# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [3.2.1] - 2023-06-05 ### Added - X10D.DSharpPlus: Added support for new usernames. See https://discord.com/blog/usernames ## [3.2.0] - 2023-04-03 ### Added - Added new library X10D.DSharpPlus. - Added new library X10D.Hosting. - Added .NET 7 target. - X10D: Added `IntrinsicExtensions` and `IntrinsicUtility` which offer methods for vectors in `System.Runtime.Instrinsics`. (#70) - X10D: Added `MathUtility.Bias(float, float)` and `MathUtility.Bias(double, double)`. - X10D: Added `MathUtility.ExponentialDecay(float, float, float)` and `MathUtility.ExponentialDecay(double, double, double)`. - X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`. - X10D: Added `MathUtility.Pulse(float, float, float)` and `MathUtility.Pulse(double, double, double)`. - X10D: Added `MathUtility.Sawtooth(float)` and `MathUtility.Sawtooth(double)`. - X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)` and `MathUtility.ScaleRange(double, double, double, double, double)` - X10D: Added `MathUtility.Sigmoid(float)` and `MathUtility.Sigmoid(double)`. - X10D: Added `MathUtility.SmoothStep(float, float, float)` and `MathUtility.SmoothStep(double, double, double)`. - X10D: Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`, and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`. - X10D: Added `Color.Deconstruct()` - with optional alpha parameter. - X10D: Added `Color.GetClosestConsoleColor()`. - X10D: Added `DateTime.GetIso8601WeekOfYear()` and `DateTimeOffset.GetIso8601WeekOfYear()`. - X10D: Added `DirectoryInfo.Clear()`. - X10D: Added `double.LinearToGamma([gamma])` and `float.LinearToGamma([gamma])`. (#60) - X10D: Added `double.GammaToLinear([gamma])` and `float.GammaToLinear([gamma])`. (#60) - X10D: Added `GreatestCommonFactor` for built-in integer types. - X10D: Added `IEnumerable.ConcatOne(T)`. - X10D: Added `IEnumerable.CountWhereNot(Func)`. - X10D: Added `IEnumerable.FirstWhereNot(Func)`. - X10D: Added `IEnumerable.FirstWhereNotOrDefault(Func)`. - X10D: Added `IEnumerable.LastWhereNot(Func)`. - X10D: Added `IEnumerable.LastWhereNotOrDefault(Func)`. - X10D: Added `IEnumerable.MinMax()` and `IEnumerable.MinMaxBy()`. (#72) - X10D: Added `IEnumerable.WhereNot(Func)`. - X10D: Added `IEnumerable.WhereNotNull()`. - X10D: Added `IEnumerable.Grep(string[, bool])`. - X10D: Added `IList.RemoveRange(Range)`. - X10D: Added `IList.Swap(IList)`. (#62) - X10D: Added `IReadOnlyList.IndexOf(T[, int[, int]])`. - X10D: Added `IReadOnlyList.Slice(int[, int]])`. - X10D: Added `LowestCommonMultiple` for built-in integer types. - X10D: Added `Wrap(T[, T])` for built-in numeric types. (#60) - X10D: Added `Nullable.TryGetValue(out T)`. (#61) - X10D: Added `Point.IsOnLine(LineF)`, `Point.IsOnLine(PointF, PointF)`, and `Point.IsOnLine(Vector2, Vector2)`. - X10D: Added `PointF.IsOnLine(LineF)`, `PointF.IsOnLine(PointF, PointF)`, and `PointF.IsOnLine(Vector2, Vector2)`. - X10D: Added `Point.ToSize()`. - X10D: Added `Point.ToSizeF()`. - X10D: Added `Point.ToVector2()`. - X10D: Added `PointF.Round([float])`. - X10D: Added `PointF.ToSizeF()`. - X10D: Added `PointF.ToVector2()` for .NET < 6. - X10D: Added `PopCount()` for built-in integer types. - X10D: Added `Quaternion.ToAxisAngle(out float, out float)`. - X10D: Added `Quaternion.ToVector3()`. - X10D: Added `Random.NextFrom(Span)` and `Random.NextFrom(ReadOnlySpan)`. - X10D: Added `ReadOnlySpan.CountSubstring(char)`. - X10D: Added `ReadOnlySpan.CountSubstring(ReadOnlySpan[, StringComparison])`. - X10D: Added `ReadOnlySpan.ToTimeSpan()`. - X10D: Added `ReadOnlySpan.Split(T)`. - X10D: Added `ReadOnlySpan.Split(ReadOnlySpan)`. - X10D: Added `RoundUpToPowerOf2()` for built-in integer types. - X10D: Added `Saturate()` for built-in floating-point types. - X10D: