Oliver Booth
5d2313fa20
Using yield break; in a coroutine which does not need to be one, that's a paddlin'. |
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.config | ||
.github | ||
docfx_project | ||
tools | ||
X10D | ||
X10D.DSharpPlus | ||
X10D.Hosting | ||
X10D.SourceGenerator | ||
X10D.Tests | ||
X10D.Unity | ||
X10D.Unity.Tests | ||
_config.yml | ||
.editorconfig | ||
.gitignore | ||
branding_Banner.png | ||
branding_Icon.png | ||
branding_Social.png | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
global.json | ||
LICENSE.md | ||
README.md | ||
X10D.sln |
About
X10D (pronounced extend), is a .NET package that provides extension methods for numerous types. The purpose of this library is to simplify a codebase by reducing the need for repeated code when performing common operations. Simplify your codebase. Take advantage of .NET. Use extension methods.
(I'm also dogfooding this library, so there's that.)
Installation
NuGet installation
Install-Package X10D -Version 3.2.0
Manual installation
Download the latest release from this repository and adding a direct assembly reference for your chosen platform.
Unity installation
For the Unity installation guide, refer to the README.md in X10D.Unity.
Features
I'm planning on writing complete and extensive documentation in the near future. As of this time, feel free to browse the source or the API using your favourite IDE. For those familiar with the 2.6.0 API, please read CHANGELOG.md for a complete list of changes. 3.0.0 is a major release and introduces many breaking changes.
Contributing
Contributions are welcome. See CONTRIBUTING.md.
License
X10D is released under the MIT License. See here for more details.