mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 07:55:43 +00:00
39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Drawing;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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using X10D.Unity.Drawing;
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namespace X10D.Unity.Tests.Drawing
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{
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public class SizeTests
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{
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[UnityTest]
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public IEnumerator ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
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{
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var random = new Random();
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var size = new Size(random.Next(), random.Next());
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var vector = size.ToUnityVector2();
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Assert.AreEqual(size.Width, vector.x);
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Assert.AreEqual(size.Height, vector.y);
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yield break;
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}
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[UnityTest]
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public IEnumerator ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers()
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{
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var random = new Random();
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var size = new Size(random.Next(), random.Next());
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var vector = size.ToUnityVector2Int();
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Assert.AreEqual(size.Width, vector.x);
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Assert.AreEqual(size.Height, vector.y);
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yield break;
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}
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}
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}
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