using NUnit.Framework; using UnityEngine; using X10D.Core; using X10D.Unity.Numerics; using Random = System.Random; namespace X10D.Unity.Tests.Numerics { public class Vector3Tests { [Test] public void Deconstruct_ShouldReturnCorrectValues() { var vector = new Vector3(1, 2, 3); (float x, float y, float z) = vector; Assert.AreEqual(1, x); Assert.AreEqual(2, y); Assert.AreEqual(3, z); } [Test] public void Round_ShouldRoundToNearestInteger_GivenNoParameters() { var vector = new Vector3(1.5f, 2.6f, -5.2f); var rounded = vector.Round(); Assert.AreEqual(2, rounded.x); Assert.AreEqual(3, rounded.y); Assert.AreEqual(-5, rounded.z); } [Test] public void Round_ShouldRoundToNearest10_GivenPrecision10() { var vector = new Vector3(1.5f, 25.2f, -12.5f); var rounded = vector.Round(10); Assert.AreEqual(0, rounded.x); Assert.AreEqual(30, rounded.y); Assert.AreEqual(-10, rounded.z); } [Test] public void ToSystemVector_ShouldReturnVector_WithEqualComponents() { var random = new Random(); float x = random.NextSingle(); float y = random.NextSingle(); float z = random.NextSingle(); var vector = new Vector3(x, y, z); var systemVector = vector.ToSystemVector(); Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f); Assert.AreEqual(vector.x, systemVector.X, 1e-6f); Assert.AreEqual(vector.y, systemVector.Y, 1e-6f); Assert.AreEqual(vector.z, systemVector.Z, 1e-6f); } [Test] public void ToUnityVector_ShouldReturnVector_WithEqualComponents() { var random = new Random(); float x = random.NextSingle(); float y = random.NextSingle(); float z = random.NextSingle(); var vector = new System.Numerics.Vector3(x, y, z); var unityVector = vector.ToUnityVector(); Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f); Assert.AreEqual(vector.X, unityVector.x, 1e-6f); Assert.AreEqual(vector.Y, unityVector.y, 1e-6f); Assert.AreEqual(vector.Z, unityVector.z, 1e-6f); } [Test] public void WithX_ShouldReturnVectorWithNewX_GivenVector() { Assert.AreEqual(new Vector3(0, 1, 1), Vector3.one.WithX(0)); Assert.AreEqual(Vector3.zero, Vector3.zero.WithX(0)); Assert.AreEqual(Vector3.zero, Vector3.right.WithX(0)); Assert.AreEqual(Vector3.up, Vector3.up.WithX(0)); Assert.AreEqual(Vector3.forward, Vector3.forward.WithX(0)); Assert.AreEqual(Vector3.one, Vector3.one.WithX(1)); Assert.AreEqual(Vector3.right, Vector3.zero.WithX(1)); Assert.AreEqual(Vector3.right, Vector3.right.WithX(1)); Assert.AreEqual(new Vector3(1, 1, 0), Vector3.up.WithX(1)); Assert.AreEqual(new Vector3(1, 0, 1), Vector3.forward.WithX(1)); } [Test] public void WithY_ShouldReturnVectorWithNewY_GivenVector() { Assert.AreEqual(new Vector3(1, 0, 1), Vector3.one.WithY(0)); Assert.AreEqual(Vector3.zero, Vector3.zero.WithY(0)); Assert.AreEqual(Vector3.right, Vector3.right.WithY(0)); Assert.AreEqual(Vector3.zero, Vector3.up.WithY(0)); Assert.AreEqual(Vector3.forward, Vector3.forward.WithY(0)); Assert.AreEqual(Vector3.one, Vector3.one.WithY(1)); Assert.AreEqual(Vector3.up, Vector3.zero.WithY(1)); Assert.AreEqual(new Vector3(1, 1, 0), Vector3.right.WithY(1)); Assert.AreEqual(Vector3.up, Vector3.up.WithY(1)); Assert.AreEqual(new Vector3(0, 1, 1), Vector3.forward.WithY(1)); } [Test] public void WithZ_ShouldReturnVectorWithNewZ_GivenVector() { Assert.AreEqual(new Vector3(1, 1, 0), Vector3.one.WithZ(0)); Assert.AreEqual(Vector3.zero, Vector3.zero.WithZ(0)); Assert.AreEqual(Vector3.right, Vector3.right.WithZ(0)); Assert.AreEqual(Vector3.up, Vector3.up.WithZ(0)); Assert.AreEqual(Vector3.zero, Vector3.forward.WithZ(0)); Assert.AreEqual(Vector3.one, Vector3.one.WithZ(1)); Assert.AreEqual(Vector3.forward, Vector3.zero.WithZ(1)); Assert.AreEqual(new Vector3(1, 0, 1), Vector3.right.WithZ(1)); Assert.AreEqual(new Vector3(0, 1, 1), Vector3.up.WithZ(1)); Assert.AreEqual(Vector3.forward, Vector3.forward.WithZ(1)); } } }