mirror of
https://github.com/oliverbooth/X10D
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28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
using UnityEngine;
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namespace X10D.Unity;
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/// <summary>
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/// Extension methods for <see cref="Component" />.
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/// </summary>
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public static class ComponentExtensions
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{
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/// <summary>
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/// Returns an array of components of the specified type, excluding components that live on the object to which this
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/// component is attached.
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/// </summary>
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/// <param name="component">The component whose child components to retrieve.</param>
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/// <typeparam name="T">The type of the components to retrieve.</typeparam>
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/// <returns>An array <typeparamref name="T" /> representing the child components.</returns>
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/// <exception cref="ArgumentNullException"><paramref name="component" /> is <see langword="null" />.</exception>
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public static T[] GetComponentsInChildrenOnly<T>(this Component component)
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{
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if (component == null)
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{
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throw new ArgumentNullException(nameof(component));
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}
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return component.gameObject.GetComponentsInChildrenOnly<T>();
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}
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}
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