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X10D/X10D.Unity.Tests/Assets/Tests/Drawing/Color32Tests.cs

146 lines
5.0 KiB
C#

using System;
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class Color32Tests
{
private static readonly Color32 Black = new(0, 0, 0, 255);
private static readonly Color32 White = new(255, 255, 255, 255);
private static readonly Color32 Red = new(255, 0, 0, 255);
private static readonly Color32 Green = new(0, 255, 0, 255);
private static readonly Color32 Blue = new(0, 0, 255, 255);
private static readonly Color32 Cyan = new(0, 255, 255, 255);
private static readonly Color32 Magenta = new(255, 0, 255, 255);
private static readonly Color32 Yellow = new(255, 255, 0, 255);
[UnityTest]
public IEnumerator Deconstruct_ShouldDeconstruct_ToCorrectValues()
{
byte a, r, g, b;
(r, g, b) = White;
Assert.AreEqual(255, r);
Assert.AreEqual(255, g);
Assert.AreEqual(255, b);
(a, r, g, b) = Yellow;
Assert.AreEqual(255, a);
Assert.AreEqual(255, r);
Assert.AreEqual(255, g);
Assert.AreEqual(0, b);
yield break;
}
[UnityTest]
public IEnumerator GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor()
{
// I know it's just casting... but aim for 100% coverage babyyyy
Assert.AreEqual(ConsoleColor.Red, ((Color32)Color.red).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Green, ((Color32)Color.green).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Blue, ((Color32)Color.blue).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.White, ((Color32)Color.white).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Black, ((Color32)Color.black).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Yellow, ((Color32)Color.yellow).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Cyan, ((Color32)Color.cyan).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Magenta, ((Color32)Color.magenta).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Gray, ((Color32)Color.gray).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Gray, ((Color32)Color.grey).GetClosestConsoleColor());
Assert.AreEqual(ConsoleColor.Black, ((Color32)Color.clear).GetClosestConsoleColor());
yield break;
}
[UnityTest]
public IEnumerator Inverted_ShouldReturnInvertedColor()
{
Assert.AreEqual(White, Black.Inverted());
Assert.AreEqual(Black, White.Inverted());
Assert.AreEqual(Red, Cyan.Inverted());
Assert.AreEqual(Cyan, Red.Inverted());
Assert.AreEqual(Green, Magenta.Inverted());
Assert.AreEqual(Magenta, Green.Inverted());
Assert.AreEqual(Yellow, Blue.Inverted());
Assert.AreEqual(Blue, Yellow.Inverted());
yield break;
}
[UnityTest]
public IEnumerator Inverted_ShouldIgnoreAlpha()
{
var expected = new Color32(0, 0, 0, 255);
var actual = new Color32(255, 255, 255, 255).Inverted();
Assert.AreEqual(expected, actual);
yield break;
}
[UnityTest]
public IEnumerator ToSystemDrawingColor_ShouldReturnEquivalentColor()
{
System.Drawing.Color expected = System.Drawing.Color.FromArgb(255, 255, 255);
System.Drawing.Color actual = White.ToSystemDrawingColor();
Assert.AreEqual(expected, actual);
yield break;
}
[UnityTest]
public IEnumerator ToUnityColor32_ShouldReturnEquivalentColor()
{
Color32 expected = White;
Color32 actual = System.Drawing.Color.FromArgb(255, 255, 255).ToUnityColor32();
Assert.AreEqual(expected, actual);
yield break;
}
[UnityTest]
public IEnumerator WithA0_ShouldReturnSameColor_GivenWhite()
{
var transparent = new Color32(255, 255, 255, 0);
Assert.AreEqual(transparent, White.WithA(0));
Assert.AreEqual(transparent, transparent.WithA(0));
yield break;
}
[UnityTest]
public IEnumerator WithB0_ShouldReturnYellow_GivenWhite()
{
Assert.AreEqual(Yellow, White.WithB(0));
Assert.AreEqual(Yellow, Yellow.WithB(0));
yield break;
}
[UnityTest]
public IEnumerator WithG0_ShouldReturnMagenta_GivenWhite()
{
Assert.AreEqual(Magenta, White.WithG(0));
Assert.AreEqual(Magenta, Magenta.WithG(0));
yield break;
}
[UnityTest]
public IEnumerator WithR0_ShouldReturnCyan_GivenWhite()
{
Assert.AreEqual(Cyan, White.WithR(0));
Assert.AreEqual(Cyan, Cyan.WithR(0));
yield break;
}
}
}