1
0
mirror of https://github.com/oliverbooth/X10D synced 2024-11-14 16:45:42 +00:00
X10D/X10D.Unity.Tests/Assets/Tests/Numerics/Vector2Tests.cs
Oliver Booth 28dd88cf0a
Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
2022-05-31 11:41:29 +01:00

124 lines
3.9 KiB
C#

using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Core;
using X10D.Unity.Numerics;
using Random = System.Random;
namespace X10D.Unity.Tests.Numerics
{
public class Vector2Tests
{
[UnityTest]
public IEnumerator Deconstruct_ShouldReturnCorrectValues()
{
var vector = new Vector2(1, 2);
(float x, float y) = vector;
Assert.AreEqual(1, x);
Assert.AreEqual(2, y);
yield break;
}
[UnityTest]
public IEnumerator ToSystemPointF_ShouldReturnPoint_WithEquivalentMembers()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var point = vector.ToSystemPointF();
Assert.AreEqual(vector.x, point.X, 1e-6f);
Assert.AreEqual(vector.y, point.Y, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator ToSystemSizeF_ShouldReturnSize_WithEquivalentMembers()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var point = vector.ToSystemSizeF();
Assert.AreEqual(vector.x, point.Width, 1e-6f);
Assert.AreEqual(vector.y, point.Height, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator ToSystemVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var systemVector = vector.ToSystemVector();
Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f);
Assert.AreEqual(vector.x, systemVector.X, 1e-6f);
Assert.AreEqual(vector.y, systemVector.Y, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator ToUnityVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new System.Numerics.Vector2(x, y);
var unityVector = vector.ToUnityVector();
Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f);
Assert.AreEqual(vector.X, unityVector.x, 1e-6f);
Assert.AreEqual(vector.Y, unityVector.y, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.AreEqual(Vector2.up, Vector2.one.WithX(0));
Assert.AreEqual(Vector2.zero, Vector2.zero.WithX(0));
Assert.AreEqual(Vector2.zero, Vector2.right.WithX(0));
Assert.AreEqual(Vector2.up, Vector2.up.WithX(0));
Assert.AreEqual(Vector2.one, Vector2.one.WithX(1));
Assert.AreEqual(Vector2.right, Vector2.zero.WithX(1));
Assert.AreEqual(Vector2.right, Vector2.right.WithX(1));
Assert.AreEqual(Vector2.one, Vector2.up.WithX(1));
yield break;
}
[UnityTest]
public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.AreEqual(Vector2.right, Vector2.one.WithY(0));
Assert.AreEqual(Vector2.zero, Vector2.zero.WithY(0));
Assert.AreEqual(Vector2.right, Vector2.right.WithY(0));
Assert.AreEqual(Vector2.zero, Vector2.up.WithY(0));
Assert.AreEqual(Vector2.one, Vector2.one.WithY(1));
Assert.AreEqual(Vector2.up, Vector2.zero.WithY(1));
Assert.AreEqual(Vector2.one, Vector2.right.WithY(1));
Assert.AreEqual(Vector2.up, Vector2.up.WithY(1));
yield break;
}
}
}