mirror of
https://github.com/oliverbooth/X10D
synced 2024-10-18 22:06:10 +00:00
92 lines
4.6 KiB
C#
92 lines
4.6 KiB
C#
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Unity.Numerics;
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namespace X10D.Unity.Tests.Numerics
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{
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public class Vector4Tests
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{
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[UnityTest]
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public IEnumerator WithW_ShouldReturnVectorWithNewW_GivenVector()
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{
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Assert.AreEqual(new Vector4(1, 1, 1, 0), Vector4.one.WithW(0));
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Assert.AreEqual(Vector4.zero, Vector4.zero.WithW(0));
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Assert.AreEqual(Vector4.zero, new Vector4(0, 0, 0, 1).WithW(0));
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Assert.AreEqual(new Vector4(1, 0, 0, 0), new Vector4(1, 0, 0, 0).WithW(0));
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Assert.AreEqual(new Vector4(0, 1, 0, 0), new Vector4(0, 1, 0, 0).WithW(0));
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Assert.AreEqual(new Vector4(0, 0, 1, 0), new Vector4(0, 0, 1, 0).WithW(0));
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Assert.AreEqual(Vector4.one, Vector4.one.WithW(1));
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Assert.AreEqual(new Vector4(0, 0, 0, 1), Vector4.zero.WithW(1));
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Assert.AreEqual(new Vector4(0, 0, 0, 1), new Vector4(0, 0, 0, 1).WithW(1));
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Assert.AreEqual(new Vector4(1, 0, 0, 1), new Vector4(1, 0, 0, 0).WithW(1));
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Assert.AreEqual(new Vector4(0, 1, 0, 1), new Vector4(0, 1, 0, 0).WithW(1));
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Assert.AreEqual(new Vector4(0, 0, 1, 1), new Vector4(0, 0, 1, 0).WithW(1));
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yield break;
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}
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[UnityTest]
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public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
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{
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Assert.AreEqual(new Vector4(0, 1, 1, 1), Vector4.one.WithX(0));
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Assert.AreEqual(Vector4.zero, Vector4.zero.WithX(0));
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Assert.AreEqual(new Vector4(0, 0, 0, 1), new Vector4(0, 0, 0, 1).WithX(0));
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Assert.AreEqual(Vector4.zero, new Vector4(1, 0, 0, 0).WithX(0));
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Assert.AreEqual(new Vector4(0, 1, 0, 0), new Vector4(0, 1, 0, 0).WithX(0));
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Assert.AreEqual(new Vector4(0, 0, 1, 0), new Vector4(0, 0, 1, 0).WithX(0));
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Assert.AreEqual(Vector4.one, Vector4.one.WithX(1));
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Assert.AreEqual(new Vector4(1, 0, 0, 0), Vector4.zero.WithX(1));
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Assert.AreEqual(new Vector4(1, 0, 0, 1), new Vector4(0, 0, 0, 1).WithX(1));
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Assert.AreEqual(new Vector4(1, 0, 0, 0), new Vector4(1, 0, 0, 0).WithX(1));
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Assert.AreEqual(new Vector4(1, 1, 0, 0), new Vector4(0, 1, 0, 0).WithX(1));
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Assert.AreEqual(new Vector4(1, 0, 1, 0), new Vector4(0, 0, 1, 0).WithX(1));
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yield break;
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}
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[UnityTest]
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public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
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{
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Assert.AreEqual(new Vector4(1, 0, 1, 1), Vector4.one.WithY(0));
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Assert.AreEqual(Vector4.zero, Vector4.zero.WithY(0));
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Assert.AreEqual(new Vector4(0, 0, 0, 1), new Vector4(0, 0, 0, 1).WithY(0));
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Assert.AreEqual(new Vector4(1, 0, 0, 0), new Vector4(1, 0, 0, 0).WithY(0));
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Assert.AreEqual(Vector4.zero, new Vector4(0, 1, 0, 0).WithY(0));
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Assert.AreEqual(new Vector4(0, 0, 1, 0), new Vector4(0, 0, 1, 0).WithY(0));
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Assert.AreEqual(Vector4.one, Vector4.one.WithY(1));
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Assert.AreEqual(new Vector4(0, 1, 0, 0), Vector4.zero.WithY(1));
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Assert.AreEqual(new Vector4(0, 1, 0, 1), new Vector4(0, 0, 0, 1).WithY(1));
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Assert.AreEqual(new Vector4(1, 1, 0, 0), new Vector4(1, 0, 0, 0).WithY(1));
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Assert.AreEqual(new Vector4(0, 1, 0, 0), new Vector4(0, 1, 0, 0).WithY(1));
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Assert.AreEqual(new Vector4(0, 1, 1, 0), new Vector4(0, 0, 1, 0).WithY(1));
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yield break;
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}
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[UnityTest]
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public IEnumerator WithZ_ShouldReturnVectorWithNewZ_GivenVector()
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{
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Assert.AreEqual(new Vector4(1, 1, 0, 1), Vector4.one.WithZ(0));
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Assert.AreEqual(Vector4.zero, Vector4.zero.WithZ(0));
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Assert.AreEqual(new Vector4(0, 0, 0, 1), new Vector4(0, 0, 0, 1).WithZ(0));
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Assert.AreEqual(new Vector4(1, 0, 0, 0), new Vector4(1, 0, 0, 0).WithZ(0));
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Assert.AreEqual(new Vector4(0, 1, 0, 0), new Vector4(0, 1, 0, 0).WithZ(0));
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Assert.AreEqual(Vector4.zero, new Vector4(0, 0, 1, 0).WithZ(0));
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Assert.AreEqual(Vector4.one, Vector4.one.WithZ(1));
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Assert.AreEqual(new Vector4(0, 0, 1, 0), Vector4.zero.WithZ(1));
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Assert.AreEqual(new Vector4(0, 0, 1, 1), new Vector4(0, 0, 0, 1).WithZ(1));
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Assert.AreEqual(new Vector4(1, 0, 1, 0), new Vector4(1, 0, 0, 0).WithZ(1));
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Assert.AreEqual(new Vector4(0, 1, 1, 0), new Vector4(0, 1, 0, 0).WithZ(1));
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Assert.AreEqual(new Vector4(0, 0, 1, 0), new Vector4(0, 0, 1, 0).WithZ(1));
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yield break;
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}
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}
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}
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