mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 21:05:43 +00:00
Oliver Booth
28dd88cf0a
* Added Vector2/3Int.Deconstruct * Added Vector2/3Int.WithX * Added Vector2/3Int.WithY * Added Vector3Int.WithZ * Added Vector2Int.ToSystemPoint * Added Vector2Int.ToSystemSize
79 lines
3.1 KiB
C#
79 lines
3.1 KiB
C#
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Unity.Numerics;
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namespace X10D.Unity.Tests.Numerics
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{
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public class Vector3IntTests
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{
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[UnityTest]
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public IEnumerator Deconstruct_ShouldReturnCorrectValues()
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{
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var vector = new Vector3Int(1, 2, 3);
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(float x, float y, float z) = vector;
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Assert.AreEqual(1, x);
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Assert.AreEqual(2, y);
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Assert.AreEqual(3, z);
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yield break;
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}
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[UnityTest]
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public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
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{
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Assert.AreEqual(new Vector3Int(0, 1, 1), Vector3Int.one.WithX(0));
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Assert.AreEqual(Vector3Int.zero, Vector3Int.zero.WithX(0));
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Assert.AreEqual(Vector3Int.zero, Vector3Int.right.WithX(0));
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Assert.AreEqual(Vector3Int.up, Vector3Int.up.WithX(0));
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Assert.AreEqual(Vector3Int.forward, Vector3Int.forward.WithX(0));
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Assert.AreEqual(Vector3Int.one, Vector3Int.one.WithX(1));
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Assert.AreEqual(Vector3Int.right, Vector3Int.zero.WithX(1));
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Assert.AreEqual(Vector3Int.right, Vector3Int.right.WithX(1));
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Assert.AreEqual(new Vector3Int(1, 1, 0), Vector3Int.up.WithX(1));
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Assert.AreEqual(new Vector3Int(1, 0, 1), Vector3Int.forward.WithX(1));
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yield break;
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}
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[UnityTest]
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public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
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{
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Assert.AreEqual(new Vector3Int(1, 0, 1), Vector3Int.one.WithY(0));
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Assert.AreEqual(Vector3Int.zero, Vector3Int.zero.WithY(0));
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Assert.AreEqual(Vector3Int.right, Vector3Int.right.WithY(0));
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Assert.AreEqual(Vector3Int.zero, Vector3Int.up.WithY(0));
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Assert.AreEqual(Vector3Int.forward, Vector3Int.forward.WithY(0));
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Assert.AreEqual(Vector3Int.one, Vector3Int.one.WithY(1));
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Assert.AreEqual(Vector3Int.up, Vector3Int.zero.WithY(1));
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Assert.AreEqual(new Vector3Int(1, 1, 0), Vector3Int.right.WithY(1));
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Assert.AreEqual(Vector3Int.up, Vector3Int.up.WithY(1));
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Assert.AreEqual(new Vector3Int(0, 1, 1), Vector3Int.forward.WithY(1));
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yield break;
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}
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[UnityTest]
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public IEnumerator WithZ_ShouldReturnVectorWithNewZ_GivenVector()
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{
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Assert.AreEqual(new Vector3Int(1, 1, 0), Vector3Int.one.WithZ(0));
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Assert.AreEqual(Vector3Int.zero, Vector3Int.zero.WithZ(0));
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Assert.AreEqual(Vector3Int.right, Vector3Int.right.WithZ(0));
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Assert.AreEqual(Vector3Int.up, Vector3Int.up.WithZ(0));
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Assert.AreEqual(Vector3Int.zero, Vector3Int.forward.WithZ(0));
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Assert.AreEqual(Vector3Int.one, Vector3Int.one.WithZ(1));
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Assert.AreEqual(Vector3Int.forward, Vector3Int.zero.WithZ(1));
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Assert.AreEqual(new Vector3Int(1, 0, 1), Vector3Int.right.WithZ(1));
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Assert.AreEqual(new Vector3Int(0, 1, 1), Vector3Int.up.WithZ(1));
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Assert.AreEqual(Vector3Int.forward, Vector3Int.forward.WithZ(1));
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yield break;
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}
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}
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}
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