mirror of
https://github.com/oliverbooth/X10D
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25 lines
836 B
C#
25 lines
836 B
C#
using NUnit.Framework;
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using UnityEngine;
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using X10D.Core;
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using X10D.Unity.Drawing;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Drawing
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{
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public class RectTests
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{
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[Test]
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public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
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{
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var random = new Random();
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var rect = new Rect(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
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var rectangle = rect.ToSystemRectangleF();
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Assert.That(rectangle.X, Is.EqualTo(rect.x).Within(1e-6f));
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Assert.That(rectangle.Y, Is.EqualTo(rect.y).Within(1e-6f));
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Assert.That(rectangle.Width, Is.EqualTo(rect.width).Within(1e-6f));
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Assert.That(rectangle.Height, Is.EqualTo(rect.height).Within(1e-6f));
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}
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}
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}
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