using System; using System.Collections; using System.Drawing; using NUnit.Framework; using UnityEngine.TestTools; using X10D.Core; using X10D.Unity.Drawing; namespace X10D.Unity.Tests.Drawing { public class SizeFTests { [UnityTest] public IEnumerator ToUnityVector2_ShouldReturnVector_WithEquivalentMembers() { var random = new Random(); var size = new SizeF(random.NextSingle(), random.NextSingle()); var vector = size.ToUnityVector2(); Assert.AreEqual(size.Width, vector.x, 1e-6f); Assert.AreEqual(size.Height, vector.y, 1e-6f); yield break; } } }