mirror of
https://github.com/oliverbooth/X10D
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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using X10D.Unity.Drawing;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Drawing
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{
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public class RectIntTests
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{
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[Test]
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public void ToSystemRectangle_ShouldReturnRectangleF_WithEquivalentMembers()
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{
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var random = new Random();
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var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
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var rectangle = rect.ToSystemRectangle();
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Assert.That(rectangle.X, Is.EqualTo(rect.x));
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Assert.That(rectangle.Y, Is.EqualTo(rect.y));
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Assert.That(rectangle.Width, Is.EqualTo(rect.width));
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Assert.That(rectangle.Height, Is.EqualTo(rect.height));
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}
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[Test]
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public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
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{
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var random = new Random();
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var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
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var rectangle = rect.ToSystemRectangleF();
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Assert.That(rectangle.X, Is.EqualTo(rect.x));
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Assert.That(rectangle.Y, Is.EqualTo(rect.y));
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Assert.That(rectangle.Width, Is.EqualTo(rect.width));
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Assert.That(rectangle.Height, Is.EqualTo(rect.height));
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}
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}
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}
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