Added `Size.ToPoint()`. - X10D: Added `Size.ToPointF()`. - X10D: Added `Size.ToVector2()`. - X10D: Added `Span.CountSubstring(char)`. - X10D: Added `Span.CountSubstring(Span[, StringComparison])`. - X10D: Added `Span.Split(T)`. - X10D: Added `Span.Split(Span)`. - X10D: Added `string.CountSubstring(char)`. - X10D: Added `string.CountSubstring(string[, StringComparison])`. - X10D: Added `string.EnsureStartsWith()` and `string.EnsureEndsWith()`. - X10D: Added `string.IsEmpty()`. - X10D: Added `string.IsWhiteSpace()`. - X10D: Added `string.IsNullOrEmpty()`. - X10D: Added `string.IsNullOrWhiteSpace()`. - X10D: Added `TextReader.EnumerateLines()` and `TextReader.EnumerateLinesAsync()`. - X10D: Added `TimeSpan.TryParse(ReadOnlySpan, out TimeSpan)`. - X10D: Added `Quaternion.Multiply(Vector3)` - this functions as an equivalent to Unity's `Quaternion * Vector3` operator. - X10D: Added `Vector2.Deconstruct()`. - X10D: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`. - X10D: Added `Vector2.Round([float])`. - X10D: Added `Vector2.ToPointF()`. - X10D: Added `Vector2.ToSizeF()`. - X10D: Added `Vector3.Deconstruct()`. - X10D: Added `Vector3.Round([float])`. - X10D: Added `Vector4.Deconstruct()`. - X10D: Added `Vector4.Round([float])`. - X10D: `ComplexSqrt` is now exposed for all frameworks. - X10D.Unity: Added `DebugUtility`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods. - X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`. - X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`. - X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter. - X10D.Unity: Added `Color.GetClosestConsoleColor()`. - X10D.Unity: Added `Color.ToSystemDrawingColor()`. - X10D.Unity: Added `Color32.Deconstruct()` - with optional alpha parameter. - X10D.Unity: Added `Color32.GetClosestConsoleColor()`. - X10D.Unity: Added `Color32.ToSystemDrawingColor()`. - X10D.Unity: Added `Point.ToUnityVector2()`. - X10D.Unity: Added `Point.ToUnityVector2Int()`. - X10D.Unity: Added `PointF.ToUnityVector2()`. - X10D.Unity: Added `Rect.ToSystemRectangleF()`. - X10D.Unity: Added `RectInt.ToSystemRectangle()`. - X10D.Unity: Added `RectInt.ToSystemRectangleF()`. - X10D.Unity: Added `Rectangle.ToUnityRect()`. - X10D.Unity: Added `Rectangle.ToUnityRectInt()`. - X10D.Unity: Added `RectangleF.ToUnityRect()`. - X10D.Unity: Added `Size.ToUnityVector2()`. - X10D.Unity: Added `Size.ToUnityVector2Int()`. - X10D.Unity: Added `SizeF.ToUnityVector2()`. - X10D.Unity: Added `Vector2.Deconstruct()`. - X10D.Unity: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`. - X10D.Unity: Added `Vector2Int.IsOnLine(LineF)`, `Vector2Int.IsOnLine(PointF, PointF)`, `Vector2Int.IsOnLine(Vector2, Vector2)`, and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`. - X10D.Unity: Added `Vector2.Round([float])`. - X10D.Unity: Added `Vector2.ToSystemPointF()`. - X10D.Unity: Added `Vector2.ToSystemSizeF()`. - X10D.Unity: Added `Vector2Int.Deconstruct()`. - X10D.Unity: Added `Vector2Int.ToSystemPoint()`. - X10D.Unity: Added `Vector2Int.ToSystemSize()`. - X10D.Unity: Added `Vector2Int.ToSystemVector()`. - X10D.Unity: Added `Vector2Int.WithX()`. - X10D.Unity: Added `Vector2Int.WithY()`. - X10D.Unity: Added `Vector3.Deconstruct()`. - X10D.Unity: Added `Vector3.Round([float])`. - X10D.Unity: Added `Vector3Int.Deconstruct()`. - X10D.Unity: Added `Vector3Int.ToSystemVector()`. - X10D.Unity: Added `Vector3Int.WithX()`. - X10D.Unity: Added `Vector3Int.WithY()`. - X10D.Unity: Added `Vector3Int.WithZ()`. - X10D.Unity: Added `Vector4.Deconstruct()`. - X10D.Unity: Added `Vector4.Round([float])` - X10D.Unity: Added `WaitForFrames` yield instruction. - X10D.Unity: Added `WaitForKeyDown` yield instruction. - X10D.Unity: Added `WaitForKeyUp` yield