using System; using NUnit.Framework; using UnityEngine; using X10D.Unity.Drawing; namespace X10D.Unity.Tests.Drawing { public class ColorTests { private static readonly Color Black = new(0, 0, 0); private static readonly Color White = new(1, 1, 1); private static readonly Color Red = new(1, 0, 0); private static readonly Color Green = new(0, 1, 0); private static readonly Color Blue = new(0, 0, 1); private static readonly Color Cyan = new(0, 1, 1); private static readonly Color Magenta = new(1, 0, 1); private static readonly Color Yellow = new(1, 1, 0); [Test] public void Deconstruct_ShouldDeconstruct_ToCorrectValues() { float a, r, g, b; (r, g, b) = White; Assert.AreEqual(1.0f, r); Assert.AreEqual(1.0f, g); Assert.AreEqual(1.0f, b); (a, r, g, b) = Yellow; Assert.AreEqual(1.0f, a); Assert.AreEqual(1.0f, r); Assert.AreEqual(1.0f, g); Assert.AreEqual(0.0f, b); } [Test] public void GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor() { Assert.AreEqual(ConsoleColor.Red, Color.red.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Green, Color.green.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Blue, Color.blue.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.White, Color.white.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Black, Color.black.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Yellow, Color.yellow.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Cyan, Color.cyan.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Magenta, Color.magenta.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Gray, Color.gray.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Gray, Color.grey.GetClosestConsoleColor()); Assert.AreEqual(ConsoleColor.Black, Color.clear.GetClosestConsoleColor()); } [Test] public void Inverted_ShouldReturnInvertedColor() { Assert.AreEqual(White, Black.Inverted()); Assert.AreEqual(Black, White.Inverted()); Assert.AreEqual(Red, Cyan.Inverted()); Assert.AreEqual(Cyan, Red.Inverted()); Assert.AreEqual(Green, Magenta.Inverted()); Assert.AreEqual(Magenta, Green.Inverted()); Assert.AreEqual(Yellow, Blue.Inverted()); Assert.AreEqual(Blue, Yellow.Inverted()); } [Test] public void Inverted_ShouldIgnoreAlpha() { var expected = new Color(0, 0, 0, 1); var actual = new Color(1, 1, 1, 1).Inverted(); Assert.AreEqual(expected, actual); } [Test] public void ToSystemDrawingColor_ShouldReturnEquivalentColor() { System.Drawing.Color expected = System.Drawing.Color.FromArgb(255, 255, 255); System.Drawing.Color actual = White.ToSystemDrawingColor(); Assert.AreEqual(expected, actual); } [Test] public void ToUnityColor_ShouldReturnEquivalentColor() { Color expected = White; Color actual = System.Drawing.Color.FromArgb(255, 255, 255).ToUnityColor(); Assert.AreEqual(expected, actual); } [Test] public void WithA0_ShouldReturnSameColor_GivenWhite() { var transparent = new Color(1, 1, 1, 0); Assert.AreEqual(transparent, White.WithA(0)); Assert.AreEqual(transparent, transparent.WithA(0)); } [Test] public void WithB0_ShouldReturnYellow_GivenWhite() { Assert.AreEqual(Yellow, White.WithB(0)); Assert.AreEqual(Yellow, Yellow.WithB(0)); } [Test] public void WithG0_ShouldReturnMagenta_GivenWhite() { Assert.AreEqual(Magenta, White.WithG(0)); Assert.AreEqual(Magenta, Magenta.WithG(0)); } [Test] public void WithR0_ShouldReturnCyan_GivenWhite() { Assert.AreEqual(Cyan, White.WithR(0)); Assert.AreEqual(Cyan, Cyan.WithR(0)); } } }