(0, 1, 1, 0))); Assert.That(new Vector4(0, 0, 1, 0).WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 0))); } } }