instruction. - X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction. - X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction. - X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction. - X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction. ### Fixed - X10D: `T[].Clear` will now correctly clear the specified range of elements by using the [GetOffsetAndLength](https://learn.microsoft.com/en-us/dotnet/api/system.range.getoffsetandlength?view=net-7.0) method. - X10D: `Stream.ReadSingle(Endianness)` now returns a float instead of a double. - X10D: Fixed `Stream.ReadDouble(Endianness)`, `Stream.ReadSingle(Endianness)`, `Stream.WriteDouble(double, Endianness)`, `Stream.WriteSingle(float, Endianness)` writing and reading the wrong endianness. ### Changed - X10D: Performance for integer `Unpack` has been dramatically improved using vector parallelization. (#70) - X10D: Performance for `MemberInfo.HasCustomAttribute` has been improved. (#70) - X10D: Performance for `Rune.Repeat` has been improved. (#70) - X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty. - X10D.Unity: `Singleton` now caches instance where possible. - X10D.Unity: Conversions between equivalent structures in `System.Numerics` and `UnityEngine` now make use of "unsafe" reinterpretation, rather than constructing new instances. (#70) ## [3.1.0] - 2022-05-13 ### Added - Reintroduced Unity support - X10D: Added `Color.Inverted()`. (#54) - X10D: Added `Color.WithA()`. (#55) - X10D: Added `Color.WithB()`. (#55) - X10D: Added `Color.WithG()`. (#55) - X10D: Added `Color.WithR()`. (#55) - X10D: Added `ICollection.ClearAndDisposeAll()`. - X10D: Added `ICollection.ClearAndDisposeAllAsync()`. - X10D: Added `IEnumerable.For()`. (#50) - X10D: Added `IEnumerable.ForEach()`. (#50) - X10D: Added `IEnumerable.DisposeAll()`. - X10D: Added `IEnumerable.DisposeAllAsync()`. - X10D: Added `char.IsEmoji`. - X10D: Added `ReadOnlySpan.Count(Predicate)`. - X10D: Added `Rune.IsEmoji`. - X10D: Added `Span.Count(Predicate)`. - X10D: Added `string.IsEmoji`. - X10D: Added `Vector2.WithX()`. (#56) - X10D: Added `Vector2.WithY()`. (#56) - X10D: Added `Vector3.WithX()`. (#56) - X10D: Added `Vector3.WithY()`. (#56) - X10D: Added `Vector3.WithZ()`. (#56) - X10D: Added `Vector4.WithX()`. (#56) - X10D: Added `Vector4.WithY()`. (#56) - X10D: Added `Vector4.WithZ()`. (#56) - X10D: Added `Vector4.WithW()`. (#56) - X10D.Unity: Added `Singleton` class. - X10D.Unity: Added `Color.Inverted()`. (#54) - X10D.Unity: Added `Color.WithA()`. (#55) - X10D.Unity: Added `Color.WithB()`. (#55) - X10D.Unity: Added `Color.WithG()`. (#55) - X10D.Unity: Added `Color.WithR()`. (#55) - X10D.Unity: Added `Color32.Inverted()`. (#54) - X10D.Unity: Added `Color32.WithA()`. (#55) - X10D.Unity: Added `Color32.WithB()`. (#55) - X10D.Unity: Added `Color32.WithG()`. (#55) - X10D.Unity: Added `Color32.WithR()`. (#55) - X10D.Unity: Added `Component.GetComponentsInChildrenOnly()`. - X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly()`. - X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`. - X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`. - X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`. - X10D.Unity: Added `GameObject.SetLayerRecursively(int)`. (#57) - X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`. - X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`. - X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`. - X10D.Unity: Added `Quaternion.ToSystemQuaternion()`. - X10D.Unity: Added `Random.NextColorArgb()`. - X10D.Unity: Added `Random.NextColor32Argb()`. - X10D.Unity: Added `Random.NextColorRgb()`. - X10D.Unity: Added `Random.NextColor32Rgb()`. - X10D.Unity: Added `Random.NextRotation()`. - X10D.Unity: Added `Random.NextRotationUniform()`. - X10D.Unity: Added `Random.NextUnitVector2()`. - X10D.Unity: Added `Random.NextUnitVector3()`. - X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`. - X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`. - X10D.Unity: Added `System.Numerics.Vector2.ToUnityVector()`. - X10D.Unity: Added `System.Numerics.Vector3.ToUnityVector()`. - X10D.Unity: Added `System.Numerics.Vector4.ToUnityVector()`. - X10D.Unity: Added `Vector2.ToSystemVector()`. - X10D.Unity: Added `Vector3.ToSystemVector()`. - X10D.Unity: Added `Vector4.ToSystemVector()`. - X10D.Unity: Added `Vector2.WithX()`. (#56) - X10D.Unity: Added `Vector2.WithY()`. (#56) - X10D.Unity: Added `Vector3.WithX()`. (#56) - X10D.Unity: Added `Vector3.WithY()`. (#56) - X10D.Unity: Added `Vector3.WithZ()`. (#56) - X10D.Unity: Added `Vector4.WithX()`. (#56) - X10D.Unity: Added `Vector4.WithY()`. (#56) - X10D.Unity: Added `Vector4.WithZ()`. (#56) - X10D.Unity: Added `Vector4.WithW()`. (#56) ## [3.0.0] - 2022-04-30 In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not documented here, please [open an issue](https://github.com/oliverbooth/X10D/issues)! ### Added - Added `T.AsArrayValue()`. - Added `T.AsEnumerableValue()`. - Added `T.RepeatValue(int)`. - Added `T.ToJson([JsonSerializerOptions])`. - Added `string.FromJson([JsonSerializerOptions])`. - Added `T[].AsReadOnly()`. - Added `T[].Clear([Range])` and `T[].Clear(int, int)`. - Added `DateTime.IsLeapYear()`. - Added `DateTimeOffset.IsLeapYear()`. - Added `Endianness` enum. - Added `FileInfo.GetHash()`. - Added `FileInfo.TryWriteHash(Span, out int)`. - Added `IComparable.Clamp(T, T)` - this supersedes `Clamp` defined for hard-coded numeric types. (#24) - Added `IComparable.GreaterThan(T2)`. (#22) - Added `IComparable.GreaterThanOrEqualTo(T2)`. (#22) - Added `IComparable.LessThan(T2)`. (#22) - Added `IComparable.LessThanOrEqualTo(T2)`. (#22) - Added `IComparable.Max(T)`. (#23) - Added `IComparable.Min(T)`. (#23) - Added `IDictionary.AddOrUpdate()` - Added `IEnumerable.Product()` and `IEnumerable.Product(Func, TResult)` for all built-in numeric types, computing the product of all (optionally transformed) elements. - Added `IList.Fill(T)` and `IList.Fill(T, int, int)`. - Added `IPAddress.IsIPv4()` and `IPAddress.IsIPv6()`. - Added `IReadOnlyList.Pack8Bit()`. - Added `IReadOnlyList.Pack16Bit()`. - Added `IReadOnlyList.Pack32Bit()`. - Added `IReadOnlyList.Pack64Bit()`. - Added `MemberInfo.HasCustomAttribute()` and `MemberInfo.HasCustomAttribute(Type)`. - Added `defaultValue` overload for `MemberInfo.SelectFromCustomAttribute()`. - Added `Random.Next()` (returns a random field from a specified enum type). - Added `Random.NextByte([byte[, byte]])`. - Added `Random.NextColorArgb()`, returning a random color in RGB space, including random alpha. - Added `Random.NextColorRgb()`, returning a random color in RGB space with alpha 255. - Added `Random.NextDouble(double[, double])`. - Added `Random.NextInt16([short[, short]])`. - Added `Random.NextSingle(float[, float])`. (#34) - Added `Random.NextUnitVector2()`. - Added `Random.NextUnitVector3()`. - Added `Random.NextRotation()`. - Added `Rune.Repeat(int)`. - Added `byte.IsEven()`. - Added `byte.IsOdd()`. - Added `byte.IsPrime()`. - Added `byte.UnpackBits()`. - Added `byte.RangeTo(byte)`, `byte.RangeTo(short)`, `byte.RangeTo(int)`, and `byte.RangeTo(long)`. - Added `int.Mod(int)`. - Added `int.RangeTo(int)`, and `int.RangeTo(long)`. - Added `int.UnpackBits()`. - Added `long.Mod(long)`. - Added `long.RangeTo(long)`. - Added `long.UnpackBits()`. - Added `sbyte.IsEven()`. - Added `sbyte.IsOdd()`. - Added `sbyte.IsPrime()`. - Added `sbyte.Mod(sbyte)`. - Added `short.IsEven()`. - Added `short.IsOdd()`. - Added `short.Mod(short)`. - Added `short.RangeTo(short)`, `short.RangeTo(int)`, and `short.RangeTo(long)`. - Added `short.UnpackBits()`. - Added `string.IsPalindrome()`. - Added `Stream.GetHash()`. - Added `Stream.TryWriteHash(Span, out int)`. - Added `Stream.ReadInt16([Endian])`. - Added `Stream.ReadInt32([Endian])`. - Added `Stream.ReadInt64([Endian])`. - Added `Stream.ReadUInt16([Endian])`. - Added `Stream.ReadUInt32([Endian])`. - Added `Stream.ReadUInt64([Endian])`. - Added `Stream.Write(short, [Endian])`. - Added `Stream.Write(int, [Endian])`. - Added `Stream.Write(long, [Endian])`. - Added `Stream.Write(ushort, [Endian])`. - Added `Stream.Write(uint, [Endian])`. - Added `Stream.Write(ulong, [Endian])`. - Added `TimeSpan.Ago()`. - Added `TimeSpan.FromNow()`. - Added `TimeSpanParser.TryParse` which supersedes `TimeSpanParser.Parse`. - Added `Sqrt()` and `ComplexSqrt()` for all built-in decimal types. - Added `All()` and `Any()` for `Span` and `ReadOnlySpan`, mimicking the corresponding methods in `System.Linq`. - Added `Sign()` for built-in numeric types. For unsigned types, this never returns -1. - Added `Type.Implements()` and `Type.Implements(Type)`. (#25) - Added `Type.Inherits()` and `Type.Inherits(Type)`. (#25) - Added `DigitalRoot` function for built-in integer types. - Added `Factorial` function for built-in integer types. - Added `HostToNetworkOrder` and `NetworkToHostOrder` for `short`, `int`, and `long`. - Added `IsLeapYear` function for `DateTime` and `DateTimeOffset`, as well as built-in numeric types. - Added `MultiplicativePersistence` function for built-in integer types. - Added `RotateLeft` and `RotateRight` for built-in integer types. - Added trigonometric functions for built-in numeric types, including `Acos()`, `Asin()`, `Atan()`, `Atan2()`, `Cos()`, `Sin()`, `Tan()` (#49) - Added time-related extension methods for built-in numeric types, including `Milliseconds()`, `Seconds()`, `Minutes()`, `Hours()`, `Days()`, and `Weeks()`. `Ticks()` is also available, but only for integers; not floating point. - Added `StringBuilderReader` (inheriting `TextReader`) which allows reading from a `StringBuilder` without consuming the underlying string. - Added extension methods for `System.Decimal`. ### Changed - Updated to .NET 6. (#45) - Methods defined to accept `byte[]` have been changed accept `IReadOnlyList`. - Extension methods are now defined in appropriate child namespaces to reduce the risk of name collisions. (#7) - `char[].Random(int)`, `char[].Random(int, int)`, `IEnumerable.Random(int)`, and `IEnumerable.Random(int, int)` have been redefined as `Random.NextString(IReadOnlyList, int)`. - `IComparable.Between(T, T)` has been redefined as `IComparable.Between(T2, T3, [InclusiveOptions])` to allow comparison of disparate yet comparable types, and also offers inclusivity options. - `DateTime` extensions now wrap `DateTimeOffset` extensions. - `DateTime.ToUnixTimestamp([bool])` has been redefined as `DateTime.ToUnixTimeMilliseconds()` and `DateTime.ToUnixTimeSeconds()`. - `Dictionary.ToGetParameters()`, `IDictionary.ToGetParameters()`, and `IReadOnlyDictionary.ToGetParameters()`, has been redefined as `IEnumerable>.ToGetParameters()`. - `Dictionary.ToConnectionString()`, `IDictionary.ToConnectionString()`, and `IReadOnlyDictionary.ToConnectionString()`, has been redefined as `IEnumerable>.ToConnectionString()`. - `IList.OneOf([Random])` and `IEnumerable.OneOf([Random])` have been redefined as `Random.NextFrom(IEnumerable)` to fall in line with the naming convention of `System.Random`. (#21) - `IList.Shuffle([Random])` now uses a Fisher-Yates shuffle implementation. - `IList.Shuffle([Random])` has been repurposed to shuffle the list in place, rather than returning a new enumerable. - `IEnumerable.Shuffle([Random])` has been renamed to `IEnumerable.Shuffled([Random])` to avoid confusion with `IList.Shuffle([Random])`. - `Random.CoinToss()` has