using System; using NUnit.Framework; using UnityEngine; using X10D.Unity.Drawing; namespace X10D.Unity.Tests.Drawing { public class Color32Tests { private static readonly Color32 Black = new(0, 0, 0, 255); private static readonly Color32 White = new(255, 255, 255, 255); private static readonly Color32 Red = new(255, 0, 0, 255); private static readonly Color32 Green = new(0, 255, 0, 255); private static readonly Color32 Blue = new(0, 0, 255, 255); private static readonly Color32 Cyan = new(0, 255, 255, 255); private static readonly Color32 Magenta = new(255, 0, 255, 255); private static readonly Color32 Yellow = new(255, 255, 0, 255); [Test] public void Deconstruct_ShouldDeconstruct_ToCorrectValues() { byte a, r, g, b; (r, g, b) = White; Assert.That(r, Is.EqualTo(255)); Assert.That(g, Is.EqualTo(255)); Assert.That(b, Is.EqualTo(255)); (a, r, g, b) = Yellow; Assert.That(a, Is.EqualTo(255)); Assert.That(r, Is.EqualTo(255)); Assert.That(g, Is.EqualTo(255)); Assert.That(b, Is.EqualTo(0)); } [Test] public void GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor() { // I know it's just casting... but aim for 100% coverage babyyyy Assert.That(((Color32)Color.red).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Red)); Assert.That(((Color32)Color.green).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Green)); Assert.That(((Color32)Color.blue).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Blue)); Assert.That(((Color32)Color.white).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.White)); Assert.That(((Color32)Color.black).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black)); Assert.That(((Color32)Color.yellow).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Yellow)); Assert.That(((Color32)Color.cyan).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Cyan)); Assert.That(((Color32)Color.magenta).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Magenta)); Assert.That(((Color32)Color.gray).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray)); Assert.That(((Color32)Color.grey).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray)); Assert.That(((Color32)Color.clear).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black)); } [Test] public void Inverted_ShouldReturnInvertedColor() { Assert.That(Black.Inverted(), Is.EqualTo(White)); Assert.That(White.Inverted(), Is.EqualTo(Black)); Assert.That(Cyan.Inverted(), Is.EqualTo(Red)); Assert.That(Red.Inverted(), Is.EqualTo(Cyan)); Assert.That(Magenta.Inverted(), Is.EqualTo(Green)); Assert.That(Green.Inverted(), Is.EqualTo(Magenta)); Assert.That(Blue.Inverted(), Is.EqualTo(Yellow)); Assert.That(Yellow.Inverted(), Is.EqualTo(Blue)); } [Test] public void Inverted_ShouldIgnoreAlpha() { var expected = new Color32(0, 0, 0, 255); var actual = new Color32(255, 255, 255, 255).Inverted(); Assert.That(actual, Is.EqualTo(expected)); } [Test] public void ToSystemDrawingColor_ShouldReturnEquivalentColor() { System.Drawing.Color expected = System.Drawing.Color.FromArgb(255, 255, 255); System.Drawing.Color actual = White.ToSystemDrawingColor(); Assert.That(actual, Is.EqualTo(expected)); } [Test] public void ToUnityColor32_ShouldReturnEquivalentColor() { Color32 expected = White; Color32 actual = System.Drawing.Color.FromArgb(255, 255, 255).ToUnityColor32(); Assert.That(actual, Is.EqualTo(expected)); } [Test] public void WithA0_ShouldReturnSameColor_GivenWhite() { var transparent = new Color32(255, 255, 255, 0); Assert.That(White.WithA(0), Is.EqualTo(transparent)); Assert.That(transparent.WithA(0), Is.EqualTo(transparent)); } [Test] public void WithB0_ShouldReturnYellow_GivenWhite() { Assert.That(White.WithB(0), Is.EqualTo(Yellow)); Assert.That(Yellow.WithB(0), Is.EqualTo(Yellow)); } [Test] public void WithG0_ShouldReturnMagenta_GivenWhite() { Assert.That(White.WithG(0), Is.EqualTo(Magenta)); Assert.That(Magenta.WithG(0), Is.EqualTo(Magenta)); } [Test] public void WithR0_ShouldReturnCyan_GivenWhite() { Assert.That(White.WithR(0), Is.EqualTo(Cyan)); Assert.That(Cyan.WithR(0), Is.EqualTo(Cyan)); } } }