using System.Collections; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using X10D.Unity.Numerics; namespace X10D.Unity.Tests.Numerics { public class Vector3Tests { [UnityTest] public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector() { Assert.AreEqual(new Vector3(0, 1, 1), Vector3.one.WithX(0)); Assert.AreEqual(Vector3.zero, Vector3.zero.WithX(0)); Assert.AreEqual(Vector3.zero, Vector3.right.WithX(0)); Assert.AreEqual(Vector3.up, Vector3.up.WithX(0)); Assert.AreEqual(Vector3.forward, Vector3.forward.WithX(0)); Assert.AreEqual(Vector3.one, Vector3.one.WithX(1)); Assert.AreEqual(Vector3.right, Vector3.zero.WithX(1)); Assert.AreEqual(Vector3.right, Vector3.right.WithX(1)); Assert.AreEqual(new Vector3(1, 1, 0), Vector3.up.WithX(1)); Assert.AreEqual(new Vector3(1, 0, 1), Vector3.forward.WithX(1)); yield break; } [UnityTest] public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector() { Assert.AreEqual(new Vector3(1, 0, 1), Vector3.one.WithY(0)); Assert.AreEqual(Vector3.zero, Vector3.zero.WithY(0)); Assert.AreEqual(Vector3.right, Vector3.right.WithY(0)); Assert.AreEqual(Vector3.zero, Vector3.up.WithY(0)); Assert.AreEqual(Vector3.forward, Vector3.forward.WithY(0)); Assert.AreEqual(Vector3.one, Vector3.one.WithY(1)); Assert.AreEqual(Vector3.up, Vector3.zero.WithY(1)); Assert.AreEqual(new Vector3(1, 1, 0), Vector3.right.WithY(1)); Assert.AreEqual(Vector3.up, Vector3.up.WithY(1)); Assert.AreEqual(new Vector3(0, 1, 1), Vector3.forward.WithY(1)); yield break; } [UnityTest] public IEnumerator WithZ_ShouldReturnVectorWithNewZ_GivenVector() { Assert.AreEqual(new Vector3(1, 1, 0), Vector3.one.WithZ(0)); Assert.AreEqual(Vector3.zero, Vector3.zero.WithZ(0)); Assert.AreEqual(Vector3.right, Vector3.right.WithZ(0)); Assert.AreEqual(Vector3.up, Vector3.up.WithZ(0)); Assert.AreEqual(Vector3.zero, Vector3.forward.WithZ(0)); Assert.AreEqual(Vector3.one, Vector3.one.WithZ(1)); Assert.AreEqual(Vector3.forward, Vector3.zero.WithZ(1)); Assert.AreEqual(new Vector3(1, 0, 1), Vector3.right.WithZ(1)); Assert.AreEqual(new Vector3(0, 1, 1), Vector3.up.WithZ(1)); Assert.AreEqual(Vector3.forward, Vector3.forward.WithZ(1)); yield break; } } }