X10D - Extension methods on crack

Simplifying development, one method at a time.

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### About X10D (pronounced *extend*), is a class library that provides extension methods for numerous .NET types. The purpose of this library is to simplify a codebase by reducing the need for repeated code when performing common operations. Simplify your codebase. Take advantage of .NET. Use extension methods. *(I'm also [dogfooding](https://www.pcmag.com/encyclopedia/term/dogfooding) this library, so there's that.)* ### Table of contents - [Installation](#installation) - [Unity installation](#unity-installation) - [NuGet installation](#nuget-installation) - [Manual installation](#manual-installation) - [Features](#features) - [Numeric](#numeric) - [String](#string) - [DateTime](#datetime) - [Enumerable](#enumerable) - [Enum](#enum) - [Conversion](#conversion) - [Random](#random) - [Contributing](#contributing) - [License](#license) You can find the list of classes that have extension methods by viewing the `README.md` file in any of the respective library folders. ## Installation ### Unity installation 1. Open the package manager, open the `+` menu and select `Add package from git URL...`. ![](https://user-images.githubusercontent.com/1129769/109844969-8ec7a100-7c44-11eb-9729-9a03be703d1b.png) 2) Enter the URL below and press Add. ```cs https://github.com/oliverbooth/X10D.git#upm ``` ### NuGet installation ```ps Install-Package X10D -Version 2.6.0 ``` ### Manual installation Download the [latest release](https://github.com/oliverbooth/X10D/releases/latest) from this repository and adding a direct assembly reference for your chosen platform. ## Features ### Numeric extensions > 👍 ProTip: *Most* of the extensions available for `int` will also exist for `short`, `long`, and their unsigned counterparts! #### `bool` <-> `int` Convert a `bool` to an `int` by using `ToInt32`. The value returned is 1 if the input is `true`, and 0 if it's `false`. ```cs bool b = true; int i = b.ToInt32(); // 1 ``` The same also works in reverse. Using `ToBoolean` on an `int` will return `false` if the input is 0, and `true`if the input is anything else. ```cs int zero = 0; long nonZero = 1; bool b1 = zero.ToBoolean(); // false bool b2 = nonZero.ToBoolean(); // true ``` #### Between Determine if a value is between other values using `Between` like so: ```cs int i = 3; if (i.Between(2, 4)) { // i is between 2 and 4! } ``` Since the signature of this method is defined with a generic constraint of `IComparable`, this will also work for any object that is `IComparable` - not just numeric types! ```cs bool Between(this T actual, T lower, T upper) where T : IComparable ``` #### IsEven (*and IsOdd*) As the names suggest, this method determines if the input value is evenly divisible by 2. ```cs int i = 5; bool b = i.IsEven(); // false ``` There is also an `IsOdd` extension method, which will return the opposite of that returned by `IsEven`. #### IsPrime Determine if an integral is a prime number by using `IsPrime`. ```cs bool b = 43.IsPrime(); // true ``` #### Clamp Clamp a value between an upper and lower bound ```cs int i = 5.Clamp(0, 3); // 3 ``` #### Convert degrees <-> radians Easily convert between radians and degrees ```cs double rad = 2 * Math.PI; double deg = rad.RadiansToDegrees(); // 360 rad = deg.DegreesToRadians(); // back to 2*pi ``` #### Round Round a value to the nearest whole number: ```cs var d = 2.75; var rounded = d.Round(); // 3 ``` Or specify a value to have it round to the nearest multiple of `x`: ```cs double a = 8.0.Round(10); // 10 double b = 2.0.Round(10); // 0 ``` ### String #### Repeat value Repeat a string or a char a specific number of times using `Repeat` ```cs var c = '-'; var str = "foo"; string repeatedC = c.Repeat(10); // ---------- string repeatedStr = str.Repeat(5); // foofoofoofoofoo ``` #### Base-64 encode/decode ```cs var base64 = "Hello World".Base64Encode(); // SGVsbG8gV29ybGQ= var str = "SGVsbG8gV29ybGQ=".Base64Decode(); // Hello World ``` ### DateTime #### Age Get a rounded integer representing the number of years since a given date. i.e. easily calculate someone's age: ```cs var dateOfBirth = new DateTime(1960, 7, 16); int age = dateOfBirth.Age(); // the age as of today ``` You can also specify a date at which to stop counting the years, by passing an `asOf` date: ```cs var dateOfBirth = new DateTime(1960, 7, 16); int age = dateOfBirth.Age(new DateTime(1970, 7, 16)); // 10, the age as of 1970 ``` #### To/From Unix Timestamp Convert to/from a Unix timestamp represented in seconds using `FromUnixTimestamp` on a numeric type, and `ToUnixTimestamp` on a `DateTime`. ```cs long sec = 1587223415; DateTime time = sec.FromUnixTimestamp(); // 2020-04-18 15:23:35 long unix = time.ToUnixTimestamp(); ``` or represent it with milliseconds by passing `true` for the `isMillis` argument: ```cs long millis = 1587223415500; DateTime time = millis.FromUnixTimestamp(true); // 2020-04-18 15:23:35.50 long unix = time.ToUnixTimestamp(true); ``` #### Get first/last day of month Get the first or last day of the month by using `FirstDayOfMonth` and `LastDayOfMonth` ```cs var dt = new DateTime(2016, 2, 4); DateTime first = dt.FirstDayOfMonth(); // 2016-02-01 DateTime last = dt.LastDayOfMonth(); // 2016-02-29 (2016 is a leap year) ``` You can also use `First` or `Last` to get the first or final occurrence of a specific day of the week in a given month: ```cs var dt = new DateTime(2019, 4, 14); DateTime theLastFriday = dt.Last(DayOfWeek.Friday); // 2019-04-24 DateTime theLastThursday = dt.Last(DayOfWeek.Thursday); // 2019-04-40 ``` ### Enumerable #### Split into chunks Split an `IEnumerable` into an `IEnumerable>`, essentially "chunking" the original IEnumerable into a specific size ```cs var arr = new int[] { 1, 2, 3, 4, 5, 6, 7, 8 }; var chunks = arr.Split(2); // split into chunks of 2 foreach (var chunk in chunks) { Console.WriteLine(string.Join(", ", chunk)); } // Output: // 1, 2 // 3, 4 // 5, 6 // 7, 8 ``` This also works for `string`: ```cs var str = "Hello World"; var chunks = str.Split(2); // split string into chunks of 2 foreach (var chunk in chunks) { Console.WriteLine(string.Join(string.Empty, chunk)); } // Output: // He // ll // o <-- space is included // Wo // rl // d <-- no space! end of string ``` ### Enum #### Parse string into enum You can use the `EnumParse` method to convert a string into a value from an enum, while optionally ignoring case: ```cs enum Number { Zero, One, Two, Three, } Number num = "two".EnumParse(true); // num == Number.Two ``` #### `Next` / `Previous` enum cycling Cycle through the values in an enum with `Next` and `Previous`: ```cs Number two = Number.Two; Number one = two.Previous(); Number three = two.Next(); ``` ### Conversion Easily convert between types using `To`, `ToOrNull`, `ToOrDefault`, or `ToOrOther`, thereby shortening the call to `Convert.ChangeType` or `Convert.ToX`: ```CS int i = "43".To(); int j = "a".ToOrDefault(); // 0 int k = "a".ToOrOther(100); // 100 ``` ### Random Do more with Random including flip a coin, randomly select an element in an array, or shuffle the array entirely. ```cs var random = new Random(); // flip a coin bool heads = random.CoinToss(); // randomly choose an item var arr = new int[] { 1, 2, 3, 4 }; var item = random.OneOf(arr); // shuffle an array or list var shuffled = arr.Shuffle(random); ``` ## Contributing Contributions are welcome. See [CONTRIBUTING.md](CONTRIBUTING.md). ## License X10D is released under the MIT License. See [here](https://github.com/oliverbooth/X10D/blob/master/LICENSE.md) for more details.