using System.Collections; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using X10D.Core; using X10D.Unity.Numerics; using Random = System.Random; namespace X10D.Unity.Tests.Numerics { public class Vector2Tests { [UnityTest] public IEnumerator Deconstruct_ShouldReturnCorrectValues() { var vector = new Vector2(1, 2); (float x, float y) = vector; Assert.AreEqual(1, x); Assert.AreEqual(2, y); yield break; } [UnityTest] public IEnumerator Round_ShouldRoundToNearestInteger_GivenNoParameters() { var vector = new Vector2(1.5f, 2.6f); var rounded = vector.Round(); Assert.AreEqual(2, rounded.x); Assert.AreEqual(3, rounded.y); yield break; } [UnityTest] public IEnumerator Round_ShouldRoundToNearest10_GivenPrecision10() { var vector = new Vector2(1.5f, 25.2f); var rounded = vector.Round(10); Assert.AreEqual(0, rounded.x); Assert.AreEqual(30, rounded.y); yield break; } [UnityTest] public IEnumerator ToSystemPointF_ShouldReturnPoint_WithEquivalentMembers() { var random = new Random(); float x = random.NextSingle(); float y = random.NextSingle(); var vector = new Vector2(x, y); var point = vector.ToSystemPointF(); Assert.AreEqual(vector.x, point.X, 1e-6f); Assert.AreEqual(vector.y, point.Y, 1e-6f); yield break; } [UnityTest] public IEnumerator ToSystemSizeF_ShouldReturnSize_WithEquivalentMembers() { var random = new Random(); float x = random.NextSingle(); float y = random.NextSingle(); var vector = new Vector2(x, y); var point = vector.ToSystemSizeF(); Assert.AreEqual(vector.x, point.Width, 1e-6f); Assert.AreEqual(vector.y, point.Height, 1e-6f); yield break; } [UnityTest] public IEnumerator ToSystemVector_ShouldReturnVector_WithEqualComponents() { var random = new Random(); float x = random.NextSingle(); float y = random.NextSingle(); var vector = new Vector2(x, y); var systemVector = vector.ToSystemVector(); Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f); Assert.AreEqual(vector.x, systemVector.X, 1e-6f); Assert.AreEqual(vector.y, systemVector.Y, 1e-6f); yield break; } [UnityTest] public IEnumerator ToUnityVector_ShouldReturnVector_WithEqualComponents() { var random = new Random(); float x = random.NextSingle(); float y = random.NextSingle(); var vector = new System.Numerics.Vector2(x, y); var unityVector = vector.ToUnityVector(); Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f); Assert.AreEqual(vector.X, unityVector.x, 1e-6f); Assert.AreEqual(vector.Y, unityVector.y, 1e-6f); yield break; } [UnityTest] public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector() { Assert.AreEqual(Vector2.up, Vector2.one.WithX(0)); Assert.AreEqual(Vector2.zero, Vector2.zero.WithX(0)); Assert.AreEqual(Vector2.zero, Vector2.right.WithX(0)); Assert.AreEqual(Vector2.up, Vector2.up.WithX(0)); Assert.AreEqual(Vector2.one, Vector2.one.WithX(1)); Assert.AreEqual(Vector2.right, Vector2.zero.WithX(1)); Assert.AreEqual(Vector2.right, Vector2.right.WithX(1)); Assert.AreEqual(Vector2.one, Vector2.up.WithX(1)); yield break; } [UnityTest] public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector() { Assert.AreEqual(Vector2.right, Vector2.one.WithY(0)); Assert.AreEqual(Vector2.zero, Vector2.zero.WithY(0)); Assert.AreEqual(Vector2.right, Vector2.right.WithY(0)); Assert.AreEqual(Vector2.zero, Vector2.up.WithY(0)); Assert.AreEqual(Vector2.one, Vector2.one.WithY(1)); Assert.AreEqual(Vector2.up, Vector2.zero.WithY(1)); Assert.AreEqual(Vector2.one, Vector2.right.WithY(1)); Assert.AreEqual(Vector2.up, Vector2.up.WithY(1)); yield break; } } }