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mirror of https://github.com/oliverbooth/X10D synced 2024-11-13 00:45:42 +00:00
X10D/X10D.Unity/src/TransformExtensions.cs

115 lines
4.0 KiB
C#

using UnityEngine;
namespace X10D.Unity;
/// <summary>
/// Extension methods for <see cref="Transform" />.
/// </summary>
public static class TransformExtensions
{
/// <summary>
/// Rotates this transform so the forward vector points at another game object.
/// </summary>
/// <param name="transform">The transform whose rotation will be changed.</param>
/// <param name="target">The game object to look at.</param>
/// <exception cref="ArgumentNullException">
/// <para><paramref name="transform" /> is <see langword="null" />.</para>
/// -or-
/// <para><paramref name="target" /> is <see langword="null" />.</para>
/// </exception>
public static void LookAt(this Transform transform, GameObject target)
{
if (transform == null)
{
throw new ArgumentNullException(nameof(transform));
}
if (target == null)
{
throw new ArgumentNullException(nameof(target));
}
transform.LookAt(target.transform);
}
/// <summary>
/// Rotates this transform so the forward vector points at another game object.
/// </summary>
/// <param name="transform">The transform whose rotation will be changed.</param>
/// <param name="target">The game object to look at.</param>
/// <param name="worldUp">A vector specifying the upward direction.</param>
/// <exception cref="ArgumentNullException">
/// <para><paramref name="transform" /> is <see langword="null" />.</para>
/// -or-
/// <para><paramref name="target" /> is <see langword="null" />.</para>
/// </exception>
public static void LookAt(this Transform transform, GameObject target, Vector3 worldUp)
{
if (transform == null)
{
throw new ArgumentNullException(nameof(transform));
}
if (target == null)
{
throw new ArgumentNullException(nameof(target));
}
transform.LookAt(target.transform, worldUp);
}
/// <summary>
/// Sets the parent of this transform.
/// </summary>
/// <param name="transform">The transform whose parent to change.</param>
/// <param name="parent">The new parent.</param>
/// <exception cref="ArgumentNullException">
/// <para><paramref name="transform" /> is <see langword="null" />.</para>
/// -or-
/// <para><paramref name="parent" /> is <see langword="null" />.</para>
/// </exception>
public static void SetParent(this Transform transform, GameObject parent)
{
if (transform == null)
{
throw new ArgumentNullException(nameof(transform));
}
if (parent == null)
{
throw new ArgumentNullException(nameof(parent));
}
transform.transform.SetParent(parent.transform);
}
/// <summary>
/// Sets the parent of this transform.
/// </summary>
/// <param name="transform">The transform whose parent to change.</param>
/// <param name="parent">The new parent.</param>
/// <param name="worldPositionStays">
/// <see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
/// world space position, rotation and scale as before; otherwise, <see langword="false" />.
/// </param>
/// <exception cref="ArgumentNullException">
/// <para><paramref name="transform" /> is <see langword="null" />.</para>
/// -or-
/// <para><paramref name="parent" /> is <see langword="null" />.</para>
/// </exception>
public static void SetParent(this Transform transform, GameObject parent, bool worldPositionStays)
{
if (transform == null)
{
throw new ArgumentNullException(nameof(transform));
}
if (parent == null)
{
throw new ArgumentNullException(nameof(parent));
}
transform.SetParent(parent.transform, worldPositionStays);
}
}