using System; using System.Drawing; using NUnit.Framework; using X10D.Unity.Drawing; namespace X10D.Unity.Tests.Drawing { public class PointTests { [Test] public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers() { var random = new Random(); var point = new Point(random.Next(), random.Next()); var vector = point.ToUnityVector2(); Assert.That(vector.x, Is.EqualTo(point.X)); Assert.That(vector.y, Is.EqualTo(point.Y)); } [Test] public void ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers() { var random = new Random(); var point = new Point(random.Next(), random.Next()); var vector = point.ToUnityVector2Int(); Assert.That(vector.x, Is.EqualTo(point.X)); Assert.That(vector.y, Is.EqualTo(point.Y)); } } }