X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectangleTests.cs

43 lines
1.3 KiB
C#

using System.Collections;
using System.Drawing;
using NUnit.Framework;
using UnityEngine.TestTools;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectangleTests
{
[UnityTest]
public IEnumerator ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
var rect = rectangle.ToUnityRect();
Assert.AreEqual(rectangle.X, rect.x);
Assert.AreEqual(rectangle.Y, rect.y);
Assert.AreEqual(rectangle.Width, rect.width);
Assert.AreEqual(rectangle.Height, rect.height);
yield break;
}
[UnityTest]
public IEnumerator ToUnityRectInt_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
var rect = rectangle.ToUnityRectInt();
Assert.AreEqual(rectangle.X, rect.x);
Assert.AreEqual(rectangle.Y, rect.y);
Assert.AreEqual(rectangle.Width, rect.width);
Assert.AreEqual(rectangle.Height, rect.height);
yield break;
}
}
}