#nullable enable using System; using System.Collections; using System.Diagnostics.CodeAnalysis; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using Object = UnityEngine.Object; namespace X10D.Unity.Tests { public class GameObjectTests { [UnityTest] public IEnumerator CopyComponent_ShouldCopyComponent_GivenComponent() { var source = new GameObject(); var sourceComponent = source.AddComponent(); sourceComponent.mass = 10.0f; sourceComponent.useGravity = false; var target = new GameObject(); source.CopyComponent(target); Assert.That(target.TryGetComponent(out Rigidbody targetComponent)); Assert.That(targetComponent.mass, Is.EqualTo(10.0f)); Assert.That(targetComponent.useGravity, Is.False); Object.Destroy(source); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator CopyComponent_ShouldThrowArgumentNullException_GivenNullComponentType() { var source = new GameObject(); var target = new GameObject(); Type componentType = null!; Assert.Throws(() => source.CopyComponent(componentType, target)); Object.Destroy(source); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator CopyComponent_ShouldThrowArgumentNullException_GivenNullGameObject() { var target = new GameObject(); GameObject source = null!; Assert.Throws(() => source.CopyComponent(target)); Assert.Throws(() => source.CopyComponent(typeof(Rigidbody), target)); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator CopyComponent_ShouldThrowArgumentNullException_GivenNullTarget() { var source = new GameObject(); GameObject target = null!; Assert.Throws(() => source.CopyComponent(target)); Assert.Throws(() => source.CopyComponent(typeof(Rigidbody), target)); Object.Destroy(source); yield break; } [UnityTest] public IEnumerator CopyComponent_ShouldThrowInvalidOperationException_GivenInvalidComponent() { var source = new GameObject(); var target = new GameObject(); Assert.Throws(() => source.CopyComponent(target)); Assert.Throws(() => source.CopyComponent(typeof(Rigidbody), target)); Object.Destroy(source); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator CopyComponent_ShouldThrowInvalidOperationException_GivenDuplicate() { var source = new GameObject(); source.AddComponent(); var target = new GameObject(); target.AddComponent(); Assert.Throws(() => source.CopyComponent(target)); Assert.Throws(() => source.CopyComponent(typeof(Rigidbody), target)); Object.Destroy(source); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent() { var parent = new GameObject(); parent.AddComponent(); var child = new GameObject(); child.transform.SetParent(parent.transform); child.AddComponent(); Rigidbody[] components = parent.GetComponentsInChildrenOnly(); Assert.That(components.Length, Is.EqualTo(1)); Assert.That(child, Is.EqualTo(components[0].gameObject)); Object.Destroy(parent); Object.Destroy(child); yield break; } [UnityTest] [SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess", Justification = "False positive.")] public IEnumerator LookAt_ShouldRotateSameAsTransform() { var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}}; var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}}; Transform firstTransform = first.transform; Transform secondTransform = second.transform; Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity)); Assert.That(secondTransform.rotation, Is.EqualTo(Quaternion.identity)); firstTransform.LookAt(secondTransform); Quaternion expected = firstTransform.rotation; firstTransform.rotation = Quaternion.identity; Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity)); first.LookAt(second); Assert.That(firstTransform.rotation, Is.EqualTo(expected)); firstTransform.rotation = Quaternion.identity; Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity)); first.LookAt(second.transform); Assert.That(firstTransform.rotation, Is.EqualTo(expected)); firstTransform.rotation = Quaternion.identity; Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity)); first.LookAt(Vector3.right); Assert.That(firstTransform.rotation, Is.EqualTo(expected)); Object.Destroy(first); Object.Destroy(second); yield break; } [UnityTest] public IEnumerator MoveComponent_ShouldCopyComponent_GivenComponent() { var source = new GameObject(); var sourceComponent = source.AddComponent(); sourceComponent.mass = 10.0f; sourceComponent.useGravity = false; var target = new GameObject(); source.MoveComponent(target); // effects of Destroy only take place at end of frame yield return null; Assert.That(sourceComponent == null); Assert.That(source.TryGetComponent(out Rigidbody _), Is.False); Assert.That(target.TryGetComponent(out Rigidbody targetComponent)); Assert.That(targetComponent.mass, Is.EqualTo(10.0f)); Assert.That(targetComponent.useGravity, Is.False); Object.Destroy(source); Object.Destroy(target); } [UnityTest] public IEnumerator MoveComponent_ShouldThrowArgumentNullException_GivenNullComponentType() { var source = new GameObject(); var target = new GameObject(); Type componentType = null!; Assert.Throws(() => source.MoveComponent(componentType, target)); Object.Destroy(source); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator MoveComponent_ShouldThrowArgumentNullException_GivenNullGameObject() { var target = new GameObject(); GameObject source = null!; Assert.Throws(() => source.MoveComponent(target)); Assert.Throws(() => source.MoveComponent(typeof(Rigidbody), target)); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator MoveComponent_ShouldThrowArgumentNullException_GivenNullTarget() { var source = new GameObject(); GameObject target = null!; Assert.Throws(() => source.MoveComponent(target)); Assert.Throws(() => source.MoveComponent(typeof(Rigidbody), target)); Object.Destroy(source); yield break; } [UnityTest] public IEnumerator MoveComponent_ShouldThrowInvalidOperationException_GivenInvalidComponent() { var source = new GameObject(); var target = new GameObject(); Assert.Throws(() => source.MoveComponent(target)); Assert.Throws(() => source.MoveComponent(typeof(Rigidbody), target)); Object.Destroy(source); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator MoveComponent_ShouldThrowInvalidOperationException_GivenDuplicate() { var source = new GameObject(); source.AddComponent(); var target = new GameObject(); target.AddComponent(); Assert.Throws(() => source.MoveComponent(target)); Assert.Throws(() => source.MoveComponent(typeof(Rigidbody), target)); Object.Destroy(source); Object.Destroy(target); yield break; } [UnityTest] public IEnumerator SetLayerRecursively_ShouldSetLayerRecursively() { var parent = new GameObject(); var child = new GameObject(); var grandChild = new GameObject(); child.transform.SetParent(parent.transform); grandChild.transform.SetParent(child.transform); int layer = LayerMask.NameToLayer("UI"); Assert.AreNotEqual(layer, parent.layer); Assert.AreNotEqual(layer, child.layer); Assert.AreNotEqual(layer, grandChild.layer); parent.SetLayerRecursively(layer); Assert.That(parent.layer, Is.EqualTo(layer)); Assert.That(child.layer, Is.EqualTo(layer)); Assert.That(grandChild.layer, Is.EqualTo(layer)); Object.Destroy(parent); Object.Destroy(child); Object.Destroy(grandChild); yield break; } [UnityTest] [SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess", Justification = "False positive.")] public IEnumerator SetParent_ShouldSetParent() { var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}}; var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}}; Assert.That(first.transform.parent, Is.EqualTo(null)); Assert.That(second.transform.parent, Is.EqualTo(null)); first.SetParent(second); Assert.That(first.transform.parent, Is.EqualTo(second.transform)); first.transform.SetParent(null!); Assert.That(first.transform.parent, Is.EqualTo(null)); second.SetParent(first); Assert.That(second.transform.parent, Is.EqualTo(first.transform)); Object.Destroy(first); Object.Destroy(second); yield break; } } }