X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectTests.cs

25 lines
776 B
C#

using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectTests
{
[Test]
public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new Rect(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
var rectangle = rect.ToSystemRectangleF();
Assert.AreEqual(rect.x, rectangle.X, 1e-6f);
Assert.AreEqual(rect.y, rectangle.Y, 1e-6f);
Assert.AreEqual(rect.width, rectangle.Width, 1e-6f);
Assert.AreEqual(rect.height, rectangle.Height, 1e-6f);
}
}
}