mirror of
https://github.com/oliverbooth/X10D
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78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
#nullable enable
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using System;
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using NUnit.Framework;
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using UnityEngine;
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using X10D.Unity.Drawing;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Drawing
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{
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public class RandomTests
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{
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[Test]
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public void NextColorArgb_ShouldReturn331515e5_GivenSeed1234()
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{
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var random = new Random(1234);
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var color = random.NextColorArgb();
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Assert.That(color.r, Is.EqualTo(0.373868465f).Within(1e-6f));
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Assert.That(color.g, Is.EqualTo(0.391597569f).Within(1e-6f));
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Assert.That(color.b, Is.EqualTo(0.675019085f).Within(1e-6f));
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Assert.That(color.a, Is.EqualTo(0.234300315f).Within(1e-6f));
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}
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[Test]
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public void NextColorArgb_ShouldThrow_GivenNull()
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{
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Random random = null!;
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Assert.Throws<ArgumentNullException>(() => random.NextColorArgb());
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}
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[Test]
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public void NextColor32Argb_ShouldReturn331515e5_GivenSeed1234()
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{
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var random = new Random(1234);
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Assert.That(random.NextColor32Argb(), Is.EqualTo(new Color32(21, 21, 229, 51)));
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}
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[Test]
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public void NextColor32Argb_ShouldThrow_GivenNull()
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{
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Random random = null!;
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Assert.Throws<ArgumentNullException>(() => random.NextColor32Argb());
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}
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[Test]
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public void NextColorRgb_ShouldReturn1515e5_GivenSeed1234()
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{
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var random = new Random(1234);
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var color = random.NextColorRgb();
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Assert.That(color.r, Is.EqualTo(0.234300315f).Within(1e-6f));
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Assert.That(color.g, Is.EqualTo(0.373868465f).Within(1e-6f));
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Assert.That(color.b, Is.EqualTo(0.391597569f).Within(1e-6f));
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Assert.That(color.a, Is.EqualTo(1).Within(1e-6f));
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}
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[Test]
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public void NextColorRgb_ShouldThrow_GivenNull()
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{
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Random random = null!;
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Assert.Throws<ArgumentNullException>(() => random.NextColorRgb());
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}
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[Test]
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public void NextColor32Rgb_ShouldReturn1515e5_GivenSeed1234()
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{
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var random = new Random(1234);
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Assert.That(random.NextColor32Rgb(), Is.EqualTo(new Color32(21, 21, 229, 255)));
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}
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[Test]
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public void NextColor32Rgb_ShouldThrow_GivenNull()
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{
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Random random = null!;
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Assert.Throws<ArgumentNullException>(() => random.NextColor32Rgb());
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}
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}
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}
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