using System; using System.Drawing; using NUnit.Framework; using X10D.Core; using X10D.Unity.Drawing; namespace X10D.Unity.Tests.Drawing { public class SizeFTests { [Test] public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers() { var random = new Random(); var size = new SizeF(random.NextSingle(), random.NextSingle()); var vector = size.ToUnityVector2(); Assert.That(vector.x, Is.EqualTo(size.Width).Within(1e-6f)); Assert.That(vector.y, Is.EqualTo(size.Height).Within(1e-6f)); } } }