using System.Collections; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using X10D.Unity.Drawing; namespace X10D.Unity.Tests.Drawing { public class ColorTests { private static readonly Color Black = new(0, 0, 0); private static readonly Color White = new(1, 1, 1); private static readonly Color Red = new(1, 0, 0); private static readonly Color Green = new(0, 1, 0); private static readonly Color Blue = new(0, 0, 1); private static readonly Color Cyan = new(0, 1, 1); private static readonly Color Magenta = new(1, 0, 1); private static readonly Color Yellow = new(1, 1, 0); [UnityTest] public IEnumerator Inverted_ShouldReturnInvertedColor() { Assert.AreEqual(White, Black.Inverted()); Assert.AreEqual(Black, White.Inverted()); Assert.AreEqual(Red, Cyan.Inverted()); Assert.AreEqual(Cyan, Red.Inverted()); Assert.AreEqual(Green, Magenta.Inverted()); Assert.AreEqual(Magenta, Green.Inverted()); Assert.AreEqual(Yellow, Blue.Inverted()); Assert.AreEqual(Blue, Yellow.Inverted()); yield break; } [UnityTest] public IEnumerator Inverted_ShouldIgnoreAlpha() { var expected = new Color(0, 0, 0, 1); var actual = new Color(1, 1, 1, 1).Inverted(); Assert.AreEqual(expected, actual); yield break; } } }