mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 08:15:41 +00:00
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UTime = UnityEngine.Time;
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namespace X10D.Unity.Tests
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{
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public class YieldInstructionTests : MonoBehaviour
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{
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[UnityTest]
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public IEnumerator WaitForFrames_ShouldYieldCorrectNumberOfFrames()
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{
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int frameCount = UTime.frameCount;
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yield return new WaitForFrames(10);
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Assert.That(UTime.frameCount, Is.EqualTo(frameCount + 10), $"{frameCount + 10} == {UTime.frameCount}");
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}
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[UnityTest]
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public IEnumerator WaitForSecondsNoAlloc_ShouldYieldForCorrectTime()
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{
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float time = UTime.time;
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yield return new WaitForSecondsNoAlloc(2);
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Assert.That(UTime.time, Is.EqualTo(time + 2).Within(1e-2), $"{time + 2} == {UTime.time}");
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}
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[UnityTest]
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public IEnumerator WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime()
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{
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float time = UTime.time;
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yield return new WaitForSecondsRealtimeNoAlloc(2);
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Assert.That(UTime.time, Is.EqualTo(time + 2).Within(1e-2), $"{time + 2} == {UTime.time}");
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}
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[UnityTest]
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public IEnumerator WaitForTimeSpan_ShouldYieldForCorrectTime()
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{
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float time = UTime.time;
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yield return new WaitForTimeSpan(TimeSpan.FromSeconds(2.0));
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Assert.That(UTime.time, Is.GreaterThanOrEqualTo(time + 2.0f).Or.GreaterThanOrEqualTo(time + 1.5f));
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}
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[UnityTest]
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public IEnumerator WaitForTimeSpanRealtime_ShouldYieldForCorrectTime()
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{
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float time = UTime.time;
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yield return new WaitForTimeSpanRealtime(TimeSpan.FromSeconds(2.0));
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Assert.That(UTime.time, Is.EqualTo(time + 2).Within(1e-2), $"{time + 2} == {UTime.time}");
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}
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}
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}
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