using UnityEngine; using X10D.Drawing; using X10D.Unity.Drawing; using Color = UnityEngine.Color; namespace X10D.Unity.Tests { internal sealed class DebugExIntegrationTests : MonoBehaviour { private void Update() { DebugEx.DrawLine(Vector3.zero, Vector3.right, Color.red); DebugEx.DrawLine(Vector3.zero, Vector3.up, Color.green); DebugEx.DrawLine(Vector3.zero, Vector3.forward, Color.blue); DebugEx.DrawWireCube(new Vector3(1.5f, 0.5f, 0), Vector3.one * 0.5f, Color.yellow); DebugEx.DrawRectangle(new Vector2(-1.5f, 0.5f), Vector2.one * -0.5f, Color.cyan); var circle = new CircleF(0.0f, 0.0f, 0.5f); DebugEx.DrawCircle(circle, 25, new Vector2(-3.0f, 0.5f), Color.magenta); var ellipse = new EllipseF(0.0f, 0.0f, 1.0f, 0.5f); DebugEx.DrawEllipse(ellipse, 25, new Vector2(0.0f, 1.5f), Color.white); var hexagon = new PolygonF(); hexagon.AddVertex(new Vector2(-0.5f, 0.5f)); hexagon.AddVertex(new Vector2(-0.25f, 1.0f)); hexagon.AddVertex(new Vector2(0.25f, 1.0f)); hexagon.AddVertex(new Vector2(0.5f, 0.5f)); hexagon.AddVertex(new Vector2(0.25f, 0)); hexagon.AddVertex(new Vector2(-0.25f, 0)); DebugEx.DrawPolygon(hexagon, new Vector2(3.0f, 0.0f), Color.white); var sphere = new Sphere(System.Numerics.Vector3.Zero, 0.5f); DebugEx.DrawSphere(sphere, 25, new Vector2(0.0f, -1.5f), Color.white); DebugEx.Assert(true); } } }