using System; using System.Drawing; using NUnit.Framework; using X10D.Unity.Drawing; namespace X10D.Unity.Tests.Drawing { public class SizeTests { [Test] public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers() { var random = new Random(); var size = new Size(random.Next(), random.Next()); var vector = size.ToUnityVector2(); Assert.That(vector.x, Is.EqualTo(size.Width)); Assert.That(vector.y, Is.EqualTo(size.Height)); } [Test] public void ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers() { var random = new Random(); var size = new Size(random.Next(), random.Next()); var vector = size.ToUnityVector2Int(); Assert.That(vector.x, Is.EqualTo(size.Width)); Assert.That(vector.y, Is.EqualTo(size.Height)); } } }