been redefined as `Random.NextBoolean()` to fall in line with the naming convention of `System.Random`. - `Random.OneOf(T[])` and `Random.OneOf(IList)` have been redefined as `Random.NextFrom(IEnumerable)` to fall in line with the naming convention of `System.Random`. - `Enum.Next([bool])` and `Enum.Previous([bool])` have been redefined. as `Enum.Next()`, `Enum.Previous()`, `Enum.NextUnchecked()`, `Enum.PreviousUnchecked()`. The `Unchecked` variants of these methods do not perform index validation, and will throw `IndexOutOfRangeException` when attempting to access an invalid index. The checked variants will perform a modulo to wrap the index. - Seperated `string.WithAlternative(string, [bool])` to `string.WithEmptyAlternative(string)` and `string.WithWhiteSpaceAlternative(string)`. - `string.AsNullIfEmpty()` and `string.AsNullIfWhiteSpace()` now accept a nullable `string`. - `IEnumerable.GetString([Encoding])` has been renamed to `IReadOnlyList.ToString` and its `Encoding` parameter has been made non-optional. - Fixed a bug where `IEnumerable>.ToConnectionString()` would not sanitize types with custom `ToString()` implementation. (#20) Renamed `string.Random(int[, Random])` to `string.Randomize(int[, Random])`. - Redefined `char[].Random(int)`, `char[].Random(int, Random)`, `IEnumerable.Random(int)`, and `IEnumerable.Random(int, Random)`, as `Random.NextString(IReadOnlyList, int)`. - Improved performance for: - `string.IsLower()` - `string.IsUpper()` - `string.Reverse()` - `TimeSpanParser` ### Removed - Indefinitely suspended Unity support, until such a time that Unity can be updated to a newer version of .NET. See: https://forum.unity.com/threads/unity-future-net-development-status.1092205/ - Removed `bool.And(bool)`. - Removed `bool.NAnd(bool)`. - Removed `bool.NOr(bool)`. - Removed `bool.Not(bool)`. - Removed `bool.Or(bool)`. - Removed `bool.ToByte()`. - Removed `bool.ToInt16()`. - Removed `bool.ToInt64()`. - Removed `bool.XNOr()`. - Removed `bool.XOr()`. - Removed `IConvertible.To([IFormatProvider])`. (#13) - Removed `IConvertible.ToOrDefault([IFormatProvider])`. (#13) - Removed `IConvertible.ToOrDefault(out T, [IFormatProvider])`. (#13) - Removed `IConvertible.ToOrNull([IFormatProvider])`. (#13) - Removed `IConvertible.ToOrNull(out T, [IFormatProvider])`. (#13) - Removed `IConvertible.ToOrOther(T, [IFormatProvider])`. (#13) - Removed `IConvertible.ToOrOther(out T, T, [IFormatProvider])`. (#13) - Removed `IEnumerable.Split(int)` - this functionality is now provided by .NET in the form of the `Chunk` method. See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0. - Removed `MemberInfo.GetDefaultValue()` (use `SelectFromCustomAttribute()` instead). - Removed `MemberInfo.GetDescription()` (use `SelectFromCustomAttribute()` instead). - Removed `int.ToBoolean()`. - Removed `long.ToBoolean()`. - Removed `short.ToBoolean()`. - Removed `uint.ToBoolean()`. - Removed `ushort.ToBoolean()`. - Removed `ulong.ToBoolean()`. - Removed `WaitHandle.WaitOneAsync()`. For suspensions of execution during asynchronous operations, favour `TaskCompletionSource` or `TaskCompletionSource`. See: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource?view=net-6.0 and https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource-1?view=net-6.0 ## [2.6.0] - 2020-10-20 ### Added - Add `string.AsNullIfEmpty()`. - Returns the current string, or `null` if the current string is null or empty. - Add `string.AsNullIfWhiteSpace()`. - Returns the current string, or `null` if the current string is null, empty, or consists of only whitespace. - Add `string.Reverse()`. - Reverses the current string. - Add `string.WithAlternative()`. - Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current string consists of only whitespace. ### Changed - n/a ### Removed - n/a ## [2.5.0] - 2020-07-15 ### Added - `WaitHandle.WaitOneAsync()`. - Wraps `WaitHandle.WaitOne` as a `Task`. - Add support for Unity 2019.4.3f1. - Add `GameObject.LookAt(GameObject)`. - Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject. - Add `GameObject.LookAt(Transform)`. - Rotates the Transform on the current GameObject so that it faces another transform. - Add `Transform.LookAt(GameObject)` - Rotates the current Transform so that it faces the Transform on another GameObject. - Add `Vector3.Round([float])`. - Returns a rounded Vector3 by calling `float.Round()` on each component. - Add `Vector3.WithX(float)`. - Returns a Vector3 with a new X component value. - Add `Vector3.WithY(float)`. - Returns a Vector3 with a new Y component value. - Add `Vector3.WithZ(float)`. - Returns a Vector3 with a new Z component value. - Add `Vector3.WithXY(float, float)`. - Returns a Vector3 with new X and Y component values. - Add `Vector3.WithXZ(float, float)`. - Returns a Vector3 with new X and Z component values. - Add `Vector3.WithYZ(float, float)`. - Returns a Vector3 with new Y and Z component values. - Add `BetterBehavior` (experimental wrapper over `MonoBehaviour`). ### Changed - n/a ### Removed - n/a ## [2.2.0] - 2020-04-21 ### Added - Add `string.ChangeEncoding(Encoding, Encoding)`. - Converts this string from one encoding to another. - Add `string.IsLower()`. - Determines if all alpha characters in this string are considered lowercase. - Add `string.IsUpper()`. - Determines if all alpha characters in this string are considered uppercase. - Various extension methods with regards to reflection: - `GetDefaultValue` and `GetDefaultValue` - gets the value stored in the member's `DefaultValue` attribute. - `GetDescription`- gets the value stored in the member's `Description` attribute. - `SelectFromCustomAttribute` - Internally calls `GetCustomAttribute` and passes it to a `Func` so that specific members may be selected. ### Changed - n/a ### Removed - n/a ## [2.1.0] - 2020-04-18 ### Added - Add `bool bool.And(bool)`. - Performs logical AND. - Add `bool bool.Or(bool)`. - Performs logical OR. - Add `bool bool.Not(bool)`. - Performs logical NOT. - Add `bool bool.XOr(bool)`. - Performs Logical XOR. - Add `bool bool.NAnd(bool)`. - Performs logical NAND. - Add `bool bool.NOr(bool)`. - Performs logical NOR. - Add `bool bool.XNOr(bool)`. - Performs logical XNOR. - Add `byte bool.ToByte()`. - 1 if `true`, 0 otherwise. - Add `short bool.ToInt16()`. - 1 if `true`, 0 otherwise. - Add `long bool.ToInt64()`. - 1 if `true`, 0 otherwise. ### Changed - n/a ### Removed - n/a ## [2.0.0] - 2020-04-18 ### Added - Add `IEnumerable.Split(int)`. - Performs the same operation as the previously defined `IEnumerable.Chunkify(int)`, except now accepts any type `T`. ### Changed - Fix `DateTime.Last(DayOfWeek)` implementation. - Now returns the correct date/time for a given day of the week. ### Removed - Remove `IEnumerable.Chunkify(int)`. - Replaced by a method of the same behaviour `IEnumerable.Split(int)`. ## Earlier versions Earlier versions of this package are undocumented and unlisted from package results. [unreleased]: https://github.com/oliverbooth/X10D/compare/v3.2.1...main [3.2.1]: https://github.com/oliverbooth/X10D/releases/tag/v3.2.1 [3.2.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.2.0 [3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0 [3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0 [2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0 [2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0 [2.2.0]: https://github.com/oliverbooth/X10D/releases/tag/2.2.0 [2.1.0]: https://github.com/oliverbooth/X10D/releases/tag/2.1.0 [2.0.0]: https://github.com/oliverbooth/X10D/releases/tag/2.0.0