using System; using System.Drawing; using NUnit.Framework; using X10D.Core; using X10D.Unity.Drawing; namespace X10D.Unity.Tests.Drawing { public class PointFTests { [Test] public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers() { var random = new Random(); var point = new PointF(random.NextSingle(), random.NextSingle()); var vector = point.ToUnityVector2(); Assert.AreEqual(point.X, vector.x, 1e-6f); Assert.AreEqual(point.Y, vector.y, 1e-6f); } } }